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MMO Vets, What do you think?


Niamton

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it's a good casual game. seems the endgame was designed for hardcore casuals. there are many, many design flaws and bugs in the game that need to be fixed and many, many features that need to be added.

 

but the main issue that will continue to keep this game from thriving is the complete lack of lfg tools.

 

imo, flashpoints are some of the most fun to be had in the game but people (pubs mostly) on light and standard servers or people in small guilds rarely get to see them as intended.

 

while leveling it's practically impossible to run flashpoints due to the game bleeding subs, remaining populations are now mainly 50, and the fractured nature of the game zones doesn't allow for efficiently finding a group.

 

finding groups for hard mode flashpoints is equally impossible. who wants to spam fleet chat for an hour or more? there just aren't enough people in the level 50 pool on most standard and light server pub fleets.

 

a cross-server dungeon finder would solve this issue and why it isn't in 1.2 is mind boggling. it seems that bioware lacks vision for the game and is very poor at setting priorities.

 

it smacks of mismanagement and it will soon be too late to right the sinking ship.

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Its a stable and awesome MMORPG with some flaws that can be easily get rid of. I love it like this, it reminds me a lot of VanillaWoW I used to love before casuals ruined it and turned it into some kind of bizarre kindergarden.

 

Possibilities of SWTOR's future are endless :

 

- Free Space Roaming From Planet to Planet/ Space PVP Combat with actually controlable Space Ships. Customizable Ships like changing color, visual parts and such? Building your very own ship lego style by unlocking ship parts?

 

- PvP oriented Pod Racing? Just implant the Space Ship Combat control schematics to ground. Have tournaments every week and give prizes.

 

- Having control over planets. In worst scenario we can have ONE single weekly battleground that will decide the owner and fate of Planet. Maybe a special "voting" system to senate to add Buildings and other usable mini-game features around city in every patch.

 

- Character interaction. Maybe marrying other players and a special "Adoption" system like choosing some newbie player as his heir and if he accepts, then let him have legacy powers of father when he grew up to late levels.

 

Just a few of my ideas.

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it's a good casual game. seems the endgame was designed for hardcore casuals. there are many, many design flaws and bugs in the game that need to be fixed and many, many features that need to be added.

 

but the main issue that will continue to keep this game from thriving is the complete lack of lfg tools.

 

imo, flashpoints are some of the most fun to be had in the game but people (pubs mostly) on light and standard servers or people in small guilds rarely get to see them as intended.

 

while leveling it's practically impossible to run flashpoints due to the game bleeding subs, remaining populations are now mainly 50, and the fractured nature of the game zones doesn't allow for efficiently finding a group.

 

finding groups for hard mode flashpoints is equally impossible. who wants to spam fleet chat for an hour or more? there just aren't enough people in the level 50 pool on most standard and light server pub fleets.

 

a cross-server dungeon finder would solve this issue and why it isn't in 1.2 is mind boggling. it seems that bioware lacks vision for the game and is very poor at setting priorities.

 

it smacks of mismanagement and it will soon be too late to right the sinking ship.

 

 

These are my thoughts exactly. I honestly can't believe they couldn't get cross-server LFG into 1.2. Server populations are plummeting and they think piling on more endgame FP/Ops will help? Who is going to run these? I'm in a guild with 250+ people at launch and even we can barely manage to get 1 8-man Op per week. We have only 2 active healers left and they're both spending more time in TERA.

Edited by AislingKerrigan
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I'm at work and don't have the luxury or time of going back and reading 600 posts, so if I'm beating a dead horse, sorry.

 

To sum it all up? 15+ years experience here, and I feel this game was a victim of being pushed out too early by a corporation (see: "Golden Poo award 2012: http://www.reddit.com/tb/rt19w) that is all too eager to nickel and dime the hell out of the consumer. Its a mediocre game at best, that has had 10+ years of MMO's to study, but whoever was in charge was high at the wheel. Good game in concept, complete crap execution. Fun to play, but easy to fizzle out. Main complaints:

 

Things that the game did NOT launch with that there is no excuse for:

-LFG system

-Customizable UI

-Search function in the GTN

-Guild bank

-More than 2 experiences that require more than 4 people.

-Macros

-Ability to incorporate harmless 3rd party addons

-Cross server anything

 

"Are you kidding me?":

-5 months in and STILL cant invite people from guild screen

-More Sith than Jedi? Who didnt see THAT coming? Huttball galore.

-No Player PVP ranking system?

-Legacy system full of fluff. designed to make you make more characters, keep playing longer, and spend more money

-World PVP? wat?

-Battlemaster gear - the *best* gear you can get from endless grinding is NOT the best gear to use?

-I went from fresh 50 with crap gear to loaded up head to toe (companion too) in 2 weeks flat, able to do any content the game has to offer.

-Class imbalance on a ridiculous scale

-All efort into leveling, little to nothing beyond 50.

 

I realize that a lot of this is being addressed, and maybe even fixed soon. However, I still feel almost insulted that it didnt launch with these things in mind.

 

Things I love about the game:

-leveling story was superb

-companion system

-gathering system

-compartmentalization (instancing EVERYTHING)

-1-49 pvp scaling.

-voiced everything

 

All this being said, I've all about quit. Going to give 1.2 a shot and hope its not a lot of empty, pretty shell. It just isnt that fun anymore.

 

This is exactly how I feel too. However..... I don't think we're the target market. I have enjoyed levelling, but have you noticed how little most of the people you come across know about this type of game? PVP they just throw themselves at other players and click stuff. PVE wise, they can't CC, LOS pull, kite, aggro bounce, macro pets, or do anything much beyond the tank and spank. And they have no interest or patience to learn.

