sollinton Posted February 4, 2012 Share Posted February 4, 2012 (edited) It's acceptable, but when they go to the extreme that Sage's main attack is throwing tiny "pebbles", and everyone agrees that it's the lamest main animation in the game, then I think they should try to do a little better to make an animation that people will enjoy. I'm not sure where our opinions differ on this. I do not think the current TK Throw animation is great either (have you seen my sig?). I do however think that the current theme of throwing rocks/debris is perfect for a Jedi. Edited February 4, 2012 by sollinton Link to comment Share on other sites More sharing options...
DeltaGun Posted February 4, 2012 Share Posted February 4, 2012 (edited) I'm not sure where our opinions differ on this. I do not think the current TK Throw animation is great either (have you seen my sig?). I do however think that the current theme of throwing rocks/debris is perfect for a Jedi. Our opinions don't differ. I'm sort of just trying to keep the thread alive. I don't see why Jedi can't toss around small weapons such as throwing stars, discs, or spears. I think any of these is much more interesting than small rocks. Edited February 4, 2012 by DeltaGun Link to comment Share on other sites More sharing options...
MimicUnleashed Posted February 4, 2012 Share Posted February 4, 2012 I don't play a Sage at all, and my Shadow doesn't have this as a regular use... but this would be completely awesome. Just multiple rock-rips? Oh sir... I do approve. And for your work you win +10 Internets. /signed Link to comment Share on other sites More sharing options...
sollinton Posted February 9, 2012 Share Posted February 9, 2012 Our opinions don't differ. I'm sort of just trying to keep the thread alive. I don't see why Jedi can't toss around small weapons such as throwing stars, discs, or spears. I think any of these is much more interesting than small rocks. Good call sir, good call. Link to comment Share on other sites More sharing options...
Jimmie_Rox Posted February 20, 2012 Share Posted February 20, 2012 Unfortunately, I'm not as skilled as OP so can't make a cool little demo animation. My idea is that instead of rocks we could have little golden/blue disturbances about a foot across that the sage fires from an outstretched hand. That said, OP's idea is still cooler than the one we have atm, that said, I bet we'd end up with a delay due to animations due to BioWare's favouritism. Link to comment Share on other sites More sharing options...
Sky_walkerPL Posted February 20, 2012 Share Posted February 20, 2012 Unfortunately, I'm not as skilled as OP so can't make a cool little demo animation. My idea is that instead of rocks we could have little golden/blue disturbances about a foot across that the sage fires from an outstretched hand. This. definitely MUCH better idea than random big rock throwing instead of small rock throwing. As if it'd really be much of a difference. Yea, you add hand movement, but it's still basiaclly the same - small rocks fly. Cheap stuff. Doesn't look epic. Doesn't add any "feel" to the character. Link to comment Share on other sites More sharing options...
Frigidman Posted February 20, 2012 Share Posted February 20, 2012 What I never understood... is why the pebbles/rocks flew "from nowhere behind you" parallel to the ground. Where are those pebbles coming from? Haha. If they only pivoted (lowered) the the emitter to below ground (instead of at head level), it would look as if all those pebbles and stones would be flying up out the ground towards the target. Such a small height adjustment could make the current method much better. Standing right next to a target would make those pebbles seem to fly straight up the foe's crotch... but that works too Link to comment Share on other sites More sharing options...
Danakar Posted February 20, 2012 Share Posted February 20, 2012 What I never understood... is why the pebbles/rocks flew "from nowhere behind you" parallel to the ground. Where are those pebbles coming from? Haha. If they only pivoted (lowered) the the emitter to below ground (instead of at head level), it would look as if all those pebbles and stones would be flying up out the ground towards the target. Such a small height adjustment could make the current method much better. Standing right next to a target would make those pebbles seem to fly straight up the foe's crotch... but that works too Or maybe pebbles coming up from the ground first and twirling around the Sage and then being thrown maybe? Link to comment Share on other sites More sharing options...
Jimmie_Rox Posted February 20, 2012 Share Posted February 20, 2012 Or maybe pebbles coming up from the ground first and twirling around the Sage and then being thrown maybe? Would add an animation delay similar to Project's, in effect nerfing the move. Like the difference between Project and Shock could be fixed by simply having the Sorcerer gather the lightening in his hand before firing it off, so to would Force Lightening need a similar delay built into it. Link to comment Share on other sites More sharing options...
Frigidman Posted February 21, 2012 Share Posted February 21, 2012 Would add an animation delay similar to Project's, in effect nerfing the move. Like the difference between Project and Shock could be fixed by simply having the Sorcerer gather the lightening in his hand before firing it off, so to would Force Lightening need a similar delay built into it. Yeah we don't want to add anymore delays then what is there. The swirling pebbles could just be an added visual on top of what exists (thus not changing the pre-delay in any way). I guess what it boils down too... there are multiple ways BW could have made the effect visually more logical/stunning. Hopefully they will take this suggestion thread to whiteboard, and think about it with other animation enhancements. Link to comment Share on other sites More sharing options...
WiltenRose Posted February 21, 2012 Share Posted February 21, 2012 The one things I think is being missed here is that while the damage is happening sequentially, the debuff to run-speed is a constant. Whatever the animation is, it should be constantly happening to the opposing player simply because of that run-speed debuff. Link to comment Share on other sites More sharing options...
Zachajariah Posted February 21, 2012 Share Posted February 21, 2012 Bump! Would love some changes! Link to comment Share on other sites More sharing options...
Hydurz Posted February 25, 2012 Share Posted February 25, 2012 Bump BW,Why such tiny rocks for TK yet so much thought on project and the items we can use....... Link to comment Share on other sites More sharing options...
Sacull Posted February 26, 2012 Share Posted February 26, 2012 /love it. You could even do this similar to Episode 5 when Darth Vader was throwing things from all around the room. Things could come flying from all sides of the screen. Link to comment Share on other sites More sharing options...
Terko_Koslah Posted February 26, 2012 Share Posted February 26, 2012 (edited) Spoiler warning. Isn't there in consular class quest in alderaan this female jedi who uses a channeled ability that projects multiple objects(like project) very fast? I think they could use that. Just started thinking that it might be too much going on screen if there are multiple people using it simultaneously... Edited February 26, 2012 by Terko_Koslah Link to comment Share on other sites More sharing options...
Tgirgis Posted February 26, 2012 Share Posted February 26, 2012 Loving it, hope the devs consider it! Link to comment Share on other sites More sharing options...
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