Quijibo Posted February 4, 2012 Share Posted February 4, 2012 Accidentally posted this in standard warrior forums so here goes again. Okay so I know that Accuracy after 100%= armor piercing, but my question is where does this cap??? Right now I think with 2 skill points used I'm at 109.7%, will I cap if I go 110% or can I go higher...or should I even go higher??? Link to comment Share on other sites More sharing options...
Selixx Posted February 4, 2012 Share Posted February 4, 2012 Accidentally posted this in standard warrior forums so here goes again. Okay so I know that Accuracy after 100%= armor piercing, but my question is where does this cap??? Right now I think with 2 skill points used I'm at 109.7%, will I cap if I go 110% or can I go higher...or should I even go higher??? Accuracy after 100% does not increase armor penetration, not sure where people are pulling this from. Accuracy over 100% decreases your opponents defense rating, which is a stat on your character profile. Defense is your chance to parry, deflect, etc etc. By increasing your accuracy to 110% you pretty much nullify all the base defense ratings that every class gets (hint: Inquisitors start with a base 10%). Don't go any higher then 110%, ever, it's a waste of stats. For most Marauder builds you should be focusing mostly on power and surge as mainline stats; we have a lot of guaranteed crits. Accuracy comes with power, and crit comes with surge. Try to lean a little more towards power, but keep some surge. Link to comment Share on other sites More sharing options...
Tumri Posted February 4, 2012 Share Posted February 4, 2012 Some testers form the BH forums on SithWarrior have claimed that 108%(Specials) is the accuracy cap for raids. Others say it's 110%. You have enough IMO. Link to comment Share on other sites More sharing options...
AcaciaDragon Posted February 4, 2012 Share Posted February 4, 2012 Its hard to reach 108% even as a Carnage marauder. We can get 3-6% more accuracy than the other specs. Both Battlemaster and Rakata grant the same amount of accuracy. And that would grant me 106%. I dont see how we can even get to 108% without the help of Accuracy potions. Link to comment Share on other sites More sharing options...
Mormack Posted February 4, 2012 Share Posted February 4, 2012 Its hard to reach 108% even as a Carnage marauder. We can get 3-6% more accuracy than the other specs. Both Battlemaster and Rakata grant the same amount of accuracy. And that would grant me 106%. I dont see how we can even get to 108% without the help of Accuracy potions. could be Theorycrafting for future tiers. Link to comment Share on other sites More sharing options...
Tumri Posted February 4, 2012 Share Posted February 4, 2012 You're misunderstanding. The 108% is for SPECIAL ATTACKS. When you hover over your accuracy you see your Special Accuracy. It's 10% higher than your regular accuracy. If you have 98-100% accuracy then you're capped for specials. Link to comment Share on other sites More sharing options...
AcaciaDragon Posted February 4, 2012 Share Posted February 4, 2012 You're misunderstanding. The 108% is for SPECIAL ATTACKS. When you hover over your accuracy you see your Special Accuracy. It's 10% higher than your regular accuracy. If you have 98-100% accuracy then you're capped for specials. I think he was still wondering more about basic accuracy, especially since this is the marauder forums and the majority of our attacks come from basic accuracy. Special attacks are a handful of our arsenal. Special attacks cant miss. They can be resisted by tanks, but cant miss. Link to comment Share on other sites More sharing options...
Kibaken Posted February 4, 2012 Share Posted February 4, 2012 Its hard to reach 108% even as a Carnage marauder. We can get 3-6% more accuracy than the other specs. 108-110% Special Accuracy, aka 98-100% Base Accuracy. Link to comment Share on other sites More sharing options...
Tumri Posted February 4, 2012 Share Posted February 4, 2012 Basic accuracy only applies to ONE SINGLE ATTACK. Assault. Every other skill we have is based off special accuracy. You gear for 98-100% regular accuracy. Link to comment Share on other sites More sharing options...
