Drevv Posted January 26, 2012 Share Posted January 26, 2012 Concerning the Marauder set bonuses: I've observed we have one of the worst 2 piece and 4 piece set bonuses in the game. At what point will the community be consulted to review these bonuses? Vicious Throw? Unacceptable. 4 Piece is just as bad. 15 Seconds off of Frenzy is inappropriate compared to other bonuses other classes have. I suggest the bonuses go such as this in order to take into account the other PVE specs for this class. Annihalate and Carnage. Rage is obviously a PvP spec so not going to play to much to that one. 2 Piece bonus: +10% to Power or Off-Hand damage is increased by 10% 4 Piece bonus: Ravage channel time is reduced by .75 seconds or Ravage has a 100% chance to refresh Rupture DoT or 100% chance to get a Ataru form strike per hit. (The last one will help smooth out the Carnage and Annihilation dps rotation) Looking for in-put on this. I really think the bonuses as they stand are completely inappropriate and need to be passive bonuses like other classes. Link to comment Share on other sites More sharing options...
Naethion Posted January 26, 2012 Share Posted January 26, 2012 Ataru is bugged out the *** right now.... And if they won't give us a Ravage thats channeled while moving for a talent, at least make it a set bonus, jesus.... Link to comment Share on other sites More sharing options...
Drevv Posted January 26, 2012 Author Share Posted January 26, 2012 Not saying we need a Ravage w/out moving. Would be to much since we skill points built into the Carnage tree at least to lock ppl into it. But reducing the cast time would be over all beneficial and/or adding a spec flavor benefit to it. Link to comment Share on other sites More sharing options...
Naethion Posted January 26, 2012 Share Posted January 26, 2012 Yeah, but not both set bonuses are bad. the increased ranged on vicious throw and deadly throw by 5 meters is awesome. Link to comment Share on other sites More sharing options...
Kodokai Posted January 26, 2012 Share Posted January 26, 2012 Yeah, but not both set bonuses are bad. the increased ranged on vicious throw and deadly throw by 5 meters is awesome. Compared to other classes its pretty weak. Link to comment Share on other sites More sharing options...
Badlander Posted January 26, 2012 Share Posted January 26, 2012 /Agree.. Link to comment Share on other sites More sharing options...
ThisGuyThat Posted January 26, 2012 Share Posted January 26, 2012 Agreed, though I don't know that it should provide advantages that vary based on what form you're using... leave the balancing to the tree itself, or at least give something neat to all 3 Link to comment Share on other sites More sharing options...
Cindikle Posted January 26, 2012 Share Posted January 26, 2012 Next rage costing ability requires 1-2 less rage after a Force Charge Vicious Throw can now be used on targets below 25% health and costs 1 less rage Obfuscate also increase the damage they take from your next three attacks by 10% and increases it's range to 10 yards Force Scream resets the cooldown of Savage Kick and allows it to be used within the next 5 seconds. Force Choke is now cast with your offhand, allowing the main hand to attack. Attacks that require two weapons become unusable while casting. Increases the number of charges for Berserk by 2-3 Deadly Throw reduces healing done to targets by 40% if used on a target over 90% health. Duration reduced to 9 seconds. Force Charge generates two extra rage points if it interrupts an ability and automatically crits. Frenzy reduces the cooldown of Bloodthirst by 30 seconds. Unleash grants a full resolve bar for 10 seconds after use. Link to comment Share on other sites More sharing options...
okraus Posted January 26, 2012 Share Posted January 26, 2012 Unleash grants a full resolve bar for 10 seconds after use. Thats a good one! CC in PvP is unbearable and what use does a dispel/purge (Unleah) have when you are instantly CCed again after using it. I would love to see a change like this... also considering the long cd of Unleash. Was it 2 or 3 mins? Link to comment Share on other sites More sharing options...
Kibaken Posted January 26, 2012 Share Posted January 26, 2012 >Gore lasts an additional 4 seconds. Link to comment Share on other sites More sharing options...
Pappus Posted January 26, 2012 Share Posted January 26, 2012 Those things read like: I want to become immortal Keep it to reasonable levels. Giving berserk 2 charges seems about right. Execute throwing the offhand aswell or autocrit after 31 point talent is used. Link to comment Share on other sites More sharing options...
zantezutske Posted January 26, 2012 Share Posted January 26, 2012 Bioware stated new pvp/pve setbonus for both our sets will be "ravage now work correctly" and 4 set is "u will always land where your target is when using force charge" Link to comment Share on other sites More sharing options...
Khyy Posted January 26, 2012 Share Posted January 26, 2012 (edited) They aren't going to give a set bonus that buffs Gore or Ravage so stop posting about it. Why would they put a set bonus on gear that more or less forces you to play a certain spec? Just because YOU play Carnage doesn't mean everyone else does... I myself prefer Annihilation, but I'm not going to ask for a 4pc bonus that gives Annihilate a DoT or lowers it's cost by 1 rage. Cause it has no benefit to every spec. Something useful for all specs would be something like... 2 piece: Assault builds 1 additional rage. 4 piece: Increases the range of Deadly Throw by 10 yards Both of these would be extremely useful to everyone. Regardless of the spec you play. The range on Deadly Throw is awful as it is, so 10 yard bonus on PvP gear would be both amazing and wouldn't be a talent so it doesn't mess up the tree for PvE specs. A four piece bonus that increases the range of an ability that can only be used on people below 20% health is pointless. If someone I'm targeting is that close to death "usually" I'm standing on top of them or very close to them anyway. Edited January 26, 2012 by Khyy Link to comment Share on other sites More sharing options...
Draexnael Posted January 26, 2012 Share Posted January 26, 2012 Hows about they give us bonsues like every other dps AC i.e. +15% crit or damage to our main abilities ;/ This is just another in a long line of things that show Marauder were a complete afterthought. Link to comment Share on other sites More sharing options...
Recommended Posts