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Ion Gas Cylinder - Showing the Brokenness [Video]


exphryl

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Here is the text from Torhead:

 

Loads your blaster with ion-charged gas, giving ranged attacks a 15% chance to deal 253 additional energy damage.

 

That is based on a level 50 with green gear, so if the OP's tooltip says 500ish damage then the tooltip is broken.

 

Anyway, spam Taunt if you are having threat issues.

 

The Torhead tooltip is before Tech power / aim etc. Just the base value....

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Given the brokeness of IGC, should we even waste talent points on things such as Supercharged Ion and Ion Overload?

 

You need one to get the DoT up for Rail Shot and the other gives you a little extra damage, even though it is very small.

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so... can we get any Dev answers to this?

 

It's been known for awhile that Ion Gas Cylinder is broken and now someone posted proof of it, but no one from Bioware has said anything about it.

 

I would like to get this fixed for 1.2.

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  • 4 weeks later...

Bumping this up a bit.

 

STILL showing an appropriate values and not doing proper damage.

 

Why is it so incredibly hard to get an answer on this after months and months of this issue?

Edited by exphryl
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  • 3 weeks later...

>_<

 

Another day, another bug report sent. (Well I at least send these once a month for this)

 

Greetings Exphryl,

 

I am Protocol Droid L5-E7, Human-Cyborg Relations.

 

I have received your transmission.

 

Thank you for contacting us regarding your ability Ion Gas Cylinder which has 15% Chance to deal 779 Energy Damage is only dealing 169 damage.

 

Your report has been forwarded to our development team, who will investigate further. We regret that we will be unable to provide you with further updates on this issue, but recommend checking the latest patch notes at http://www.swtor.com/patchnotes for information on any fixes or changes related to this issue.

 

We would like to apologize for any inconvenience this may have caused, and to thank you again for the valuable feedback you have provided. Please do not hesitate to report any other issues you may encounter while playing.

 

Galactic Support is our specialty...

 

Sincerely,

 

Protocol Droid L5-E7 (aka August)

Star Wars: The Old Republic Customer Service

 

Hope more people are submitting bug reports on this since they apparently do not read Powertech or Vanguard forums.

Edited by exphryl
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In some ways, I really have appreciated customer support. Looting items to the wrong guildmate...restoring items that were accidentally sold; they're really helpful in that department.

 

That said, I really hate the canned responses for bugs. "Galactic Support is our specialty..."??? Maybe you can't blame customer support for that (the devs are the ones ignoring us), but it's hard to share that sentiment when they have ignored this problem for far too long.

 

Again, if any devs are reading this, the fact that IGC does so little damage makes the two talents for IGC (Supercharged Ion gas and Prototype cylinders) effectively POINTLESS.

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  • 1 month later...
  • 2 weeks later...

I'm posting my tests from the PTS thread on this one seeing as the PTS threads will soon be wiped.

 

Test 1

 

 

Target: Operations Test Dummy

Related Talent: Ion Overload

Tool tip: IGC damage: 543 per hit Shock dot damage: 227 total

 

Actual Shock dot damage:

148 total (non crit)

Damage Reduced from toolitip: 34.8%

 

Actual IGC damage:

118 per hit

Damage Reduced from tooltip: 78.3%

 

The Prototype Cylinders from the Advanced Prototype (+8% damage to IGC) doesn't change the damage reduced from the tool tip.

IGC Tool tip (with +8% damage) : 587

Actual IGC damage (with +8% damage): 127

Damage Reduced from tool tip: 78.3%

 

 

Tuhalu's Test

 

 

Tool Tip Ion Gas Cylinder Tool Tip Ion Overload

 

Regular Gear: 1340 Aim, 136 cunning, 0 power, 967 tech Power (517.6 Bonus Tech Damage)

Ion Overload 485 105 163 53

+Supercharged 485 105 204 66

+Prototype Cylinders 524 113 204 66

 

No Gear, no Gun: 286 Aim, 136 cunning, 0 power, 0 tech power (84.4 Bonus Tech Damage)

Ion Overload 160 35 59 19

+Supercharged 160 35 74 24

+Prototype Cylinders 173 37 74 24

 

No Gear except Gun: 391 Aim, 136 cunning, 605 tech power (244.6 Bonus Tech Damage)

No Skills 280 61 0 0

+Ion Overload 280 61 97 32

+Supercharged 280 61 122 40

+Prototype Cylinders 302 66 122 40

 

 

ComeandSee's Video

 

 

http://www.youtube.com/watch?v=6TKqkOWZVWY

 

You can see the differences in each half.

 

//

 

Same talents, same gear.

 

PTR: 168 initial hit, dot for 75.

Live: 198 initial hit, dot for 118

 

Today I logged on PTR and it was 171 and 77 with an extra +103 power.

 

 

1.3 PTS

 

Stats

Aim: 312

Cunning: 140

Ranged Damage: 94-114

Ranged Bonus damage: 72.2

Tech Bonus damage: 112

 

TESTS (5 total)

 

 

1. No Ion overload, No Supercharged Gas, No Prototype Cylinders

IGC Tooltip: 180 damage

Anticipated damage (assuming 35% armor): 117 damage

Actual: 39 damage

Difference between anticipated and actual: 66.67%

 

2. Prototype Cylinders, No Ion overload, No Supercharged Gas

IGC Tooltip: 194 damage

Anticipated damage (assuming 35% armor): 126 damage

Actual: 42 damage

Difference between anticipated and actual: 66.67%

 

3. Ion overload, No Supercharged Gas, No Prototype Cylinders

IGC Tooltip: 180 damage

Anticipated damage (assuming 35% armor): 117 damage

Actual: 39 damage

Difference between anticipated and actual: 66.67%

 