Zlain_Fury Posted February 4, 2012 Share Posted February 4, 2012 huh. Assault, BAssault, Ravage, Massacre, annihilate, vicious slash...It's all white, aka, Normal damage, Which is what Normal accuracy increases. Force Scream, Force Choke, Force Push, Slam are yellow dmg, aka force damage, which is affected by special attack accuracy. So yes, Warriors will have "10% unneeded" special accuracy because they need 108-110% regular accuracy. Link to comment Share on other sites More sharing options...
Kibaken Posted February 4, 2012 Share Posted February 4, 2012 huh. Assault, BAssault, Ravage, Massacre, annihilate, vicious slash...It's all white, aka, Normal damage, Which is what Normal accuracy increases. Force Scream, Force Choke, Force Push, Slam are yellow dmg, aka force damage, which is affected by special attack accuracy. So yes, Warriors will have "10% unneeded" special accuracy because they need 108-110% regular accuracy. No. Assault is your only Basic Attack. Link to comment Share on other sites More sharing options...
Zlain_Fury Posted February 4, 2012 Share Posted February 4, 2012 is that so...So i'm like 7% over the cap~ Link to comment Share on other sites More sharing options...
AcaciaDragon Posted February 4, 2012 Share Posted February 4, 2012 Basic accuracy only applies to ONE SINGLE ATTACK. Assault. Every other skill we have is based off special accuracy. You gear for 98-100% regular accuracy. Assault is a melee move though. Where did you hear all our abilities fall under special attacks? In our abilities screen, the majority of our attacks are listed as melee. those melee moves do damage in a white colored font, our force attacks do damage in yellow colored font. On our character screen, its telling me right now ihave 100.46% Melee accuracy. So you can understand my confusion. Where did you get your info? Im not saying your wrong. I just want some proof. Link to comment Share on other sites More sharing options...
Kibaken Posted February 4, 2012 Share Posted February 4, 2012 (edited) Assault is a melee move though. Where did you hear all our abilities fall under special attacks? In our abilities screen, the majority of our attacks are listed as melee. those melee moves do damage in a white colored font, our force attacks do damage in yellow colored font. On our character screen, its telling me right now ihave 100.46% Melee accuracy. So you can understand my confusion. Where did you get your info? Im not saying your wrong. I just want some proof. That's the current consensus among all classes having Accuracy requirements. It doesn't say melee. It says 100.46% Basic Attack Accuracy and, probably 110.46% Special Attack Accuracy. Try spamming Assault and you'll find you'll get dodged/parried quite a bit. I for one have never seen a Battering Assault get dodged/parried though. Edited February 4, 2012 by Kibaken Link to comment Share on other sites More sharing options...
AcaciaDragon Posted February 4, 2012 Share Posted February 4, 2012 That's the current consensus among all classes having Accuracy requirements. It doesn't say melee. It says 100.46% Basic Attack Accuracy and, probably 110.46% Special Attack Accuracy. Try spamming Assault and you'll find you'll get dodged/parried quite a bit. I for one have never seen a Battering Assault get dodged/parried though. Actually it does say Melee. Look at the top of the tooltip that pops up. It says Melee Accuracy : (insert current # of accuracy) Also if this was the case, why is the wrong number showing up in our character screen displaying the accuracy for Assault? But then again, Sorc attacks are mostly special right? so the special accuracy % should show up there...but it doesnt. Very confusing. They way you 2 were talking sounded like there had finally been a response to this question from BW. Link to comment Share on other sites More sharing options...
AcaciaDragon Posted February 4, 2012 Share Posted February 4, 2012 Actually it does say Melee. Look at the top of the tooltip that pops up. It says Melee Accuracy : (insert current # of accuracy) Also if this was the case, why is the wrong number showing up in our character screen displaying the accuracy for Assault? But then again, Sorc attacks are mostly special right? so the special accuracy % should show up there...but it doesnt. Very confusing. They way you 2 were talking sounded like there had finally been a response to this question from BW. Actually there is a seperate tab for Force and Melee accuracy, it shows up properly there. Making what the abilities state for what each abilities type equals the melee or force accuracy we have. You can even see the melee accuracy only under the melee drop down menu, you can see force(special) accuracy under the force drop down menu. Link to comment Share on other sites More sharing options...
