Libertine Posted February 7, 2012 Share Posted February 7, 2012 (edited) judge for yourself ... http://www.youtube.com/watch?v=yXRS1dsPsvQ&feature=youtu.be EDIT: heres a direct comparsion between old and new, makes it clearer to understand where the problem with the flashing lies: http://www.youtube.com/watch?v=YiVvUFBCBlw personally i feel its crap for the least to say, in the heat of a warzone its really hard to tell which abilities are available and which arent...whoever came up with that and approved it needs to get slapped imo... just add a gosh darn timer and be done with it... CLARIFICATION: since everyone is crying "the flashing is not so bad". i wonder if you ppl even look at the comparsion or youre just a bunch of clickers who takes 3sec from one ability to the next... OLD UI: Buttons DO NOT get greyed out during GCD, you could tell what abilities you could use once GCD ends NEW UI: ALL buttons get greyed out during GCD so you cannot tell which abilitiy is greyed out because of GCD and which is greyed out because of lack of power/too much heat. This makes it impossible to plan ahead. Edited February 7, 2012 by Libertine Link to comment Share on other sites More sharing options...
Foofie Posted February 7, 2012 Share Posted February 7, 2012 Yeah looks weird. Link to comment Share on other sites More sharing options...
Viscidslime Posted February 7, 2012 Share Posted February 7, 2012 The new GCD lighting hurts my eyes, I cannot stand to look at it without feeling like I am going to give myself a migraine . Link to comment Share on other sites More sharing options...
Cmdluke Posted February 7, 2012 Share Posted February 7, 2012 doesn't really look that bad to me, although I didn't have a problem with the last version either. I haven't played with it yet, so my impressions may change once I have. Link to comment Share on other sites More sharing options...
Feeblezak Posted February 7, 2012 Share Posted February 7, 2012 Awful, out of all the things that needed changing this wasn't one of them. Worthless update Link to comment Share on other sites More sharing options...
NeuronJabba Posted February 7, 2012 Share Posted February 7, 2012 This must be changed. It is not the way to do it. It is only confusing Link to comment Share on other sites More sharing options...
GrimMage Posted February 7, 2012 Share Posted February 7, 2012 (edited) I never know if an ability is ready to use such as the reactive abilties that require slow/stun. Also, doesnt this defeat the original intent for BW changing the UI?! They said they first changed the GCD UI so players could tell the difference between an ability that was unusable and an ability that was ready to be used WHILE THE GCD WAS TICKING DOWN. This is not the case anymore. Playing a Focus/Rage class is nearly impossible now unless you memorize procs and focus/rage costs. This new UI is worse than all iterations before it. Edited February 7, 2012 by GrimMage Link to comment Share on other sites More sharing options...
Agarwaenn Posted February 7, 2012 Share Posted February 7, 2012 (edited) So Bioware, how am I supposed to tell if my target is in range of my abilities while the GCD is active? #DumbChangIsDumb Edited February 7, 2012 by Agarwaenn Link to comment Share on other sites More sharing options...
Lazzer Posted February 7, 2012 Share Posted February 7, 2012 Awful, out of all the things that needed changing this wasn't one of them. Worthless update Weren't people complaining about not being able to see if or not abilities with long CDs on them were ready or not? I think this solved that particular problem didn't it? Link to comment Share on other sites More sharing options...
Powerhowse Posted February 7, 2012 Share Posted February 7, 2012 I like it, the only thing that I think needs to be changed is abilities that you don't have enough resource for needs to be faded red. Link to comment Share on other sites More sharing options...
Gonewild Posted February 7, 2012 Share Posted February 7, 2012 Its crap when you're fighting- very difficult to see buttons due to the visual effects. The effects themselves are visually distracting. Link to comment Share on other sites More sharing options...
LyriaFrost Posted February 7, 2012 Share Posted February 7, 2012 Looks fine to me? I haven't played with it yet, though (posting from work, shh!), so I'll test it out during lunch. Link to comment Share on other sites More sharing options...
Jett-Rinn Posted February 7, 2012 Share Posted February 7, 2012 Meh don't see what all the fuss is about really. Link to comment Share on other sites More sharing options...
