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Typical Huttball Champion Geared Concealment PvP


Hoff

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Forgive the poor quality, but here is what you can expect from a typical huttball pug if you solo queue as an operative. This is a lucky one in that I didn't get knocked around a lot either. By no means is this my most skilled/best game, but this should give newer players an idea of what to expect from an operative in decently geared warzones.

 

If you care a lot about quality, then don't watch, this isn't a montage video with crazy editing. This is just an excerpt from my stream showing what a typical decently geared operative can expect from huttball when pugging solo.

 

Things to note:

 

- Powertech/Pyrotechs do retarded amounts of damage and burst compared to us

- Sorcs dominate huttball

- Jarring strike is buggy as hell, sometimes enemies teleport around, sometimes they look like they are facing a direction when they are facing the opposite direction

- I am in full champion gear with the enhancements swapped out for crit/surge enhancements, using power adrenal and crit/surge relic

- I am extremely squishy and am forced to retreat as soon as anyone looks at me funny

 

 

TLDR - Not a montage, not best quality, watch if you need to see what a typical champion geared operative pugging huttball looks like

 

http://www.twitch.tv/hoffburger/b/308398528

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Forgive the poor quality, but here is what you can expect from a typical huttball pug if you solo queue as an operative. This is a lucky one in that I didn't get knocked around a lot either. By no means is this my most skilled/best game, but this should give newer players an idea of what to expect from an operative in decently geared warzones.

 

If you care a lot about quality, then don't watch, this isn't a montage video with crazy editing. This is just an excerpt from my stream showing what a typical decently geared operative can expect from huttball when pugging solo.

 

Things to note:

 

- Powertech/Pyrotechs do retarded amounts of damage and burst compared to us

- Sorcs dominate huttball

- Jarring strike is buggy as hell, sometimes enemies teleport around, sometimes they look like they are facing a direction when they are facing the opposite direction

- I am in full champion gear with the enhancements swapped out for crit/surge enhancements, using power adrenal and crit/surge relic

- I am extremely squishy and am forced to retreat as soon as anyone looks at me funny

 

 

TLDR - Not a montage, not best quality, watch if you need to see what a typical champion geared operative pugging huttball looks like

 

http://www.twitch.tv/hoffburger/b/308398528

 

I watched this and thought the #1 problem with Operatives/Scoundrels at the moment is the fact that getting out-of-combat to re-stealth is buggy as hell... Otherwise, it seemed like you do a fair amount of busrt from stealth. Also, I play a 50 Marauder and 47 Operative and think that as long as it doesn't take me forever to get out of combat, it is fine.

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tea exploit used - check

not giving a X about win - check

blowing CDs on 1v1 fights - check

avoiding most fights , hunting lone targets - check

 

guess im not typical :S

 

(that score at the end when enemy gave up ? right that won the game lol)

 

lol...that's how I play too. that's kinda how you have to play unless you have a healer.

other classes with more survival and sustained dam get to stay in the fight, but we gotta hit and run.

 

its part of the reason I feel I don't contribute to the team as much as I do on my alts. a powertech can be in the fight forever. the operative is always looking for that half dead loner.

Or I just stealth to the goal and wait for passes. ironic that the dps class that got nerfed for high DPS is best for not fighting and just going for passes.

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lol...that's how I play too. that's kinda how you have to play unless you have a healer.

other classes with more survival and sustained dam get to stay in the fight, but we gotta hit and run.

 

its part of the reason I feel I don't contribute to the team as much as I do on my alts. a powertech can be in the fight forever. the operative is always looking for that half dead loner.

Or I just stealth to the goal and wait for passes. ironic that the dps class that got nerfed for high DPS is best for not fighting and just going for passes.

 

Your job is to kill the healers when the ball is breaking across the map, and to stun idiots as they run over the vents towards the goal line. DPS and killing crap in mid literally does like 25% of the effect as supporting your team. When you are in a WZ with a bunch of idiots fighting like this, 3-4 people working together will score like 4 or 5 points easy. Be a teammate not a duelist!

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Your job is to kill the healers when the ball is breaking across the map, and to stun idiots as they run over the vents towards the goal line. DPS and killing crap in mid literally does like 25% of the effect as supporting your team. When you are in a WZ with a bunch of idiots fighting like this, 3-4 people working together will score like 4 or 5 points easy. Be a teammate not a duelist!

 

Ideally, thats my job. But in reality, i become a pinball. I spend so much time flying through the air and running back. Its the most frustrating thing ever over any other CCs.

 

So now I sacrifice the epeen on the chart and do what i gotta do to help win.

Edited by Seurot
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I tried to make it clear, I figured saying solo queue and pug 3x would be enough. This is a solo queue pug group. I'm not on vent with these people. My goal is to get as much valor is possible. Blame BW for not making actually doing the objectives give more valor than kill farming.

 

That being said, when I go into pug groups I tend to focus their best dps or a healer. If I focus a ball carrier, I will give him full resolve and let him walk into the goal. You want to let people knock off/pull the ball carrier to bad spots before you damage him anyways. If I notice my team has a good chance at winning, I'll help objectives when I can. Operatives are terrible in huttball, so I really don't care. I'll NEVER EVER play in ranked huttball on my Operative (I'll play on my powertech) because they are a waste of a slot. I don't care what you say, anything you can do as an Operative in huttball, everyone else does better.

 

The best thing you can do in huttball as an operative is kill their best DPS, kill/occupy their best healer, and keep doing it over and over. You are useless because you have no mobility skills so your goal should be to keep one of their players who CAN actually do something to affect the ball from doing so. You sit near their side and constantly harass and if the opportunity presents itself, you can take a quick pass for a score. Until they give operatives mobility or some form of sustained DPS you should be constantly bursting one of their best players and restealthing over and over again. Otherwise you're just attempting to do something your class wasn't designed for.

 

You are an enforcer, you take out their best player and keep them from doing their thing. If you wanna be a forward or defender, you roll a different class, otherwise you're trying to fit a square peg into a round hole. When I play huttball I play saying, "If I don't get to have fun abilities to actually have an impact in this warzone, then you don't get to have fun either."

 

 

TLDR - Operatives don't go for objectives in huttball, they are a force multiplier that harasses the best enemy DPS and/or healer over and over so that they can't do anything. If you want to go for objectives in huttball, play a sorc, tank sin, juggernaut, or shieldtech powertech. Otherwise, your job is to make it so that if YOU can't have fun, NOBODY can have fun.

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