Asphen Posted February 19, 2012 Share Posted February 19, 2012 Yeah, everyone knows that the Sorcs are a little OP. (I don't think by much, but a little) But what is seems to be flying under the radar is how strong/OP the Assassins are. From anyone actually playing the game, the Assassin is what I would consider the most OP of classes. It's kinda okay that they are super-steely tough, deal lost of damage, full ranged attacks, steath, pull, etc. But the stuns of Inquisitors is what pushes it over the edge. I've been killed within the duration of a 4 second stun just one too many times. It isn't fun. Please nerf the stun of Inquisitors. I'd lower the duration of it. 2 seconds is plenty of time. It's enough to get two GCD worth of hits on people, or to create plenty of space if you are kiting. There is no reason for Inquisitor stun to be 4 seconds in duration. Link to comment Share on other sites More sharing options...
Grubfist Posted February 19, 2012 Share Posted February 19, 2012 So Assassins are the new QQ class? Damn. I was betting on Marauders. Link to comment Share on other sites More sharing options...
Kelticfury Posted February 19, 2012 Share Posted February 19, 2012 I thought assassins "ranged" was 10m Link to comment Share on other sites More sharing options...
Stopsight Posted February 19, 2012 Share Posted February 19, 2012 2 seconds is plenty of time. It's enough to get two GCD worth of hits on people, or to create plenty of space if you are kiting. I don't think you realize how GCDs work (Electrocute triggers one as well) Link to comment Share on other sites More sharing options...
DarthSalt Posted February 19, 2012 Share Posted February 19, 2012 you. . . ah, dont play a Shadow/Assassin, do you? Link to comment Share on other sites More sharing options...
Lasarith Posted February 19, 2012 Share Posted February 19, 2012 Piffle, it's the healling Commandos that are OP. Link to comment Share on other sites More sharing options...
Evuke Posted February 19, 2012 Share Posted February 19, 2012 (edited) /sigh When will the WoW kiddies stop with their nerf cries? It's a different class every day. It's kinda okay that they are super-steely tough, deal lost of damage, full ranged attacks, steath, pull, etc. 1. They are only tough if they go tank spec, but then they only do medium damage. 2. They only do high damage if they go dps spec, but then they are not super tough. 3. Pull is very high up in the tank tree, so the dps specs don't get it. 4. Full ranged attacks.....ummm what? Just about all their attacks are 4m/10m melee/close range attacks, they are certainly not "FULL" ranged attacks. 5. 4 second stun is nothing, trinket out of it or just wait, it's only TWO hits....... Stun = 1.5 gcd, hit 1 = 1.5 gcd (we're up to 3 seconds now) hit 2 = 1.5 gcd ..... and you're free. 2 hits zomg! If you die in 2 hits from an assassin you're really, really terrible. 6. Stop with the nerf cries or go back to WoW. Edited February 19, 2012 by Evuke Link to comment Share on other sites More sharing options...
Grubfist Posted February 19, 2012 Share Posted February 19, 2012 I thought assassins "ranged" was 10m Their stun still has a 30m range like all 1-min-cd 4-sec-long stuns. They can use their dps cooldown to increase one ranged ability to 30m as long as the buff is up (and it's a ****** ability they rarely use, too) Otherwise, yes. Link to comment Share on other sites More sharing options...
Boshlord Posted February 19, 2012 Share Posted February 19, 2012 Gcd is 1.5 seconds so a 2 second stun allows us to do 1 ability and have 1 second left till our next abilty it would be like this Hit stun 1.5 second gcd starts Targets stunned 2 seconds Gcd finishes cast instant/get .5 seconds into a cast) Target is unstunned and inturrupts/stuns back Wow glad there was that 2 seconds that got me a whole 1/3 of a cast time on my heal. If your dieing in a 4 second stun it could be one of 3 things 1. being hit by more then a sith sorc 2. they out gear you 1000 times. 3. The stun starts when you already have dots/75% life already (would say this is most likly and that's still assuming they have wrath proced and get instant cast ls followed by instant cast cl) Link to comment Share on other sites More sharing options...
cycao Posted February 19, 2012 Share Posted February 19, 2012 they already ruined the hybird build which was great, most used it who i know. This class does not need a nerf it is perfectly fine. This class takes alot of skill to play, lots ok keybinds, cooldowns and what have you. Im not saying its the hardest class to play but its up there, and a well played say darkness spec can be quite a challange to bring down wile an idiot playing one wont last at all. Link to comment Share on other sites More sharing options...
