Fez_Starstrider Posted February 10, 2012 Share Posted February 10, 2012 Are there any planned changes for kolto pack to consume an upper hand at the beginning of the ability rather than after the ability finishes casting? I don't know how many times I've been casting just to lose my upper hand at the last moment before the ability hits, thus wasting time when I could have used something else in it's place. Sure, you could say I could just hit emergency med pack or even just throw another underworld medicine. But as rarely as I even use the ability, the times I actually have found a need to cast it the above happens more often than not. Am I the only one having an issue with kolto pack, or do sawbones just avoid the ability all together in favor of emergency med pack and underworld medicine? Link to comment Share on other sites More sharing options...
griffalo Posted February 10, 2012 Share Posted February 10, 2012 (edited) Personally I just use Emergency Med-Pack as soon as I've got it, though the way my talents are laid out, Upper Hand has proc'ed from my abilities so often (usually due to SRMP and Medpack Mastery) that I never encountered this problem even before I got EMP. Every Sawbones build I've seen seems geared to generating the 2 stacks of Upper Hand as quickly and constantly as possible through the use of talents and strategies for when to activate Upper Hand-granting abilities. It seems logical that it should consume Upper Hand when you activate it, rather than when it's finished casting though. Edited February 10, 2012 by griffalo Link to comment Share on other sites More sharing options...
Fez_Starstrider Posted February 10, 2012 Author Share Posted February 10, 2012 That's typically what I do as well. It's very rare that I actually find a time to use kolto pack (as in a time that the 0.5 seconds would actually make a difference) yet I always seem to have the worst luck when it comes to upper hand wearing off. Link to comment Share on other sites More sharing options...
MrDream Posted February 10, 2012 Share Posted February 10, 2012 yes this would be a good change. Its really anoying when you cast kolto and it stops because upper hand goes off... Link to comment Share on other sites More sharing options...
TyrantOfNordberg Posted February 10, 2012 Share Posted February 10, 2012 kolto pack is for scrappers who need to get heal off. While I do agree that Upper hand should be consumed as soon as you activate it, as a sawbones you shouldn't be using kolto pack after you get emergency medpack Link to comment Share on other sites More sharing options...
Azaranth Posted February 10, 2012 Share Posted February 10, 2012 (edited) kolto pack is for scrappers who need to get heal off. While I do agree that Upper hand should be consumed as soon as you activate it, as a sawbones you shouldn't be using kolto pack after you get emergency medpack Not true. UWM -> KP is your highest throughput healing rotation. There's times (maybe a boss enraged) that you just need raw HPS, energy-be-damned. That said, KP is certainly the least often used heal we have. Edited February 10, 2012 by Azaranth Link to comment Share on other sites More sharing options...
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