Annedromeda Posted February 7, 2012 Share Posted February 7, 2012 I'll have to try it myself and see, but I'm confused as to why the flashing? Rows upon rows of the flashing, whats it for? I think I better understood my cooldowns before the "fix". Like I say though, I'll need to try this weekend and see. I'm fairly adaptable though, so I might get used to it, not sure. Link to comment Share on other sites More sharing options...
Lazzer Posted February 7, 2012 Share Posted February 7, 2012 So Bioware, how am I supposed to tell if my target is in range of my abilities while the GCD is active? #DumbChangIsDumb By looking at the screen and judging the distance to the player you are healing, it's bit old school but it used to be that people that wanted to be healed stayed in range of the healer not the other way around. Link to comment Share on other sites More sharing options...
Cavi Posted February 7, 2012 Share Posted February 7, 2012 I don't get why people don't like it. It's not confusing, and much more clear than the last update. Being colorblind, this seems to be much more clear than all the dark ones. Link to comment Share on other sites More sharing options...
Libertine Posted February 7, 2012 Author Share Posted February 7, 2012 Meh don't see what all the fuss is about really. try playing a class with mostly instants like a powertech and youll see ... the constant flashing every 1.5sec is annoying and its impossible to tell at a glance which abilities are available and which arent. it really hampers the fluidness of combat since you need to take a close look to tell if something is available or not. as it is right now both old versions worked better for me then this. might not be a huge issue for classes which have very little instants but that doesnt make it any better for me ... Link to comment Share on other sites More sharing options...
Keypek Posted February 7, 2012 Share Posted February 7, 2012 Looks fine to me but didn't have a problem with the last two versions either. Bioware should just quit listening to people whining about stupid ****. Link to comment Share on other sites More sharing options...
Afflictionz Posted February 7, 2012 Share Posted February 7, 2012 Lol, Im at work and have been reading about this and was worried. But after looking at the video I think it looks sick! If it's to bright dime you monitors? Link to comment Share on other sites More sharing options...
carrier Posted February 7, 2012 Share Posted February 7, 2012 Looks fine to me. People just wanna ***** and complain about everything. If you think its that bright, its your issue. Turn down the brightness on your monitor. Or wear shades. Link to comment Share on other sites More sharing options...
Sivn Posted February 7, 2012 Share Posted February 7, 2012 Seems fine to me. But i would still like cooldown timer numbers on the icon ala OmniCC addon for WoW. Along with glowing borders for abilities that have "procced". Link to comment Share on other sites More sharing options...
Annedromeda Posted February 7, 2012 Share Posted February 7, 2012 try playing a class with mostly instants like a powertech and youll see ... the constant flashing every 1.5sec is annoying and its impossible to tell at a glance which abilities are available and which arent. it really hampers the fluidness of combat since you need to take a close look to tell if something is available or not. as it is right now both old versions worked better for me then this. might not be a huge issue for classes which have very little instants but that doesnt make it any better for me ... GAH I have a powertech that I adore playing and I will be SO dissapointed if I feel I can't cope with the flashing... Ugh, this is like the first thing I have actually been apprehensive about as far as any patch/fix goes. I'm not going to test/try till the weekend so, heres hoping.. Link to comment Share on other sites More sharing options...
Srooc Posted February 7, 2012 Share Posted February 7, 2012 I don't complain much - at all really. I tried it this morning and you can't tell if you have the resources to use an ability or if you are in range to use an ability. It looks like they were on the right track, but stopped 75% of the way. It really needs fixing! Link to comment Share on other sites More sharing options...
Malpracticex Posted February 7, 2012 Share Posted February 7, 2012 I dont see what the problem is. Link to comment Share on other sites More sharing options...
Powerhowse Posted February 7, 2012 Share Posted February 7, 2012 try playing a class with mostly instants like a powertech and youll see ... the constant flashing every 1.5sec is annoying and its impossible to tell at a glance which abilities are available and which arent. it really hampers the fluidness of combat since you need to take a close look to tell if something is available or not. as it is right now both old versions worked better for me then this. might not be a huge issue for classes which have very little instants but that doesnt make it any better for me ... Aren't the ones that flashed the ones that are available. It seems that way from the video. Link to comment Share on other sites More sharing options...
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