ArchangelLBC Posted January 26, 2012 Share Posted January 26, 2012 So I know that one question I had when I learned that multiple commandos could each stack 5 vortices from grav round on a single target was whether or not the damage boost to demo round would also stack. I.e. would we receive more bonus damage to demo round. In short, the anecdotal evidence I have collected points to a definite yes. Normally my demo rounds crit somewhere in the 3500 to 3600 range. With non-crits obviously being about half that. The other night I was doing the 4 man Heroics on Belsalvis and it ended up being a sage, a Combat Medic and two gunnery commandos and suddenly demo round was doing normal hits for at least 2k when there were 10 stacks of Grav Round on a guy and crits were doing 4400 to 4600. At first I thought it was a fluke but these were regular crits. Now the only thing I can think of that would lead to that much extra damage is Demo Round getting 5% extra damage from each of the other guy's grav round vortices as well as my own. If you already knew this, then cool, I didn't though, figured not everyone did, and hadn't seen it remarked on, though I'll admit I didn't exactly do an exhaustive search. As for when this matters, I'll admit that outside of fluff stuff (like belsalvis dailies) this might have an application in larger man operations. Anyway, I was stoked to learn it and figured I'd share with the community at large. Link to comment Share on other sites More sharing options...
schwiz Posted January 26, 2012 Share Posted January 26, 2012 would like to know for sure Link to comment Share on other sites More sharing options...
VixsAU Posted January 26, 2012 Share Posted January 26, 2012 Thanks to 2/2 Deadly Cannon and Surge rating, your Demo Round crits should actually be much higher than 2x normal hit damage. That said, it would be very strange and poor design to intentionally allow this to happen. It would result in class stacking for ops that would be undesirable. I daresay that if this is the case it would be bugged and not to count on it, but thanks for giving us something to look out for! Link to comment Share on other sites More sharing options...
Hythrel Posted January 27, 2012 Share Posted January 27, 2012 Guess that is a bug or so, cause as the one above me said, that will b just a pure GG in Operations, 2 tanks, 2 healers, 4 Gunnery stacking Vortex, and all of them hitting 4 at least 8k .... Bosses just pee in their pants lol Link to comment Share on other sites More sharing options...
davetrump Posted January 27, 2012 Share Posted January 27, 2012 The other day we had 3 gunnery commandos in KP HM, our Demos were critting in the 7k range. Link to comment Share on other sites More sharing options...
ZucriyLyhdnamm Posted January 27, 2012 Share Posted January 27, 2012 Very cool thing to know. A 16-person Ops group with 4ish Gunnery Commando's would do SERIOUS damage.. haha. Definitely a bug. There is no way BioWare intended this to be a mechanic in the game, the damage scaling is too ridiculous of an advantage. Enjoy it while it lasts I say, though how many Gunnery Commando's you have in each group may not make it that big of a deal... Still, thanks for pointing this out... Link to comment Share on other sites More sharing options...
DeltaGun Posted January 27, 2012 Share Posted January 27, 2012 I don't know if its tru but I can't believe they would leave this in. Oh well maybe they could fix Trooper bugs while they fix it. Link to comment Share on other sites More sharing options...
Threskov Posted January 27, 2012 Share Posted January 27, 2012 None of you tried 5x sniper/gunslingers applying their 20% armor ignore debuff on a mob yet? Cause Im telling you, its fun to watch. Link to comment Share on other sites More sharing options...
Delurian Posted January 27, 2012 Share Posted January 27, 2012 pretty sure the original op is correct due to the fact that when you are fighting a mob/boss/w.e the grav vortex stacks in separate debuffs instead of the same one like it should which i would assume mean 10x less armor. Link to comment Share on other sites More sharing options...
LordKivlov Posted January 27, 2012 Share Posted January 27, 2012 None of you tried 5x sniper/gunslingers applying their 20% armor ignore debuff on a mob yet? Cause Im telling you, its fun to watch. It's not 100% reduction, it's 67% armour reduction. Link to comment Share on other sites More sharing options...
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