 

Everything becomes repetitive after a while, and its the people and community that we are used to tiding us over the dull patches... but... this community is a whole new generation that is under skilled, impatient and a bit petulant. If these players have to think about something for more than a minute then "LoL game suks dude".

 

And the game is written for them, not us. End result, the game lacks challenge and feels dull and dim witted. And we are left looking at all the clunk in the front end of the game wondering why we're still here.

 

Tbh I wasn't going to look at Terra given D3 is around the corner but I think I might take a squiz now.

Edited by Rantank
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Yes that was a sarcastic post, making fun of people who want hard content and implying that they have no lives. Which of course is ironic coming from someone who also plays the same game as them.

 

I personally will never touch those nightmare ops but there should be a structure where we the numerous supporting cast will support the upper tier of gamers. But that doesn't mean I want everyone to suffer. Effort should be put back into the game if you want the very best gear, and not just handed out on a silver platter, diluting the prestige of having such gear.

 

But there is a valid reason for hard content. It shouldn't be scorned because it caters to the hardcore competitive guilds. Right now SW:TOR needs to cater to as many people as possible to increase its chance of succeeding. Yes, even those players who ask for hand outs. I don't like them, but we need everyone we can get to help SW:TOR succeed.

 

I never implyed anybody didn't have a life.

 

Plus if was directed at anybody it was the people who demand that the game cater to their playstyle and only their playstyle.

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I'm at work and don't have the luxury or time of going back and reading 600 posts, so if I'm beating a dead horse, sorry.

 

To sum it all up? 15+ years experience here, and I feel this game was a victim of being pushed out too early by a corporation (see: "Golden Poo award 2012: http://www.reddit.com/tb/rt19w) that is all too eager to nickel and dime the hell out of the consumer. Its a mediocre game at best, that has had 10+ years of MMO's to study, but whoever was in charge was high at the wheel. Good game in concept, complete crap execution. Fun to play, but easy to fizzle out. Main complaints:

 

Things that the game did NOT launch with that there is no excuse for:

-LFG system Wow just got that like a year and a half ago, I remember, I was there. I guess everyone should now start off with something that another game just developed not to long ago.

-Customizable UI Yeah, because other games have this outside of 3rd party add ons??

-Search function in the GTN Yeah, okay. You got one.

-Guild bank Wait, theres two.

-More than 2 experiences that require more than 4 people. Yeah, I'd like to see you solo most content in this game with just another person!

-Macros Don't need these. L2P - macros just play for you. Loose the crutch.

-Ability to incorporate harmless 3rd party addons Again, who needs them. And far from harmless, alot of accounts in Wow where compromised by these sites and their harmless add ons

-Cross server anything Cross server just leads to the lack of community and the a## hats you see in Wows LFD system. Who cares if your nice, you'll never see them again!

 

"Are you kidding me?":

-5 months in and STILL cant invite people from guild screen /g invite dude, really that hard?

-More Sith than Jedi? Who didnt see THAT coming? Huttball galore.So instead of complaining about it, roll a Reb character!! Duh!!

-No Player PVP ranking system?

-Legacy system full of fluff. designed to make you make more characters, keep playing longer, and spend more money Fluff my butt!! As somone who doesn't roll alts, I am in this game!! Because I actually want to!!

-World PVP? wat?

-Battlemaster gear - the *best* gear you can get from endless grinding is NOT the best gear to use?

-I went from fresh 50 with crap gear to loaded up head to toe (companion too) in 2 weeks flat, able to do any content the game has to offer.So go outside more often or pry yourself away from the PC.

-Class imbalance on a ridiculous scale O really?

-All efort into leveling, little to nothing beyond 50.Same end game as Wow, don't know what your talking about

 

I realize that a lot of this is being addressed, and maybe even fixed soon. However, I still feel almost insulted that it didnt launch with these things in mind.

 

Things I love about the game:

-leveling story was superb

-companion system

-gathering system

-compartmentalization (instancing EVERYTHING)

-1-49 pvp scaling.

-voiced everything

 

All this being said, I've all about quit. Going to give 1.2 a shot and hope its not a lot of empty, pretty shell. It just isnt that fun anymore.

 

 

 

Hum, complain much?? And this game has the same end game as other mmos. Raids = operations, dungeons = flashpoints, dailies = dailies. Haters are just gonna hate I guess!

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My thoughts are in the link in my sig (http://www.swtor.com/community/showthread.php?t=216855). To that post, add this:

 

- No day/night cycle

- No swimming

- No housing

- No Pazaak, Sabacc, Dejarik, races, casino, etc...

- Dumbed down character creation

- No post-creation character customization

- No appearance tab/outfit system

- No high res textures

- No environmental interaction (chairs, walls, doors, etc...)

- Simple combat with static enemies

- Unconvincing and stiff animations

- Empty dead worlds with not enough NPCs moving around

- No collision detection

- No stats on resources

- No crafting customization

- Restriction in choice of starship

- No ship decoration

- Dumbed down space combat

- No multiplayer space combat

- Removal of many races

- No faction change/neutrality

- Restriction and instanced planets by faction

- Less planets than announced

- Planets rated by levels with no reason to go back

- No GM events

- Removal of choice to kill companion

- Removal of possibility to talk to other faction at all times

- No RP tools

- Nothing to do post-story

- Endgame consisting on waiting in fleet

 

^^ This sums it up perfectly. Bioware dropped the ball on this one. But then again they were rushed for a Christmas release to get maximum sales.

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