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Social points- a game system for only 2 classes?


Guinalle

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I've seen alot of threads about this but no official response, i wonder if it will get fixed?

 

Currently all social gear is light armor.

I know, everyone can equip that, but armor mods scale different on light armor then on medium/heavy, making light armor a horrible choice for classes other then Consular+Inquisitor.

 

Theres a few easy ways to fix it (as suggested by players in other threads):

-Copy the social sets 3 times making versions for medium and heavy armor of same set.

-Make light armor scale same as heavy armor if equiped by heavyarmor type class.

-Add new sets, heavy looking armor thats heavy and medium looking armor thats medium

 

Offcourse option 1 and 2 are less favorable cause most people dont like to see heavy armor types in a dancer suit.. (although some light social armor currently does look medium/heavy, tuskenraider/imperial trooper)

 

About option 3 ive seen the following:

From reading other threads i found out beta actually had loads more social gear on social vendors including medium and heavy armor sets (including cool TIEfighter and Mandolorian sets :o), that explains why ive seen venders that sell nothing i guess.. Why was this taken out?

Its horrible that 2 classes can wear cool looking gear they can buy for cheap and be just as good in as in other gear while the other classes have to get rares and a whole lot less choice.

Also it makes it quite pointles to farm Social points for any non-lightarmor class since all you get for them is light armor!

 

Can we expect to see this bug corrected anytime soon??

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Just curious why you didn't post in those "other" threads you mentioned?

 

I agree that it would be nice for everyone to have the option to use it for their class but since you already know this topic has been done to death I just can't see the need for yet another thread on it.

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correct me if im wrong, but isnt all moddable gear "light armor" before it has mods put in?

 

There are Heavy, Medium, and Light versions of moddable gear. The only difference between them is the base Armor value, which can be improved by adding Armor mods to it.

 

OP: Social gear was made Light Armor because EVERYONE can use this armor class. All you have to do is to add Armor, Mod, and Enhancements to it, and you'll have the very same stats as the ones available in Flashpoints and entry-level Operations.

Edited by Orisai
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There are Heavy, Medium, and Light versions of moddable gear. The only difference between them is the base Armor value, which can be improved by adding Armor mods to it.

 

OP: Social gear was made Light Armor because EVERYONE can use this armor class. All you have to do is to add Armor, Mod, and Enhancements to it, and you'll have the very same stats as the ones available in Flashpoints and entry-level Operations.

 

NOT true, and exactly why i made a new topic so that i could post the facts in the main post, cause people keep replying "it doesn't matter, its the mods what make the armor"

Thats Just Not True

And also so maybe the devs finally reply to one of these threads.

 

 

Base armor on an orange changes when you put an armor-mod in it, the same lvl mod gives Higher armor if in Heavy orange then when it is in Light armor.

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The OP has a point though. The Fleet Commendations (Space Combat misisons) offer you an Orange belt for light armor users (Inquisitors/Sages).

 

Equipping orange level bracers and belts with purple mods can give you gear that is superior to most bracer/belt gear at end game. Because they are so scarce and sought after, orange bracers and belts sell on the GTN for hundreds of thousands of credits.

 

Providing this belt for Fleet Commendations gives Inquisitors/Sages a slight advantage over the other classes in that the other classes have to buy their versions on the GTN.

 

It doesn't really matter if you PvE Heal or DPS, since your armor in those PvE roles isn't all that big a deal. If that's the case, you can get away with using a single piece of light armor. The lost armor matters most in PvP settings, or if you play a tank.

Edited by Zannis
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Oh yeah indeed, i forgot to mention pilot set!

They even recently added 2 more sets in there so now there is 3 pilot sets.

they look awesome and some take ages of farming in space.. They would be great for a trooper in looks, but they are only optimal to caster classes.

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correct me if im wrong, but isnt all moddable gear "light armor" before it has mods put in?

 

no but every class can wear light and put their mods in it which would make it inline with medium and heavy armor. That was their stated reason for making it all light to begin with.