Ion overload tooltip: 65 damage over 6 seconds

Anticipated damage (assuming 35% armor): 42 over 6 seconds

Actual: 42 damage over 6 seconds (2 ticks of 21)

Difference between anticipated and actual: 0%

 

4. Ion overload, Supercharged Gas, No Prototype Cylinders

Ion overload tooltip: 81 damage over 6 seconds

Supercharged Gas bonus applied correctly?: Yes

Anticipated damage (assuming 35% armor): 52 over 6 seconds

Actual: 52 damage over 6 seconds (2 ticks of 26)

Difference between anticipated and actual: 0%

 

5. Ion overload, Supercharged Gas, Prototype Cylinders

IGC Tooltip: 194 damage

Anticipated damage (assuming 35% armor): 126 damage

Actual: 42 damage

Difference between anticipated and actual: 66.67%

 

Ion overload tooltip: 81 damage over 6 seconds

Supercharged Gas bonus applied correctly?: Yes

Anticipated damage (assuming 35% armor): 52 damage over 6 seconds

Actual: 52 damage over 6 seconds (2 ticks of 26)

Difference between anticipated and actual: 0%

 

 

1.2 Live

 

Stats

Aim: 312

Cunning: 140

Ranged damage: 84-104

Ranged Bonus damage: 62.3

Tech Bonus damage: 102.1

 

TESTS (4 total)

 

1. No Ion overload, No Supercharged Gas, No Prototype Cylinders

IGC Tooltip: 173 damage

Anticipated damage (assuming 35% armor): 112 damage

Actual: 38 damage

Difference between anticipated and actual: 66.07%

 

2. Ion overload, No Supercharged Gas, No Prototype Cylinders

IGC Tooltip: 173 damage

Anticipated damage (assuming 35% armor): 112 damage

Actual: 38 damage

Difference between anticipated and actual: 66.07%

 

Ion overload tooltip: 71 damage over 6 seconds

Anticipated damage (assuming 35% armor): 46 over 6 seconds

Actual: 46 damage over 6 seconds (2 ticks of 23)

Difference between anticipated and actual: 0%

 

 

3. Ion overload, Supercharged Gas, No Prototype Cylinders

IGC Tooltip: 216 damage

Anticipated damage (assuming 35% armor): 140 damage

Actual: 47 damage

Difference between anticipated and actual: 66.43%

 

Ion overload tooltip: 89 damage over 9 seconds (should read 134 damage over 9 seconds)

NOTE: unintended +25% damage to Ion Overload; should not be this way on live!

Anticipated damage (assuming 35% armor): 58 damage over 9 seconds (should be 87 damage over 9 seconds)

Actual: 87 damage over 9 seconds (3 ticks of 29)

Difference between anticipated and actual: 0%

 

4. Ion overload, Supercharged Gas, Prototype Cylinders

IGC Tooltip: 230 damage

Anticipated damage (assuming 35% armor): 150 damage

Actual: 50 damage

Difference between anticipated and actual: 66.67%

 

 

CONCLUSIONS

 

1. IGC does 2/3 less damage than it should on BOTH live and test servers. As a result, any talents that increase IGC's damage by a percentage (IE: Prototype Cylinders) is necessarily 2/3's less effective.

 

For those of you who think that this is inconsequential, here are some "real world" numbers from a recent HM Zorn and Toth kill (314 seconds). I did not have the 8% damage from Advanced Cylinders:

 

Total Damage Dealt: 216,153 (688 DPS)

Actual IGC Damage: 13,321 (42.4 DPS)

Approximate IGC Damage if damage matched tool tip: 39,963 (127.3 DPS); 43,160 with +8% IGC damage (137.5 DPS)

Difference: 84.9 DPS (12.3% increase) ; 95.1 DPS with +8% IGC damage (13.8% increase)

 

2. Both Ion Overload and IGC receive the +25% bonus from Supercharged Gas on current 1.2 servers. This is incorrect. Supercharged Gas should affect only IGC on live servers.

3. Unannounced stealth nerf of 8 to 9% to Ion Overload's base damage on test servers.

4. Announced nerf to Ion Overload's damage by removing the extra tick granted by Supercharged Gas. Theoretically nerfs Ion Overload damage by 1/3 on test servers, but see #5.

5. Discounting the incorrect 25% damage to Ion Overload on live servers, a fully talented Ion Overload will do a total of 24% less damage in 1.3 than in 1.2 per application. Keep in mind, however, that we get a second guaranteed Ion Overload dot via the new Railshot, as long as Rocket Punch and Railshot are separated by 6 seconds.

 

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For me, the iongascylinder dealts the correkt amoung of damage.

 

Tooltip (german client) says 198 damage, test on Boss-Dummy (35% damage reduce) shows 129 Damage.

 

Yeah, giant nerf to the old tooltip from over 750 damage per procc, but aleast it seams to me as the damage is and always was "correct", it was just a tooltip error. Sad but true, i think.

 

((Sorry for my bad english))

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For me, the iongascylinder dealts the correkt amoung of damage.

 

Tooltip (german client) says 198 damage, test on Boss-Dummy (35% damage reduce) shows 129 Damage.

 

Yeah, giant nerf to the old tooltip from over 750 damage per procc, but aleast it seams to me as the damage is and always was "correct", it was just a tooltip error. Sad but true, i think.

 

((Sorry for my bad english))

 

Yep, I can confirm that the tool tip has been changed. Even after my additional power from fully augmented gear, the tool tip now reads as 200 additional damage.

 

I don't think it was in the patch notes, but at least we have some consistency now.

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