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Hannah_banana

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  1. As a healer, I get wrecked far more often by a good PT. Mara's are annoying, but really just that - annoying. PT's are also boss in defensive huttball.
  2. The medal system works so great. You get 11, your girl gets 3. Eat a wick bioware. That said, nice guard ^^
  3. Oddly enough, this is what I thought they were implementing. It never occured to me that you would just randomly choose to kick someone already participating. I need to stop thinking the best of people.
  4. Somebody doesn't optimize with modding.
  5. If someone holding a door for you makes you think they think you're incompetent, you are way too sensitive and care way too much what other people think. That's not a nice, well-meaning man's problem.
  6. Preface to say I have both an Scoundrel (Op) and a Sage. Sages are made to have energy consumption problems, but truely be the 'ezmode' healing class. I'm not saying that it doesn't take skill to play one effectively - the difference between a good one and a bad one is just a significantly smaller spread than the difference between a good and a bad scoundrel. I will say that I don't think the sage 'consumption problem' when played by a semi-comptetent gamer is truly enough of a problem. If they are going to have so many panic buttons, they should sacrifice longevity more than they already do. (There is no reason for me to run out of force in Ops). I would say they are easier, most notably because of bubbling. Bubbles are powerful in games with spike damage because it gives you that moment of recovery. Sawbones does get their insta-cast under 30%, and you could argue this is as good or better. HOWEVER, if upper hand is not up already (meaning you have to get lucky on a proc or cast a 2s induc) or EMP doesn't crit, you're pretty much screwed. Shield allows a moment of breathing room to actually get an induction off, and you can then cast hots/channeled heals whatever you need. I didn't want to believe Sages were OP. Then I rolled one.
  7. You're confused I'm afraid. Giving women respect and desiring to protect them is so disgusting and chauvinistic. Give me a man that doesn't mind me getting beaten up and likes to smash womens' faces in. YEAH! Regardless, I like my Corso funny, good-hearted and a little on the jealous side. Irresponsible losers are created by feminists. Why try to hold a door open when the ***** is going to turn around and slam your man-toy in the door for it?
  8. I've got a sawbones and a seer, both set up for PVP heals. Yes it sucks. However, few people do it and you get more comms from winning a match than from losing. I tried going DPS on my sage in the 1-49 bracket, but nobody was healing, or if they were, they weren't doing it very well, so I respecced at ~lvl 45, started winning a lot more. You could PVP and win matches EXACTLY as much as a tank, and you'd get battlemaster about 30% slower. Is it fair? Of course not. But Bioware doesn't like healing in PVP (trauma debuff anyone?). So my choices are get medals or win. I prefer winning.
  9. I would agree with this, and thank you for solving a huge point of confusion for me. When I run pre-mades, sides work so well and it's efficient even against an excellent opposing team. When I queue solo, I have tried and tried to convince people sides is superior, but it never works out like I plan, and we always end up with a two cap, owning mid. Go figure.
  10. I think I love you. Being l33t is great, being an ******e is bad. Hard to find extremely comptetent players that are also decent human beings. Funny that.
  11. In Civil War... East/West Turrets or Mid/Side Turrets? Opinions on which strat works better and why? Discuss. Oh and I forgot, I'm in the pvp forums. Sorcs are OP, BW sucks, F EXPLOITERS! <All other QQ>
  12. It is my opinion - and my main is one of those pesky sawbones you can't quite kill - that antagonizing a healer is MORE effective than killing one. Assign one obnoxiuos DPS class (lets say sentinals because that's the most irritating thing I can imagine next to a vanguard) to annoy the healer. Don't KILL the healer. Why you ask? What does this do? It keeps them from healing other people. So does killing them, but we all know how chaotic WZs are and most DPS have the attention span of a goldfish. So when you KILL a healer, they leave for a while and you might forget about them. Even if you don't, you still have to find them again, amidst all the purple lightening, knockbacks, terrain hazards and other players trying to kill you of course. Warning: This will have significantly less success if the healer is guarded or in a premade because instead of being used and abused, healers are lovingly cared for and our tanks even give us foot rubs in the spawn box. So a guarded healer will either feel comfortable enough to stop and throw a big heal (which really puts a mean dent in the amount of damage you already did) or you'll be dead because their guildmates will focus you down.
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