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Hythrel

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Everything posted by Hythrel

  1. Lets b fair, i am wondering that 2 things happened to get those numbers: 1) U were not being focused on sight. 2) U had pocket healer, or healers that cared bout u. Either way cant deny those numbers r still great nowadays =) congratulations =)
  2. Those r the only 2 ones i know so far, gl with the grind both with the pvp and the space miss =)
  3. I totally agree with the Op, what i dont understand why Mercs have their equivalent to hammer shot, when healing stance just colored as green, and us commandos that huge green beam, i would b satisfied even play again in a healer build, if they just remove the beam, and just make it look like normal green shots. And for others who says u can identify by paying attention in the players bar who is healer or who is not, I agree also with you, but as a commando healer, we dont need this uber huge beam making us so easy to identify.
  4. Hythrel

    Too few to PvP

    In my server Tryus Academy, we hardly reach 10 players on fleet republic side. I resub in april to see how were things going, if they improved, and ofc to get the 30 days free, but unsubbed again, and this time for good. I´m not the type of person giving third chances in anything, neither I am one that ever recived a third chance in my life, so failling this much just made me see it this way, like most of you said, talk with your wallet, and secondly like another person also pointed I will never buy a BW/EA game again. So GL everyone with whatever MMO / game you are going, hope u enjoy it =) And GL Bioware, cause this ship is sinking really fast, (TorTAnic...) , many things were said in the forums by your players to save this project of yours...
  5. Excuse me for the question, but where did you get that info??? Cause if that is happening i´ll move my commando from Tryus Academy to Tomb of Freedom Nadd. And there is a eta for this??? Ty in Advance, and nice rp post.
  6. Is just funny how a couple of Imps complain bout such a small thing and even got the gutts to talk about "fairness". Bet if you play a Republic with this emo attitude u had cut ur veins in January. Imps complaining bout republics, is just simply priceless
  7. Wait, wait, wait, an Imperial complaining about Rep and "unfairness" Somebody pls pass me the Popcorn cause this is just hilarious /facepalm
  8. Hitler got all the points right here, lol xDD
  9. I play a Commando, and you know what, I dont care a banana who is the FOTM or OP class at all, I will stick with my Comm cause is the class I enjoy more and suits my playstyle better. We might be doing bad compared to pre-patch??? yea we can say so, but is up to YOU and only YOU to addapt and make things harder to them. I played and still play a hunter in WoW for nearly 7 years, so I got used already to the FOTM classes nearly one shotting you, was irritating, was fustrating, but I kept playing my class and improved. Same thing is happening here, and wont make me leave my Comm at all, damn! I´m even lvling a new one in a High populated server cause in mine is rly empty (that is more an issue for me than all this complains about FOTM Op threads). And I´m just gonna give a rly PRO TIP for all the complainers: "What doesn´t Kill you Makes You Stronger" Friedrich Nietzche
  10. LOL And YEEES! Honestly I dont get it why that huge fear for a LFG tool.... My experience with that system is about 95% good ones, had issues with ninja, kids, baddies, yes ofc, but in the same lvl I had issues with pugs of my own server. And the argument saying that "It kills the community" pfffff that is plain and simple garbage.... mainly cause u cant kill something that is already dead (Rep pov).
  11. I never played DAoC, but played Lineage 2 in a private server and not for a long time. Guess that L2 castle sieges might b influenced by DAoC. Tbh I found that rly funny, mass killing, mass zerging, but I rly see a hard time that will happen here in ToR, mainly cause we as Republic, we lack the numbers to b able to hold a full mass zerg from Imps. The only way I would see that viable is if we r in a deffense play, holding a fortress or so, letting our less number b able to deal with the huge Sith inc. That would b funny tho ^^
  12. So it seems that it might b a bug.
  13. If I was not there I would think also that anyone else talking bout it would b just talking rubbish, but I was, and it happened, that´s why I´m wondering why it happened, sad thing about it, is that the only way to prove it is by frapping the game, cause even with a SS wont prove nothing. It might b a bug that happens in a particular situation??? don´t know, the only thing I can say is what happened, and it was that we controlled the 3 cannons, we had 600 points, and Imps side didnt score anything. WZ went like this, 1 of our guys took left cannon, 3 of us went for right, 4 went middle. We capped the 2 sided cannons, while imps were still trying to get the middle one. One of us that was in right cannon, went to middle to keep fighting to try and cap that one. Then imps started to rush right side and we called for support, we kept spawning at right, and then some of our team mates took middle. Then after a while of calling incs, and ppl comming to support the spot attacked, things were going well, was even thinking of a win match of 600-0. Around 600-100+(cant remember the exact amount) the imps ninjaed the middle cannon, was checking the cannon icons in the top right, no problem at all, cause no way they would win this match if we were able to hold those 2, but then when the cannon stopped flashing and turns completely red our score went to 600 to 575, and that is what rly shocked me, and as I said, I was talking about it in the ops chat, and saying "what the f***". So if its a bug (another one), is another thing that BW should b aware of.