Grubfist Posted February 19, 2012 Share Posted February 19, 2012 they already ruined the hybird build which was great, most used it who i know. This class does not need a nerf it is perfectly fine. This class takes alot of skill to play, lots ok keybinds, cooldowns and what have you. Im not saying its the hardest class to play but its up there, and a well played say darkness spec can be quite a challange to bring down wile an idiot playing one wont last at all. I've played full-Infiltration since Day 1 and loved it. Link to comment Share on other sites More sharing options...
Kurfer Posted February 19, 2012 Share Posted February 19, 2012 Yeah, everyone knows that the Sorcs are a little OP. (I don't think by much, but a little) But what is seems to be flying under the radar is how strong/OP the Assassins are. From anyone actually playing the game, the Assassin is what I would consider the most OP of classes. It's kinda okay that they are super-steely tough, deal lost of damage, full ranged attacks, steath, pull, etc. But the stuns of Inquisitors is what pushes it over the edge. I've been killed within the duration of a 4 second stun just one too many times. It isn't fun. Please nerf the stun of Inquisitors. I'd lower the duration of it. 2 seconds is plenty of time. It's enough to get two GCD worth of hits on people, or to create plenty of space if you are kiting. There is no reason for Inquisitor stun to be 4 seconds in duration. No, buff our lightsaber damage...hits so weak. Assassins are fine, you should l2p. Link to comment Share on other sites More sharing options...
Lasarith Posted February 19, 2012 Share Posted February 19, 2012 The Frontal Attacks for Sin,s is Weak, -Once you learn how to Play Sins thier very good at what they do - they arnt OP - In fact they are very Good at Kiling repub- i should know, When you drop like Flys to me, but healing commandos are a Big pain in Wz. Link to comment Share on other sites More sharing options...
Chiefy Posted February 19, 2012 Share Posted February 19, 2012 But what is seems to be flying under the radar is how strong/OP the Assassins are. From anyone actually playing the game, the Assassin is what I would consider the most OP of classes. It's kinda okay that they are super-steely tough, deal lost of damage, full ranged attacks, steath, pull, etc. But the stuns of Inquisitors is what pushes it over the edge. I've been killed within the duration of a 4 second stun just one too many times. It isn't fun. Please nerf the stun of Inquisitors. I'd lower the duration of it. 2 seconds is plenty of time. It's enough to get two GCD worth of hits on people, or to create plenty of space if you are kiting. There is no reason for Inquisitor stun to be 4 seconds in duration. do not have rolleyes icon big enough for this post you should really try playing a class before you make such inappropriate 'demands' tank spec has pull and its high up in the tank spec tree to get this ability, tank spec has bad damage "super steely"? I wish, your talking about the bad damage tank spec again aren't you? otherwise we have light armor, no defensive cd's and the only way for us to get away is to use this "stealth" you want to throw in a complaint about also. Which is usually easy broken by that random commando/bh with stealth scan ability if you were killed within the 4 sec stun, you need to gear up like the rest of us did, until then... suck it up princess ranged attack? you mean that 1 awful lightning damage we do that works up to 10metres unless we use a 1min 30 cd to make it 30m for 2 attacks? (that is much much much better spent elsewhere and should only ever be used on voidstar or civil war if you need to get an interrupt on someone capping the objective and you know you will never reach them) i presume the "etc" is because you ran out of things to moan about, this is simply because we are probably the most balanced class around right now, and we suffered badly from the imposed recent surge nerf making our burst damage worse than it already was your points are moot, you are whining and annoying people in the process. Sick to the back teeth of seeing "nerf <enter random class here that just spanked me in my lvl 50 blue armor>" thread being created on a daily basis. Grow up, and learn to play. and if you decide to post again, think rationally and perhaps seek advice beforehand because otherwise you just come across as a spoiled little brat. Chief. Link to comment Share on other sites More sharing options...
