Malphas Posted February 4, 2012 Share Posted February 4, 2012 Just reduce the cooldown on the fleet pass to like an hour and I'd be happy. Link to comment Share on other sites More sharing options...
starmanmmo Posted February 4, 2012 Share Posted February 4, 2012 (edited) Ever thought about restrictions. You think the planets government just let every nobody fly their space ship anywhere they want on the planet. Just like real life, i can't just go and fly my plane (if I had one) anywhere I want to. Have you not seen star wars movies where they get a call on their com asking who they are and what not and checking them out before letting them pass. Then they send them to a place to land. I'm a Sith. Screw the planet's governments. EDIT: and btw: don't smugglers get to use their ships in combat? Edited February 4, 2012 by starmanmmo Link to comment Share on other sites More sharing options...
WhoDaresWins Posted February 4, 2012 Share Posted February 4, 2012 (edited) If the Orbital Stations/Hangers were each unique to a degree I could stand it, but frankly running through the same copy/pasted hallway and loading screen for who knows what time gets old very quickly. This is not good game design, it is a pointless timesink. The BioWare Defence Force would justify a nest of aggressive wasps flying out of your computer and stinging you every time you played if they were a feature exclusive to TOR. Edited February 4, 2012 by WhoDaresWins Link to comment Share on other sites More sharing options...
Goretzu Posted February 4, 2012 Share Posted February 4, 2012 Just reduce the cooldown on the fleet pass to like an hour and I'd be happy. And take it off the security vendor. Link to comment Share on other sites More sharing options...
Goreson Posted February 4, 2012 Share Posted February 4, 2012 (edited) I'm a Sith. Screw the planet's governments. EDIT: and btw: don't smugglers get to use their ships in combat? A fly-by is slightly different than a fly-land-bye. Right, here is something for all those to consider who praise the automated travel system (i.e. sitting 25 min in front of your screen - or making tea, watching TV, jerking off - waiting for your character to reach that new destination without actually having to do ANYTHING once the journey has started) and speak against a travel system that actually forces you to interact with the game (i.e. press a button, potentially keep a button pressed, move mouse or press another key): For ANY travel on a planet in SWTOR other than QT, death respawn, or riding the taxi, you HAVE to sit and press a button, potentially keep a button pressed, move mouse or press another key. Don't like it? Don't want it? Well, then (sadly?) it's not just that SWTOR is the wrong game for you, you may actually be playing the wrong type of game overall... Edited February 4, 2012 by Goreson Link to comment Share on other sites More sharing options...
Goretzu Posted February 4, 2012 Share Posted February 4, 2012 Using the shuttle to the fleet isn't a bad suggestion, but it still only fixes half the issue because you will have to go through all the areas on the way to your destination. Still it is better to run through the fleet than through the station/orbital/hangar on your way out. It would be nice to have a filter on the map that shows you the exact location of the fleet shuttle. Depending on proximity it might not show on the map. Yeah. Actually that shuttle option makes it all the more daft that they don't have speeder straight to your ship option. That and marking the shuttle on maps (and moving the fleet pass off the security key vendor) would go a long way to making SWTOR travel much better. Link to comment Share on other sites More sharing options...
G-Seven Posted February 18, 2012 Share Posted February 18, 2012 (edited) I absolutely despise all the hoops one must jump through for planetary travel. In my opinion, there should be a max of 3 loading screens. Space Station > ShipShip > PlanetPlanet > Space Station I feel that all of these unnecessary loading screens are affecting the feel of a "live" world. I rarely see players in the space ports because we're all stuck in loading screens at various points. Other than the space station, the world feels empty (and I play on a high-pop server) until you start running heroic missions. Edited February 18, 2012 by G-Seven Link to comment Share on other sites More sharing options...
chefk Posted February 18, 2012 Share Posted February 18, 2012 Agree. #1 reason this game got tedious to play to the point where I seldom log in anymore Link to comment Share on other sites More sharing options...
PuntaSur Posted February 18, 2012 Share Posted February 18, 2012 I have to agree that this three ring circus of gates between your ship and the planet are annoying. It might not be as bad if each gate wasn't a lengthy loading experience. I have this game installed on an SSD in my gaming rig and load times, especially for Belsavis, are horrendous! It would be nice to have the player ship actually land on the planet, but at least cut the loading delays once the player ship gets to the airlock of the orbital station. It seems like we get a full planet load at that point anyway, so what's the deal with these delays at each gate? Link to comment Share on other sites More sharing options...
MackumDog Posted February 18, 2012 Share Posted February 18, 2012 I think the ship should land at a transport hub, where there are taxis etc to different parts of the planet, so all you need to do is land,then you can fly to your destinations. Link to comment Share on other sites More sharing options...
Deewe Posted February 18, 2012 Share Posted February 18, 2012 Was playing with someone the other day and he told me he kept a book close by for the travel time sink... That being said the intermediary travel steps and associated loading screens and needed mouse clicks are indeed annoying. Link to comment Share on other sites More sharing options...
Excid Posted February 18, 2012 Share Posted February 18, 2012 Don't worry folks... GW2 has instant travel between places you've been. Their goal is to make the game fun... not a timesink! You do realize that without a timesink, you finish content a lot faster and get bored faster? Common sense is not so common. Link to comment Share on other sites More sharing options...
skaidar Posted February 18, 2012 Share Posted February 18, 2012 Completely agree with the OP Link to comment Share on other sites More sharing options...
FieldMarshall Posted February 18, 2012 Share Posted February 18, 2012 -Speeders can now be used in the hangar/outside the hangar -Removed several "pointless" orbital stations -New option: Toggle starship droid speech New ability: "Starship pickup" -10min cooldown -Only usable outside -Teleports you to your ship Fix'd? Link to comment Share on other sites More sharing options...
Deewe Posted February 18, 2012 Share Posted February 18, 2012 (edited) -Speeders can now be used in the hangar/outside the hangar -Removed several "pointless" orbital stations -New option: Toggle starship droid speech New ability: "Starship pickup" -10min cooldown -Only usable outside -Teleports you to your ship Fix'd? - Removed the elevators to the hangars - The ships now either directly stands in the open or are accessible through green force fields - New option: electrocute ship droid (makes it bleed oil if abused) - Taxi routes have been added next to all space ships - Taxi pickup will teleport your whole group to your space ship - Fuel cost is now way more expansive than taxi fees - All lifts with only one destination do not prompt anymore a destination choice Edited February 18, 2012 by Deewe Link to comment Share on other sites More sharing options...
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