  14. Dude I´m not trolling at all, never did, my awareness in that WZ was pretty fine, always checking the map from time to time, checking the position of my mates, calling incs etc, and then we saw the middle turret flashing in red, then -25 points for us, and I asked in Ops chat: ***??? and with other players we were commenting bout it. So NO, I can assure u that was not about awareness issue.
  15. To Kelticfury: You are answering the first part of my question, that i completely understand, but the part where it rly annoys me, is the 2nd part, where i am stating that WE had the 3 cannons and we were 600 points, and they were about 100+, they capped the middle one, and then suddenly we were 575 in one tic. That is what I am wondering about.
  16. Ok lets get this started, I just wanted to know how the mechanics of the cannons works on this WZ works, I know is something about -5 Hit Points in Ship per X time. The reasson is morelikely cause when I play this WZ, and we cap left (under Rep PoV) and the Imps do the same, and middle is uncapped yet, usually the counter goes slightly in favor to the Imps, like it starts to count earlier, and the icon on ur upper right side corner u can see that is not yet fully capped, but not a big deal at all, cause maybe the imps they just capped maybe 5 sec earlier, or maybe I have lag, or any other reasson, so usually I tend to think, k is not a big deal... But today, we got the 3 cannons, and we were able to hold it pretty well, was a good game, with ppl calling incs and help etc, so we were 600 points and imps were loosing badly, but then something happened that rly pissed me off, imps took central cannon and suddenly we were in 575, i mean we loose 25 points in just 1 tic timer??? can anyone explain me how the hell that happened????? cause its supposed to b that the Points / Time it should b a constant number.... (we won the match for 565 Rep / 0 Imps) Pls, would rly appreciate some understandable/reasonable answer, cause dont want to use at all the argumentation of "BW only cares about Sith side"....
  17. As the tittle says, was just wondering, why r our AoE skill visible to our enemy?? I know this goes the same for other classes, but isn´t it just stupid??? Let me give an example, you are in WZ, the enemy players didnt notice you, they r grouped and u decide to MV them, why the heck should b our pinpoint visible to them and alert them so they can move out???? Is not a big deal, but honestly is somehow plain idiotic ><
  18. You are looking that particular color scheme?? cause if not I blive u can get the white/grey and green/grey one from heroic daylies in Belsavis. Dont think any of those drops from Maelstrom. I would rly like to have a loot table addon.... would make things eassier
  19. I give u also that, and as i said, give us our single target skill b able to cast while moving, and the income will b the same ppl will complain and qq cause they got killed.... If we got burst and we are still = qq less damage and b able to kite and move = it will probably b more qq And if u didnt notice, yes I want a gunnery tree b a mobile, class What u cant xpect is to take out our burst, and let us sitting there like feaking ducks w8ting u to kill us...
  20. Ok i give you that, then give us the ability to b able to use our skills on the move, except the AoE ones that need to b steady, and u know what will happen??? that u will qq cause u got kited to death.
  21. Ok l sing for the nerf Commando/Mercs, Lets give the QQers this: - remove the arpen stacking from GV/TM. - increase the casting time of GV/TM. But for getting that, we Commando Gunnery/Mecs Arsenal get this: - Let our skills bsides Full Auto/Unload and MV/TFA be able to be used while moving. There is a deal??? You will QQing even more like if there was no tomorrow if u accept this deal xD
  22. +1 to the post. BW HQ is loaded of Imps!!! I´m gonna go with my trooper and Mortar ur desk!!! but with the delay they just got time to use the "emergency fleet pass" and teleport to Imperial fleet ¬¬
  23. I like commando, I like gunnery tree, the only thing I dont like that much is to b a static turret, but gunnery is the tree i feel more comfortable with, maybe cause I played MM hunter for 6 years in WoW, the only thing I miss is some more mobility, cause the feeling I got is like hitting "Aimed Shot" skill 3 times in your rotation. And for anyone saying if u want mobility go Assault, I just say NO, mainly cause it reminds me "Harry DOTers" WoW locks, wich I always hated. But well, this is TOR and not WoW so I have to deal with my lack of mobility
  24. I agree with the OP, mainly cause why there is any option for crystal colour, if there is a default color for certain skills??? the stat only, if that is so, they should remove imo. And imo, in pvp at least if they change the colour of the heal beam to the color of ur crystal and make it look like your normal shots, (BH healers looks like nomral shots but in green color) u wont b targeted that easily, and u can b more lowprofile for imps, cause with that green beam, is just like putting on your own head a signal saying "Hey I´m the healer", but ofc is just a pvp issue, in PvE it doesnt matter, heck it can even b a pink beam lol.
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