Grubfist Posted February 19, 2012 Share Posted February 19, 2012 "super steely"? I wish, your talking about the bad damage tank spec again aren't you? otherwise we have light armor, no defensive cd's and the only way for us to get away is to use this "stealth" you want to throw in a complaint about also. Which is usually easy broken by that random commando/bh with stealth scan ability I agree with you completely, but we have 2 defensive cooldowns, one of which is absolutely amazing. Link to comment Share on other sites More sharing options...
Kurfer Posted February 19, 2012 Share Posted February 19, 2012 The Frontal Attacks for Sin,s is Weak, -Once you learn how to Play Sins thier very good at what they do - they arnt OP - In fact they are very Good at Kiling repub- i should know, When you drop like Flys to me, but healing commandos are a Big pain in Wz. I thought sins were OP when I did 800k damage in a WZ but I do the same crap on my BH. Link to comment Share on other sites More sharing options...
Jenrais Posted February 19, 2012 Share Posted February 19, 2012 The only classes that need nerfs are marauders/whatever the pub one is and Bounty hunter healers because there a tank that can heal basically Link to comment Share on other sites More sharing options...
upzie Posted February 19, 2012 Share Posted February 19, 2012 I thought sins were OP when I did 800k damage in a WZ but I do the same crap on my BH. spamming aoe dmg into heals, amazing. Link to comment Share on other sites More sharing options...
Frazzly Posted February 19, 2012 Share Posted February 19, 2012 /sigh WoW kiddies 6. Stop with the nerf cries or go back to WoW. Lol, not sure if srs. I'm pretty sure Bioware doesn't agree with your "Go back to WoW ********." Link to comment Share on other sites More sharing options...
Chiefy Posted February 19, 2012 Share Posted February 19, 2012 (edited) I agree with you completely, but we have 2 defensive cooldowns, one of which is absolutely amazing. that first one the bonus to defence, it only works against default attacks and not tech/force/special attacks from what i have noticed I will agree force shroud is brilliant though especially for clearing dots before vanish or just to fight and resist a lot of force/tech attack for that brief but satisfying 3 seconds but its hardly the SW/BH type CD that they can just walk through fires on huttball and seems to last for ages, if you get me and as a dps spec as soon as that 3 secs is up we are toast against any more than 1 person , we are hardly "steely" as described Edited February 19, 2012 by Chiefy Link to comment Share on other sites More sharing options...
HoosierDuke Posted February 19, 2012 Share Posted February 19, 2012 The only class that I have serious issues with, is the one that outgears me... NERF GEAR! Link to comment Share on other sites More sharing options...
Kurfer Posted February 19, 2012 Share Posted February 19, 2012 spamming aoe dmg into heals, amazing. Nice to assume but i'll write it off as you're butt hurt and can't do it. Sorry you're not as skilled as me. Link to comment Share on other sites More sharing options...
Mightywombat Posted February 19, 2012 Share Posted February 19, 2012 The only classes that need nerfs are marauders/whatever the pub one is sentinel is the republic one. ye they should nerf marauders they do way 2 much dps and take damage like a tank. Link to comment Share on other sites More sharing options...
Jenrais Posted February 19, 2012 Share Posted February 19, 2012 sentinel is the republic one. ye they should nerf marauders they do way 2 much dps and take damage like a tank. Not to mention they heal for like 50% of their health at the end have have a billion interrupts Link to comment Share on other sites More sharing options...
upzie Posted February 19, 2012 Share Posted February 19, 2012 (edited) Nice to assume but i'll write it off as you're butt hurt and can't do it. Sorry you're not as skilled as me. Ye I'll take your word for it, lol. At least its easy to see that your full of shi... Edited February 19, 2012 by upzie Link to comment Share on other sites More sharing options...
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