Cpt_Wraith Posted February 1, 2012 Share Posted February 1, 2012 Dear BioWare Please FIX THE EXPLOIT which is used by players to invite more then proper number of players to WARZONE. I just played 8 reps vs 10 emps. It wasnt first time. And why topics with this exploit are delated and nothing is happening to fix it! Bump this topic! Link to comment Share on other sites More sharing options...
Libertine Posted February 1, 2012 Share Posted February 1, 2012 its not an exploit its a bug that happens every once in a while, not something id consider high priority tbh fixing the FPS in ilum, THATS high priority... Link to comment Share on other sites More sharing options...
Lerdoc Posted February 1, 2012 Share Posted February 1, 2012 I don't think you can tell exploit from bug at all Link to comment Share on other sites More sharing options...
VictorCypher Posted February 1, 2012 Share Posted February 1, 2012 I can confirm that. Same game, 10 imps, had so much fun trying to capture turrent with 3 defing mid and 7 more swarming around Link to comment Share on other sites More sharing options...
Humus_ Posted February 1, 2012 Share Posted February 1, 2012 Pics or it didn't happen. You get kicked out of the warzone after about 10 seconds if you are for some reason joining a warzone that is already full. ( Which by the way is an annoying bug! not the kicking , but the joining.... it doesn't happen to often, but feels like such a letdown) Link to comment Share on other sites More sharing options...
Cpt_Wraith Posted February 1, 2012 Author Share Posted February 1, 2012 On other forum some1 just post a topic and said he played against 14 players. On discusion forum lately some1 posted instruction how to use this bug/exploit (its realy simple). Stop this madness! Link to comment Share on other sites More sharing options...
Libertine Posted February 1, 2012 Share Posted February 1, 2012 On other forum some1 just post a topic and said he played against 14 players. On discusion forum lately some1 posted instruction how to use this bug/exploit (its realy simple). Stop this madness! i hang around these forums most of the time, never have i seen a topic describing such an exploit and ive never ever seen a topic claiming that there were more then 10 players on a team with any actual proof.claming there were 14 people on enemy team is hyperbole imo. the 10-man thing i encountered myself 3 times or so, each time with a mixed pug so its safe to assume its a bug. Link to comment Share on other sites More sharing options...
bwookie Posted February 1, 2012 Share Posted February 1, 2012 It's an exploit since the bug is repeatable. There is a way to get the bug repeatably. I won't post how but it is exploitable. Link to comment Share on other sites More sharing options...
dannythefool Posted February 1, 2012 Share Posted February 1, 2012 (edited) i hang around these forums most of the time, never have i seen a topic describing such an exploit and ive never ever seen a topic claiming that there were more then 10 players on a team with any actual proof.claming there were 14 people on enemy team is hyperbole imo. I've seen instructions here, not tried them myself though... All of the "proof" screenshots I've seen so far though were the scoreboard with more than 8 people on one side. Which is something that naturally happens when people quit or get booted and someone fills in. Not going to argue with people who posted how to reproduce it. It's either there or not and everybody who gives a damn can go check it out. But it's sure hard to find real evidence for it on these forums. Like you know a screenshot with more than 8 people in the same team on it. If you want to get this fixed, post screenshots that undeniably show it and can't be explained away and make sure everybody can find them easily. Edited February 1, 2012 by dannythefool Link to comment Share on other sites More sharing options...
klathnagma Posted February 1, 2012 Share Posted February 1, 2012 (edited) Is a bug when one group leader dissconects or gets kicked out of the wz. The servers counts it as the whole group left intesad of one player. Group of 4 in 8 ops wz, leader dcs the server thinks it's the group ... 7 still in ... one is not in group so the group is of 3 ... server invites 3 .... 8 vs 10 warzone starts. Something like that ... at least it was reported by many people that was in the groups the leader got kicked, or stuck in loading screen. It's not an exploit. Edited February 1, 2012 by klathnagma Link to comment Share on other sites More sharing options...
bwookie Posted February 1, 2012 Share Posted February 1, 2012 It's an exploit in that you can reliably reproduce it when for instance you want to finish your daily and can't seem to do it on your own. Link to comment Share on other sites More sharing options...
Lasica Posted February 1, 2012 Share Posted February 1, 2012 Technically both are correct. It is a bug that can be exploited. Link to comment Share on other sites More sharing options...
Senscith Posted February 1, 2012 Share Posted February 1, 2012 You can pretty much trick the game into thinking only 1 person in a group of 4 joins a warzone when actually all four join. I've had warzones again 14 players on the opposing faction before. Needless to say the warzone ended in 120 seconds due to numbers difference. Some people do this on purpose to really quickly farm warzones since the numbers stack in your favor and they're only 2 minutes long before the end and you get rewards. Link to comment Share on other sites More sharing options...