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no but every class can wear light and put their mods in it which would make it inline with medium and heavy armor. That was their stated reason for making it all light to begin with.

 

No. The same armor mod in a Light Armor (Social) piece will have about 30% less armor than a Medium, and aboutt 60% less armor than a Heavy.

 

Just putting mods into it doesn't make it as good as your regular armor.

 

Your Bounty Hunter would still be wearing Light armor if they were wearing social gear.

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you do know that armor doesnt matter for healers and dps right? and for tanking there are a ton of much better itemized pieces through both drops and crafted items that are much better than mod gear. ie if you are already giving up stats so you can look how you want to look then why are you complaining because you are giving up a few more?
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Because orange gear is intended to give you character costomization (something i thought was important to bioware??) without loosing stats for it. Heavy orange gear does get about as good as other gear, it just needs a lil more work with updating your mods, thats a fine price to pay for looking good i think.

 

Also there is a loadingtip: Gaining social levels unlocks stronger armor!

It doesnt say that tip is only for sage/inquisitor, so oviously its not working as intended.

 

 

I know some people dont care how they look and come with comments "who cares", thats just selfish.. no need to post such things, there is tons of people who do care.

 

 

I do know there is a whole lot of more important things that they need to fix.. but they actually Made this armor, then took it out before the game went live. in beta people praised how much armor customisation there was... but in live its gone.. huh?

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I only see this as a problem for tanks because they are the only ones that need armor in their role.

 

If you are a dps you dont need the armor.

If you are a healer you dont need the armor.

If you are a pvp'er you should be in your pvp gear.

 

Sorry tanks I hope they fix this problem for you, everybody else you shouldnt be getting hit in the first place.

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I only see this as a problem for tanks because they are the only ones that need armor in their role.

 

If you are a dps you dont need the armor.

If you are a healer you dont need the armor.

If you are a pvp'er you should be in your pvp gear.

 

Sorry tanks I hope they fix this problem for you, everybody else you shouldnt be getting hit in the first place.

 

this game isnt a never get hit game, they have multiple enemies at once, often spread out, using range, also most tanks dont start with aoe taunts. not to mention soloing, and of course the obvious pvp. If no other classes got hit you wouldnt see defensive abilities in almost every class and skill tree.

 

Its essentially an error

 

 

and no mods do not give you heavy /light/medium stats currently go test it out.

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this game isnt a never get hit game, they have multiple enemies at once, often spread out, using range, also most tanks dont start with aoe taunts. not to mention soloing, and of course the obvious pvp. If no other classes got hit you wouldnt see defensive abilities in almost every class and skill tree.

 

Its essentially an error

 

 

and no mods do not give you heavy /light/medium stats currently go test it out.

 

Still besides the point, you DO NOT need armor (THE STAT) to do max dps / heals. The only ones affected are tanks. If you heal or dps you can still wear those social armors, and get competitive results.

 

If you get stuck with a mob in your face and die its not your armor class' fault its yours.

Edited by SolGravion
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Well all I know is when im solo grinding a quest I have a healer companion out, and I play a sith sorc, light armor :D and ive never been cleaved down by anything save for an elite.

 

Clueless or trolling is up to you, I just disagree that this is a problem to all classes and not just a problem to tanks.

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Well, for social armor, the important pieces are chest+legs. Gloves + boots are not as noticible, so if you are willing to compromise, only wear chest+legs. The armor you lose will only be like 2 or 3%. Maybe 5% if you are using heavy.

 

Good post, I like how you think :D.

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Well all I know is when im solo grinding a quest I have a healer companion out, and I play a sith sorc, light armor :D and ive never been cleaved down by anything save for an elite.

 

Clueless or trolling is up to you, I just disagree that this is a problem to all classes and not just a problem to tanks.

 

Your class is designed to use light armor and to survive in it. You have a static shield, for example, to mitigate damage. If you were playing a marauder instead, for example, your class would be designed to be survivable in medium armor, and trying to play in light armor would be a disadvantage.

