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Lazzer

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Everything posted by Lazzer

  1. So long as friendly fire was enabled so that I could blast the opposite faction to bits just before we looted the chests in true Sith style I'd be fine with it
  2. This game is geared towards casual play, it's not how much you play or how many hours that you put in that makes someone a casual player, it's how seriously you take the game. The whole setup here is casual, you can take your time to get to level 50 solo, run solo daily quests out of places like Ilum once a night for half an hour and you will have a full set of orange armour with a purple armour mod in it within a couple of week, then queue for HM FPs and you will have a full set of Columni within a few weeks without touching an operation or breaking a sweat. If you are in a guild that has people already equipped then you can get a full set of columni from running HM KP and EV in a single night. The point that makes it casual orientated is the group finder comm system and dailies, in older MMOs if you wanted an item you would have to try and fail to get it multiple times, in a game with a comm system you can play casually and simply save up your comms from doing easy bits and pieces (you get the comms for taking part even if you fail the instance) and save up over a period of time. Look at PvP for the prime example, queue up, take part in a Warzone, lose, get comms. Eventually the worst PvP player in the world will have the best armour and can even get it without ever having won a single match all it takes is time. Comm systems for gear are the MMO equivalent of having a save game button in single player games, that is what makes it casual.
  3. I agree with you 100%, I would also add that the clincher for me was the fact that everything is instanced, there is no room for different levels of character raiding together, different numbers in your raids and flashpoints, it's all calculated and blocked to 8 man at level 50. Lack of open world content spoilt it for me I would have liked to be able to run EV at level 48 with 12 people instead of have to wait until level 50 and only take 8. Give me lower Guk over this instanced style of raiding any day.
  4. The issue here is that although you were part of the game since day one the person who had a duplicate name to you on Ebon Hawk may also have been part of the game since day one (on a different origin server) so this argument is irrelevant. You had to change because there was a duplicate name on the server that you moved to.
  5. I've never had an issue after 2 mergers, all 8 of my characters still have their original names.
  6. How exactly would another choice of play style ruin the game? It's not like it is compulsory, I for one and sick of all the instanced content, as it stands ALL of the Operations are instanced, ALL of the PVP is instanced, ALL of the group content that carries any rewards worth having is instanced. On top of that not just instanced, but instanced with teleporting and queues. As of this moment we have a waiting room known as fleet and a bunch of queues to go and play instanced minigames.
  7. There is no progression worth talking about as the gear progression is chaotic and non-linear (you can get higher end gear doing simple dailies than more difficult raids meaning most raids are skipped), there is no gear upgrading using previous gear (yes you can swap out mods but I miss needing a full set of tier 1 to combine with components to create tier 2 etc). The Operations and Flashpoints are not interlinked, I prefer a plains of power style of progression where you need to get a drop from the end boos of raid 1 before you can enter raid 2. The game is reduced to queuing systems and teleports, to me the Ops, Fps and Wzs are as much minigames as the space combat system. They are quite separate from the MMO world and for me don't feel like part of the game.
  8. For me the issue isn't how easy and quickly that you can get the BH gear, it's the implementation of it allowing you to get it through dailies and FPs. This means that all Operations except EC are rendered irrelevant as you no longer need any gear from them at all. They should have separated Flashpoint and gear bought from daily comms from Operation gear.
  9. According to the restriction page, you will lose the ability to wear purple gear unless you purchase that ability and a whole selection of other things that you already have. My worry is that things will get deleted between me dropping subscription and paying cartel coins to unlock what I want.
  10. By resubbing you miss your 200 coins from August 1st due to being inactive in that period, so no harm done, I don't see any difference between resubbing for a month to get your coins and people (like me) who will go to F2P the day after it's launched so as to get the maximum coins available.
  11. If you're lucky they will make them tradable so you can buy with in game credits what someone else has bought with real cash. This way it would allow people to buy from the GTN with Cartel coins.
  12. You can move the armourings now, the set bonus is on the shell though. To be fair you only need 4 pieces for a set bonus so headslot (with helm graphic off), gloves, legs and boots, then tailor it with you chest piece is the best option that you have right now.
  13. Buy the level 13 orange legacy armour, send it to you level 50, spend your low level comms/tionese comms on mods to fill up the armour, fill it up and send it back. Problem solved.
  14. And weapons, also in some cases (like the JK) armour types.
  15. It' not just the fleets that are tearing the game apart it's the whole endgame being a collection of instanced mini-games. The game lacks any motivation to go somewhere else as it's all queues and teleports, what it needs are open world dungeons and open world raid zones and open world PvP zones.
  16. You only need Tionese shells for that, you can pretty much get that level of gear just doing HM FP dailies and never need to enter an Op at all.
  17. That's part of the problem though, you wouldn't have Vette as a JK, you'd still have your own companions.
  18. It already is, Tionese shell + BH mods = Rakata equivalent gear.
  19. Good point, but I suppose if you have the shell then you should be able to swap it for the loot token provided the mods in it are of the correct quality (or higher).