Zarthorn Posted February 1, 2012 Share Posted February 1, 2012 Is a bug when one group leader dissconects or gets kicked out of the wz. The servers counts it as the whole group left intesad of one player. Group of 4 in 8 ops wz, leader dcs the server thinks it's the group ... 7 still in ... one is not in group so the group is of 3 ... server invites 3 .... 8 vs 10 warzone starts. Something like that ... at least it was reported by many people that was in the groups the leader got kicked, or stuck in loading screen. It's not an exploit. That means it's exploitable, means whoever gets leader can disconnect on purpose to give there team the advantage in the knowledge if they reconnect they will be put straight back into the same WZ. Link to comment Share on other sites More sharing options...
firesprite_ea Posted February 1, 2012 Share Posted February 1, 2012 Actually 8+ ppl bug is fairly easy to reproduce. We play in a group of three ppl constantly and one time the queue popped up while I was on a loading screen. Two groupmembers enter, loading finished and i evntered as well. Then they get the queue again... clicked that and reentered the instance outside the main ops (was a pain as one of them is a healer). So we were 10 vs 8 Imps. IMO this is should be one of the top priority bugs-to-fix as it is extremely easy to exploit this (many play with premade 4 man group so you will probably get 11 players vs 8. Not exactly a fair fight). Link to comment Share on other sites More sharing options...
beyou Posted February 1, 2012 Share Posted February 1, 2012 Free bump. Happens way too often and bioware is lucky that most players dont ever reckognise it Link to comment Share on other sites More sharing options...
Luckorforever Posted February 1, 2012 Share Posted February 1, 2012 its not an exploit its a bug that happens every once in a while, not something id consider high priority tbh fixing the FPS in ilum, THATS high priority... Someone on Forums allready posted how it works... a Bug? Not really . Link to comment Share on other sites More sharing options...
netskink Posted February 1, 2012 Share Posted February 1, 2012 It's an exploit since the bug is repeatable. There is a way to get the bug repeatably. I won't post how but it is exploitable. Hmm. I would think if you want it fixed, you would post the method. Link to comment Share on other sites More sharing options...
Lexster Posted February 1, 2012 Share Posted February 1, 2012 Hmm. I would think if you want it fixed, you would post the method. It was posted yesterday about 5 times on these boards. Sadly, if you do a search there is probably a good chance the mods didnt get em all. Other than that, google is your friend, its pretty easy to find. Link to comment Share on other sites More sharing options...
Sikihiro Posted February 1, 2012 Share Posted February 1, 2012 i know how to do this sometimes when u enter match after loading u get another invite to the same wz if u press join u load again & u have no party frames but u get +1 to max players Link to comment Share on other sites More sharing options...
falconduder Posted February 1, 2012 Share Posted February 1, 2012 i know how to do this sometimes when u enter match after loading u get another invite to the same wz if u press join u load again & u have no party frames but u get +1 to max players I can confirm this happening to me, quite frequently actually. Not sure what causes it to happen, but I've had the WZ join prompt pop again immediately after joining a WZ, although I never accepted it because I was afraid it would drop me in a different WZ without my guildie. Never realized what it does until just now. I played several matches yesterday involving Republic teams consisting of the same people/guilds running teams of 9,10, and a sometimes about 12 people. The fact that it was the same people over and over again leads me to believe that there is some mehtod to controlling the exploit. Yes it's true the scoreboard can't always confirm it since it includes players that have left the WZ. However, I took a screenshot of a WZ with 10 players, one of whom had 0 numbers and probably left early, but the next player up had damage numbers and at least 3 or 4 medals, and of course their team won, so I doubt any of those players left the WZ early. I'd post the shot right now but I'm on a public computer. I'll post it after I get done with class. Link to comment Share on other sites More sharing options...
AcerLerxt Posted February 1, 2012 Share Posted February 1, 2012 I can confirm this happening to me, quite frequently actually. I played several matches yesterday involving Republic teams consisting of the same people/guilds running teams of 9,10, and a sometimes about 12 people. The fact that it was the same people over and over again leads me to believe that there is some mehtod to controlling the exploit. There's a prominent Sith guild on our server doing the same thing. We've tested it, and confirmed it's easy to repeatedly make it happen. Our guild officers made sure all our guys know not to accept multi-queues, and we've all submitted bug reports about it in game. Anyone who thinks it's a sporadic bug that's not being abused/used as an exploit needs to wake up. That includes BW devs. Link to comment Share on other sites More sharing options...
Hypernetic Posted February 1, 2012 Share Posted February 1, 2012 Whenever this happens the warzone usually ends in 120 seconds due to imbalance, at least the few dozen times I've seen it. Link to comment Share on other sites More sharing options...
Elarion Posted February 1, 2012 Share Posted February 1, 2012 This happened a ton today after the idiot who came on the forums and explained how to do it. Really makes PVP pointless at the moment. Link to comment Share on other sites More sharing options...
Lexster Posted February 1, 2012 Share Posted February 1, 2012 Hoping we hear some sort of dev response to this today. Not hearing anything yesterday, and then getting the blog post, doesnt look good as the instances of this occurring increase. Link to comment Share on other sites More sharing options...
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