 

If you think that a marauder or sentinel doesn't get hit, either soloing (especially with a healer pet) or in a group, well...

 

Two of my characters are healers, and I can assure you that in flashpoints and Heroic 4 content, there are plenty of encounters where the tank can hold aggro flawlessly and the medium armor characters still get hit and take damage that is mitigated somewhat by their medium armor. In other words, you are completely off base. I get it, though: you play a light armor class and get the full benefit of the social armor. Of course you don't see a problem with things the way they are.

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Your class is designed to use light armor and to survive in it. You have a static shield, for example, to mitigate damage. If you were playing a marauder instead, for example, your class would be designed to be survivable in medium armor, and trying to play in light armor would be a disadvantage.

 

If you think that a marauder or sentinel doesn't get hit, either soloing (especially with a healer pet) or in a group, well...

 

Two of my characters are healers, and I can assure you that in flashpoints and Heroic 4 content, there are plenty of encounters where the tank can hold aggro flawlessly and the medium armor characters still get hit and take damage that is mitigated somewhat by their medium armor. In other words, you are completely off base. I get it, though: you play a light armor class and get the full benefit of the social armor. Of course you don't see a problem with things the way they are.

 

Look I will agree with you about you cant level up without taking a hit. I do see a problem, FOR TANKS, how nice of you to neglect that. Im certain you see more social armor added over time as well, and as such I dont subscribe to the tableflip fanclub.

 

So do you feel better now that you have branded me? Oh wait thats how you started this argument, first im clueless then im a troll. Now im just some ignorant sith who is wearing your social armor and you just cant take it.

 

Take a pill and relax before you rage over somebody who has a MINOR disagreement with you.

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this game isnt a never get hit game, they have multiple enemies at once, often spread out, using range, also most tanks dont start with aoe taunts. not to mention soloing, and of course the obvious pvp. If no other classes got hit you wouldnt see defensive abilities in almost every class and skill tree.

 

Its essentially an error

 

 

and no mods do not give you heavy /light/medium stats currently go test it out.

 

The difference in damage mitigation between the different armors is hardly noticeable and in most cases a none factor for anybody other than tanks(and even with tanks a lot of their armor and damage mitigation comes from talents and ability/buffs) whether you are doing pvp, solo pve, or group pve. If I get swarmed by 5 people in a war zone on my merc I am going to die just as fast as if I had been swarmed on my sorc(in fact in pvp it is expertise rather than armor that more directly determines how long you will live). The same in pve.

 

I am not saying the BW shouldn't add heavy/medium social armor. I am just saying that some of you are exaggerating the difference between them. If you are a heavy armor class and decided to use light social armor and gave it up to date mods the difference in your survivability would be minor at best. Some of you are making it sound like mobs will suddenly start to 2 shot you if you downgrade your armor.

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Well, for social armor, the important pieces are chest+legs. Gloves + boots are not as noticible, so if you are willing to compromise, only wear chest+legs. The armor you lose will only be like 2 or 3%. Maybe 5% if you are using heavy.

 

Or, BioWare could fix the problem so that medium and heavy armor classes can enjoy the full benefit of social armor just the same as light armor classes can.

 

This "maybe 5%" theory you've got is amusing.

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The difference in damage mitigation between the different armors is hardly noticeable and in most cases a none factor for anybody other than tanks(and even with tanks a lot of their armor and damage mitigation comes from talents and ability/buffs) whether you are doing pvp, solo pve, or group pve. If I get swarmed by 5 people in a war zone on my merc I am going to die just as fast as if I had been swarmed on my sorc(in fact in pvp it is expertise rather than armor that more directly determines how long you will live). The same in pve.

 

I am not saying the BW shouldn't add heavy/medium social armor. I am just saying that some of you are exaggerating the difference between them. If you are a heavy armor class and decided to use light social armor and gave it up to date mods the difference in your survivability would be minor at best. Some of you are making it sound like mobs will suddenly start to 2 shot you if you downgrade your armor.

 

Thank you.

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