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Bring Battle for Praag to SWTOR


ghostops

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since the designers of Warhammers pvp content is working for bioware now, i am asking for them to bring into this game a tug of war via capture points type warzone. For anyone else who played warhammer online the map i am speaking of is battle for praag.

 

Battle for Praag

 

The Battle for Praag is an 18 vs. 18 Scenario in Tier 4 Empire vs. Chaos. Anyone between levels 23 and 40 can hop into this Scenario and beat the snot out of each other!

 

This Scenario features a tug-of-war mechanic with five capture locations running north to south in this battle strewn terrain. Only location is in play at a time, with the central location being first available for capture. It is a sprint from both sides to this location which must be captured and held by one side in order to move the battle forward to the next location. After a short period defending a flag (which grants points), the next location closer to the enemy camp will open for capture. The deeper you go into enemy territory, the more points you get for capturing a flag. Conversely, recapturing areas close to your home base will give fewer points.

 

 

When you first enter the Scenario, you’ll be presented with the option to forge straight ahead or veer left/right out of the spawn area. Going straight will lead you quickly to the center capture location. Going left will lead you past your “last stand” capture point. Heading right will lead you down a long path that’s usually free of enemy players until you get towards the middle of the map. You’ll emerge in prime flanking position of anyone guarding the center capture area.

 

 

The Battle for Praag offers a mix of close urban combat and large open battlegrounds. Realms will need to carefully coordinate their offensive thrusts and defensive maneuvers in order to move the battle beyond the middle three capture locations. Players on the offense need to move quickly from flag to flag, but be response to enemy movements. Defenders need to decide whether the best course of action is to cede control of a falling location and get in position to quickly take the next flag, or rally troops and fight off the invading attackers. Either way, be ready for a true tug of WAR in the Battle for Praag!

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as to the spawn camping...nope bring it back as per the original there was a way to get around it just no one ever used it...

 

u had the choice to go around the side and take the middle to reset everything

the fact that no one ever did is really there own fault u take 4 ppl reset middle and have everyone else push from the spawn

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Battle for Praag yes. Forts... no. I dont think the swotor engine can handle the massive numbers of people that forts used to attract in WAR. Heck WAR couldnt handle the massive number of people forts used to attract.

 

Theres all sorts of WAR maps SWTOR could rip off. Reikland factory was fun. The bomb carrying ones were fun.

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I really do look forward to seeing this type of stuff in SWTOR, WAR's RvR was a blast despite being 2 factions only (newsflash to any future game developers RvR sucks, RvRvR better). It would be great to see some of the PvP game theory from WAR applied carefully to SWTOR.
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