  20. I think it would be even easier than you think for certain classes, there can easily be a story point (one well advertised) where a class can get a choice to stay on their faction or switch and become their mirror class, then each class story just needs to be written so that it makes sense for both the character that stays on the faction and the character that has just joined the faction at the appropriate level. It won't happen though as it would be a single point in the story and people would complain about missing that point in the story or accidentally changing, lots of people complaining about permanent choices. The other complications are companions who would need new dialogues and the mess it would make of the single faction guild system.
  21. The solution is simple, change all armour that is on the merchants to have the bonus on the armour mod and not on the shell and allow you to sell your armour back to the merchant for the appropriate comms, the number of comms you get back depends on the ranking of the mods in it, the type of the comms you get back depends on the shell type.
  22. I agree with you, but to me the whole setup has bee too restrictive, I am a member of what was a reasonably large social guild with a knot of hardcore players in it. We have over 300 members but now see only 3-4 on a night. The problems started early game as we wanted to do raids and dungeons together but there is no mulitgroup content below 50. We had levels ranging from 40 -50 and plenty of them but were limited to groups of 4, open world dungeons and raids would have solved the problem, multi groups of multiple levels running at open world raid dungeons. The levelling game was great fun. good story and then boom gone. No direction, Warzones are pretty much FPS capture the flag, level 50 FPs are rehashes of the lower level FPs and the Ops are good but have been made irrelevant due to the BH comms from the dailies so no one wants to do EV of KP HM anymore and I'm rather bored with EC. Maybe it's just me but I'm an old school EQ player I don't like instances or chaotic item progression, give me lower Guk or the progression system in the Planes of Power and I'm happy something that isn't an instance that is out in the open world and not a dead queue (waiting room) with a teleport that's not an MMO it's a Co-Op game with a large number of players in a waiting room. I understand you enjoy the warzones and I'm gald you do, but I don't see the difference between them and Quake Rocket Arena "Capture the Flag" except for an equipment and ability unbalance in the system.
  23. The issue here is simple this was advertised as a story driven MMO, everything other than the story and voice overs other MMOs do better so story IS the only thing keeping my sub or I'd be going back to EQ. The MMO features that I really enjoy are all open world so the flashpoint and operations here are of no interest to me (even though I have completed them). The game lacks open world dungeons, open world raids and open world PvP. Endgame is simply a collection of minigames. I'd like to see a patch with a new planet, new world arc and a whole new section of class story for each class instead of warzones and other instances. In my opinion the genre itself is slowly going to the dogs with all these queuing systems and instances.
  24. Actually I agree with the OP at this point I have completed every single republic side quest and every single flashpoint and operation on my main in Hardmode, I have no real interest in dailies for gear grinding and endgame has become stale for me. The only thing keeping me paying my sub is the class stories (I have all 8 base classes that I am working through). I will do all/most of the Imp side world and bonus quests just to say I've done them but gone are the days where I want to level grind to get to endgame, now I am interested in the class stories and not repeating world quests. It gets irritating when you are following your class story on alt number 3 to find that the boss you have to kill is 2 levels higher than the trash and therefore 5 levels above you, leaving you with no option but to grind XP before you can continue. I understand if the boss mitigates better than me and I can't beat him but hard caps are ridiculous, at level 26 you can take down a level 30 elite and still have over half your health left but the cap means a level 31 strong mob will wipe the floor with you.
  25. It depends on what you are calling an roleplayer, I'm a pencil and paper D&D roleplayer and wouldn't really touch an MMO with the intent to roleplay because it's all too restrictive even pure sandbox MMOs, a RPG title be it an MMORPG or a single player means there is an in depth story that you follow and that that is the way the game is designed. It's an arguable point as I am a long time MMORPG player and know and have come across plenty of MMO players in this game that migrated from other games because of the story and voice over, because there was going to be a game that put the RPG back into MMORPG. If it is the fact that most people are Starwars fans that simply reinforces my point, without a story and a plot to follow there is no Starwars. The KotOR fans were also looking for story. The "rush to endgame" players are a fickle bunch that jump from one game to the next and most of them play multiple titles, they are not a loyal playerbase and never will be. It is an observable fact (regardless of what percentage of players actually appreciate it) that this game is all about story in an MMO environment and endgame wise people can get better else where. It's too big for it's own good and should have concentrated on a lower number of subs and kept the story crowd happy. I'm in that crowd, I'm play simply to finish each class story. I've completed most of the Operations, done FPs too many times to count and played lots of PvP but let's face it with the instanced style of the endgame it's less MMO and more a collection of minigames run for comms, I see no real difference between a FP, OP and space battles it's all on rails and PvP is nothing more than FPS capture the flag. It's instancing everything (in my opinion) that kills the genre. I'm holding onto my sub for my cartel coins, then going F2P and completing each class story. If by that time they haven't added a good amount of class story I probably won't be logging in to play.
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