icjaker Posted February 4, 2012 Share Posted February 4, 2012 So I have this player on my server who has supposedly "tested" out the fact that Full Auto is a useless talent, even in PVP (because the damage is low) and we should be only using Grav Round. I told him it'd be best to wait for combat logs before jumping to conclusions but he wouldn't listen... he was absolutely positive... He said he and his guildmate did the math behind it and said something about minimum damage blah blah blah. I started to argue with him then quickly exited the conversation seeing that he wasn't going to budge from his stance on the matter. Is Full Auto pointless? Should I drop points out of Curtains of Fire and invest them other places? Should I only be spamming my Grav Round like... GR, GR, GR, DR, GR GR, HIB? Thanks! Link to comment Share on other sites More sharing options...
Eugee Posted February 4, 2012 Share Posted February 4, 2012 Yes. EDIT: No. Link to comment Share on other sites More sharing options...
Choobacca Posted February 4, 2012 Share Posted February 4, 2012 (edited) Full Auto, no matter how broken is currently is, is the highest damage and most ammo efficient move in a gunner's arsenal. I don't know what math or tactics that guy was using but he was COMPLETELY wrong. Edited February 4, 2012 by Choobacca Link to comment Share on other sites More sharing options...
Swampchicken Posted February 4, 2012 Share Posted February 4, 2012 Is he one of those people that thinks 2+2=5? Link to comment Share on other sites More sharing options...
Hiro-Protagonist Posted February 7, 2012 Share Posted February 7, 2012 Gunnery DPS is limited by ammo regen. If you talent FA for ammo regen then it borders on refunding more than it uses over its duration. Yes, the DPS may be a little less than 2 grav rounds over the same time period, but FA wins when considering ammo usage. During an acute burn phase on a boss you probably should leave FA out (e.g. Soa's third phase). For all other situations, it is a win. Link to comment Share on other sites More sharing options...
FoxyWar Posted February 7, 2012 Share Posted February 7, 2012 (edited) He is wrong. Untalented Full Auto my be usless, but once you get Deadly Cannon, Rotary Cannon and Courtain of Fire. Its on pair with Grav Round. If you get all 3 ticks to crit on Full Auto its even a little more in chanel than 2 crits with Grav Round. And Cell Charger it realy only costs 1 ammo to use. So no Full Auto is one of your best skills. On the other hand what is up with Charged Bolts ? It says that is should hit for 1800 - 2000 damge but i never get more than 1600 from it when Grav Roung hits for more than the tooltip says. Edited February 7, 2012 by FoxyWar Link to comment Share on other sites More sharing options...
jedip_enguin Posted February 7, 2012 Share Posted February 7, 2012 Tell your friend to put down the crack pipe. Friends don't let friends do drugs. Link to comment Share on other sites More sharing options...
dogenzakaminion Posted February 7, 2012 Share Posted February 7, 2012 He is wrong. Untalented Full Auto my be usless, but once you get Deadly Cannon, Rotary Cannon and Courtain of Fire. Its on pair with Grav Round. If you get all 3 ticks to crit on Full Auto its even a little more in chanel than 2 crits with Grav Round. And Cell Charger it realy only costs 1 ammo to use. So no Full Auto is one of your best skills. On the other hand what is up with Charged Bolts ? It says that is should hit for 1800 - 2000 damge but i never get more than 1600 from it when Grav Roung hits for more than the tooltip says. The tooltip is the base damage of the skill, the reason charged bolts hit for less is due to the targets armor absorbing some (damage reduction). Naturally, grav round bypasses armor to an extent. Link to comment Share on other sites More sharing options...
FoxyWar Posted February 7, 2012 Share Posted February 7, 2012 (edited) The tooltip is the base damage of the skill, the reason charged bolts hit for less is due to the targets armor absorbing some (damage reduction). Naturally, grav round bypasses armor to an extent. Yes but the GR dot should reduce armor but CB hits for about the same with it or without 5 stackes of dot. Edited February 7, 2012 by FoxyWar Link to comment Share on other sites More sharing options...
genesiser Posted February 7, 2012 Share Posted February 7, 2012 Yes but the GR dot should reduce armor but CB hits for about the same with it or without 5 stackes of dot. Because 20% reduced armor really equates to 1.5-2.5% damage reduction depending on armor type (heavy armor loses same amount if in or out of tank stance). But on the part about full auto, my full auto in pvp (lvl 47 gunnery, don't take pvp seriously hence gunnery spec) crits for 2k each tick when it crits. Grav round crits for ~2100. So not using full auto when it procs and using grav round instead is a substantial damage loss. Link to comment Share on other sites More sharing options...
Fishybob Posted February 7, 2012 Share Posted February 7, 2012 It certainly frustrates me that we don't get proper pushback protection on channeled skills like full auto/grav... Link to comment Share on other sites More sharing options...
IBeCannonFodder Posted February 7, 2012 Share Posted February 7, 2012 For solo pve where I take ANY damage full auto is not good. If it didn't require a tank for 3rd tick or could stun strong foes I would use it, or god forbid the skill let you get 3rd tick. Grav round does not have the push back problems and has a nice debuff to boot. Link to comment Share on other sites More sharing options...
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