Tumri Posted February 4, 2012 Share Posted February 4, 2012 (edited) Bioware haven't said anything(though I really wish they did). People have tested with in-game footage and found that the accuracy cap is either 108% or very very close to it. Edited February 4, 2012 by Tumri Link to comment Share on other sites More sharing options...
Yescek Posted February 4, 2012 Share Posted February 4, 2012 Some testers form the BH forums on SithWarrior have claimed that 108%(Specials) is the accuracy cap for raids. Others say it's 110%. You have enough IMO. That doesnt answer the question though, for those of us that do both. If Inquisitors have a base 10% defense rate, I wonder what the other classes have. If Jugs/BH/Troopers/Guardians have more than 10%. If they all have 10%, then 110% would be where you'd wanna be at. And it wouldn't hurt in Raids either. Link to comment Share on other sites More sharing options...
AcaciaDragon Posted February 5, 2012 Share Posted February 5, 2012 There is an easy way to settle this, use Obfuscate on a fellow marauder and see if his attacks miss. Link to comment Share on other sites More sharing options...
Kibaken Posted February 5, 2012 Share Posted February 5, 2012 (edited) There is an easy way to settle this, use Obfuscate on a fellow marauder and see if his attacks miss. Melee/Ranged Vs Tech/Force != Basic Vs Special Something can be a Basic Melee attack (Assault) or a Special Melee Attack (Battering Assault, Vicious Slash, Massacre, etc). Obfuscate would affect both of them. Edited February 5, 2012 by Kibaken Link to comment Share on other sites More sharing options...
itstoasted Posted February 5, 2012 Share Posted February 5, 2012 (edited) Dunno if it's really 110% though it feels more like 105% (as in 5% accuracy from gear and talents) .. been doing hm/nm EV on my guardian and forgot to switch my pvp trinkets to pve ones and hadb't missed a single attack (with 5% accuracy from gear and talents normally 10%), my marauder is on also on 5-6% from gear haven't missed a single attack in on Soa Hard.. Edited February 5, 2012 by itstoasted Link to comment Share on other sites More sharing options...
dorkvid Posted February 5, 2012 Share Posted February 5, 2012 Dunno if it's really 110% though it feels more like 105% (as in 5% accuracy from gear and talents) .. been doing hm/nm EV on my guardian and forgot to switch my pvp trinkets to pve ones and hadb't missed a single attack (with 5% accuracy from gear and talents normally 10%), my marauder is on also on 5-6% from gear haven't missed a single attack in on Soa Hard.. From exhaustive testing (at least in PvE) the cap is at 8% extra. So, 98% basic accuracy / 108% special accuracy. Those numbers are relatively easy to achieve, but being slightly off won't kill you. Come on over to sithwarrior.com if you want to chat about the specifics of the testing or talk to the people that have done it (it was a marauder that did the bulk of it, fwiw). And just to kill it once and for all - accuracy > 100% is NOT in any way, shape, or form, armor penetrating. Link to comment Share on other sites More sharing options...
deathTouchIG Posted February 5, 2012 Share Posted February 5, 2012 About 108% for PVE, 105% for PVP for special attacks. Special attacks are the only thing that really matter. They are all abilities except your lvl 1 basic attack. Anything beyond that is wasted as you've already reduced non-tank spec armors to 0% chance to parry/deflect (for pvp) and for pve have already reduced mob parry/deflect rate to 0%. Link to comment Share on other sites More sharing options...
deathTouchIG Posted February 5, 2012 Share Posted February 5, 2012 (edited) There is an easy way to settle this, use Obfuscate on a fellow marauder and see if his attacks miss. It affects all abilities that have an accuracy check, be it basic or special. Edited February 5, 2012 by deathTouchIG Link to comment Share on other sites More sharing options...
Hizoka Posted February 5, 2012 Share Posted February 5, 2012 Its hard to reach 108% even as a Carnage marauder. We can get 3-6% more accuracy than the other specs. Both Battlemaster and Rakata grant the same amount of accuracy. And that would grant me 106%. I dont see how we can even get to 108% without the help of Accuracy potions. whats funny, is you are looking at the wrong thing. Link to comment Share on other sites More sharing options...
Recommended Posts