Hannah_banana Posted January 30, 2012 Share Posted January 30, 2012 Currently playing as a sawbones/pvp healer. When we have enough heals, I play as a sawbones/healer annoyer. Don't feel as effective as I might otherwise on a class with more interrupts though. So for my 2nd alt, I want the ultimate scourge of Imp healers. Thoughts? Vanguard? Guardian? Shadow? Link to comment Share on other sites More sharing options...
icbeodragon Posted January 30, 2012 Share Posted January 30, 2012 (edited) Currently playing as a sawbones/pvp healer. When we have enough heals, I play as a sawbones/healer annoyer. Don't feel as effective as I might otherwise on a class with more interrupts though. So for my 2nd alt, I want the ultimate scourge of Imp healers. Thoughts? Vanguard? Guardian? Shadow? Watchman Sentinel Edited January 30, 2012 by icbeodragon Link to comment Share on other sites More sharing options...
Agroovesak Posted January 30, 2012 Share Posted January 30, 2012 Watchman Sentinel. 6sec cd interrupt, 12sec cd point blank charge, force choke, and high sustainable damage make them the ultimate healer killers imo. Snipers would probably be next but they can be LOSed easier so it kind of depends on where the fight is taking place. Link to comment Share on other sites More sharing options...
Hannah_banana Posted January 30, 2012 Author Share Posted January 30, 2012 Gotta love consensus. Link to comment Share on other sites More sharing options...
savionen Posted January 30, 2012 Share Posted January 30, 2012 Shadow has the most spammable low resolve CCs. Sentinel is an interrupt machine. Link to comment Share on other sites More sharing options...
ihateyouall Posted January 30, 2012 Share Posted January 30, 2012 Sentinel is an interrupt machine. So that's why this class often sits there and appears to be doing no damage to me. They think they can interrupt me in cover. Good to know. Link to comment Share on other sites More sharing options...
savionen Posted January 30, 2012 Share Posted January 30, 2012 (edited) So that's why this class often sits there and appears to be doing no damage to me. They think they can interrupt me in cover. Good to know. I'd assume it's more of that Sentinels are a class that seems to attract baddies like Sorcerors, and a Sentinel is complicated to play. Edited January 30, 2012 by savionen Link to comment Share on other sites More sharing options...
Hannah_banana Posted January 30, 2012 Author Share Posted January 30, 2012 Is there a consensus on the best in ranged interrupts? Gunslinger? Link to comment Share on other sites More sharing options...
Raggok Posted January 30, 2012 Share Posted January 30, 2012 Vanguards have a talented melee range interrupt on a 6 second cooldown. They can interrupt with cryogrenade (stun) from 30 meters and can interrupt with an AoE stun at close range. Harpoon also interrupts ranged casts. Link to comment Share on other sites More sharing options...
poasiodss Posted January 31, 2012 Share Posted January 31, 2012 I don't know much about other classes, but throwing this in there for the sake of info: Shadow Tanks have an 10m range interrupt on 12 sec CD (can be spect'd to be 10 sec CD, but I don't see many Shadow Tanks taking the talent), 2 sec melee stun on 30 sec CD, 4 sec ranged stun on 1 min CD (Can't be spec'd into to make it 45 sec CD, but you probably won't take it). Your 2-sec stun accumulates minimal resolve, so you can always combine it with another CC plus your 4 sec CC to chain cc someone. You can also throw around Force Lift (8 sec disorient CC on 1 min CD with 30m range and 2-second cast). Depending on your spec, you can insta-cast it. You have Force Pull (Deathgrip) on 45 sec CD with 10-30m range. You can use this as a form of interrupt if you'd like. There's also the AoE knockback you can utilize. 20 sec CD. You are also notoriously difficult to kite. If you take the 31-point talent on the tank tree, you can apply 30% perma AoE slow (15 sec duration, 7 sec cooldown). Your single target slow, with tank spec applies 50% 6 second slow with 12 sec cooldown. Your Force Speed (2 sec +150% movespeed on 20 sec CD if you spec tank) breaks any root and snares. If your target's faraway, you can always Force Pull (Deathgrip) then towards you. Given that, considering your skillset and not very impressive spike damage, you'll probably be more effective peeling enemies off of your guys than chasing a healer around. Link to comment Share on other sites More sharing options...
Hannah_banana Posted January 31, 2012 Author Share Posted January 31, 2012 I Given that, considering your skillset and not very impressive spike damage, you'll probably be more effective peeling enemies off of your guys than chasing a healer around. Appreciate the info! Been thinking about a shadow, but I'd feel so cheap having two stealthy classes to pvp with. My only comment is that healers never need to die, they just need to be made ineffective. Killing them only makes you have to go find them when they respawn. Link to comment Share on other sites More sharing options...
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