tbug Posted February 9, 2012 Share Posted February 9, 2012 Vanilla WoW- No battlegrounds, Grind to level, 1 Raid, How many dungeons?, Im guessing no dungeon finder?, 6 or 8 characters, and how many days did it take to level to 60 at that time? My point is how did it survive? Did they shut the servers down for a month at one point? Link to comment Share on other sites More sharing options...
pursang Posted February 9, 2012 Share Posted February 9, 2012 (edited) It evolved, it got better over time. Just like SW:TOR will. MMOs are a lot like whine - usually the older it is, the better. Edited February 9, 2012 by pursang Link to comment Share on other sites More sharing options...
TotalKitty Posted February 9, 2012 Share Posted February 9, 2012 No they did not shut the servers down for one month. And again, you're trying to compare a 2004 game with a 2012.Different times. Link to comment Share on other sites More sharing options...
Dokiardo Posted February 9, 2012 Share Posted February 9, 2012 The only real competition was EQ at that time. WoW went above and beyond what EQ was doing. There werent many other choices at the time. That is how it survived. Link to comment Share on other sites More sharing options...
Knewt Posted February 9, 2012 Share Posted February 9, 2012 Vanilla WoW- No battlegrounds, Grind to level, 1 Raid, How many dungeons?, Im guessing no dungeon finder?, 6 or 8 characters, and how many days did it take to level to 60 at that time? My point is how did it survive? Did they shut the servers down for a month at one point? It was 2004. That is what the MMO market expected back then. It is 2012. The market has matured. There is more expected of a game at release. Link to comment Share on other sites More sharing options...
SlickDevlan Posted February 9, 2012 Share Posted February 9, 2012 It was 2004. That is what the MMO market expected back then. It is 2012. The market has matured. There is more expected of a game at release. The new "mature" market will need to get used to disappointment then... Link to comment Share on other sites More sharing options...
Hypernetic Posted February 9, 2012 Share Posted February 9, 2012 The new "mature" market will need to get used to disappointment then... herp derp Link to comment Share on other sites More sharing options...
chorusboy Posted February 9, 2012 Share Posted February 9, 2012 No one has the time or resources to develop a game for more than 5 years with the expectation that it will be as fully featured as one that has been played for 5 years and developed for 5 before that. The "market" needs a reality check. Link to comment Share on other sites More sharing options...
techslave Posted February 9, 2012 Share Posted February 9, 2012 (edited) "The new "mature" market will need to get used to disappointment then... " ^this Edited February 9, 2012 by techslave Link to comment Share on other sites More sharing options...
Gustomucho Posted February 9, 2012 Share Posted February 9, 2012 WoW was and is addictiveSwtor is addictive WoW end game (when molten core happened) was a very harduous and time-consuming mechanic. Just getting 40 people interested to log to the game to raid was something of a feat. Swtor end game, is very easy. You finish to gear in dailies, jump into 8 man OPS and soon you roll hard mode. It's a loot pinata. WoW mentality was raid or re-roll, but getting to 60 would take weeks/months.Swtor mentality is raid, pvp or re-roll, Raiding gear in WoW was WOWRaiding gear in Swtor is *** (both stats and look, but specially look) WoW raid took months to get people gear readySwtor raid takes dailies (maybe a week) to be gear ready Swtor isn't a bad game, it just gave everything the player wanted, NOW. We chew everything and now are hungry for more... but there is no more. Link to comment Share on other sites More sharing options...
Seravie Posted February 9, 2012 Share Posted February 9, 2012 It evolved, it got better over time. Just like SW:TOR will. MMOs are a lot like whine - usually the older it is, the better. except if its SWG. Link to comment Share on other sites More sharing options...
Andryah Posted February 9, 2012 Share Posted February 9, 2012 (edited) Vanilla WoW- No battlegrounds, Grind to level, 1 Raid, How many dungeons?, Im guessing no dungeon finder?, 6 or 8 characters, and how many days did it take to level to 60 at that time? My point is how did it survive? Did they shut the servers down for a month at one point? This game will survive quite nicely as well. Don't listen to TotalKitty. Edited February 9, 2012 by Andryah Link to comment Share on other sites More sharing options...
krakoman Posted February 9, 2012 Share Posted February 9, 2012 I Love this idiotic and moronic comparisons of WoW on release to a modern MMO. Hey while you are at it why don’t you compare Halo 2 to any moderns FPS after all Halo 2 came out the same month as WoW. Link to comment Share on other sites More sharing options...
techslave Posted February 9, 2012 Share Posted February 9, 2012 except if its SWG. but thats more the fault of SoE, where MMOs go to whither and die. case in point, Matrix Online. Link to comment Share on other sites More sharing options...
Knewt Posted February 9, 2012 Share Posted February 9, 2012 The new "mature" market will need to get used to disappointment then... That won't happen. The market will just punish game companies who produce inferior work. There's a long list of failed MMOs over the previous 2-3 years. The market is speaking loud and clear. Polish and testing are no longer options. They are requirements. Link to comment Share on other sites More sharing options...
MajikMyst Posted February 9, 2012 Share Posted February 9, 2012 (edited) No they did not shut the servers down for one month. And again, you're trying to compare a 2004 game with a 2012. Different times. I really don't understand this mentality that it is 2012 and game should be released in perfect condition without bugs?? If that is the standard that someone has, perhaps they should apply it to everything and see how it goes.. Just because a program is released in 2004 or 2012 doesn't mean it isn't going to have issues.. The comparison of vanilla WOW and vanilla SWTOR is completely valid ande accurate.. There is simply no other way to look at it.. There is no version of Windows without bugs.. There is no antivirus software without bugs.. There are no computer games without bugs.. Programs without bugs or issues simply do not exist and will never exist.. To claim that the date of release has any bearing on this is simply a lack of understanding of the software industry.. Every program has bugs and every program if patching is available, needs patches.. MMO's are an evolution from the day of release to the day it ends.. New contents is added, new functionality is added.. New features are added.. Be it 2004 or 2012 is completly irrelevent.. The new mature market should understand that having lived in a software world for over 3 decades.. Edited February 9, 2012 by MajikMyst Link to comment Share on other sites More sharing options...
Yvin Posted February 9, 2012 Share Posted February 9, 2012 Hey everyone, Since there is already a thread comparing vanilla WoW to Star Wars™: The Old Republic™, we are closing this one. Please continue the discussion here: http://www.swtor.com/community/showthread.php?t=267128 Thank you! Link to comment Share on other sites More sharing options...
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