sithlordcip Posted January 25, 2012 Share Posted January 25, 2012 Why the hell do the classes need to be mirrored rep-empire? where is the fun and new in that? The classes right now feel too similar with their counterpart , for example BH with trooper , ALMOST same attacks with different animations. Make them more unique damn it Link to comment Share on other sites More sharing options...
Dalak Posted January 25, 2012 Share Posted January 25, 2012 Why the hell do the classes need to be mirrored rep-empire? where is the fun and new in that? The classes right now feel too similar with their counterpart , for example BH with trooper , ALMOST same attacks with different animations. Make them more unique damn it Someone wasn't around for Shaman V Paladin Link to comment Share on other sites More sharing options...
Krabcakes Posted January 25, 2012 Share Posted January 25, 2012 It's a little late for that. Link to comment Share on other sites More sharing options...
Ganelon Posted January 25, 2012 Share Posted January 25, 2012 Why the hell do the classes need to be mirrored rep-empire? PVP balance. Link to comment Share on other sites More sharing options...
ChubiMaes Posted January 25, 2012 Share Posted January 25, 2012 Someone wasn't around for Shaman V Paladin This. if the game were single faction or something it would be ok to have any classes you want, but in a game with 2 factions that encourages pvp and competitive pve (kinda.... maybe.... someday) there can not be different toolkits of each side. Link to comment Share on other sites More sharing options...
Therrak Posted January 25, 2012 Share Posted January 25, 2012 It's a little late for that. 5char:csw_yoda: Link to comment Share on other sites More sharing options...
Durio Posted January 25, 2012 Share Posted January 25, 2012 Why the hell do the classes need to be mirrored rep-empire? where is the fun and new in that? The classes right now feel too similar with their counterpart , for example BH with trooper , ALMOST same attacks with different animations. Make them more unique damn it Huh? BH and Trooper are completely the same. Link to comment Share on other sites More sharing options...
RavenZeroL Posted January 25, 2012 Share Posted January 25, 2012 Someone wasn't around for Shaman V Paladin If you kill the totems, the Shaman will fall. Atleast before the easymode totem bar... Anyway, Yeah, WoW tried that. They had to nurf BWL hardcore because they set the raid for Horde Shamans and Alliance was taking it up the rear. I love how the wrathbabies destroyed WoW, and have now infected SWTOR and want to destroy it with the same thinking... Link to comment Share on other sites More sharing options...
diantoscr Posted January 25, 2012 Share Posted January 25, 2012 with out mirrored classes it would be impossible to even simulate the illusion of balance much less actually balance anything related to pvp or pve. Shaman vs Paladin was a perfect example of both. Link to comment Share on other sites More sharing options...
Goretzu Posted January 25, 2012 Share Posted January 25, 2012 Why the hell do the classes need to be mirrored rep-empire? where is the fun and new in that? The classes right now feel too similar with their counterpart , for example BH with trooper , ALMOST same attacks with different animations. Make them more unique damn it BALANCE (it's that simple ) Link to comment Share on other sites More sharing options...
Goretzu Posted January 25, 2012 Share Posted January 25, 2012 PVP balance. PvE just as much. Link to comment Share on other sites More sharing options...
ChipHazard Posted January 25, 2012 Share Posted January 25, 2012 Well that's nice to know. However I don't really see the point in this thread. Link to comment Share on other sites More sharing options...
DirtyDozen Posted January 25, 2012 Share Posted January 25, 2012 It's a little late for that. Yes, I wish people would read up before they buy a game. Something like this is well known and not going to change. Link to comment Share on other sites More sharing options...
Antinoobkiller Posted January 25, 2012 Share Posted January 25, 2012 Someone wasn't around for Shaman V Paladin The ruined wow when they allowed alliance to have shamans and horde to have palas. I agree in op that there is no need for mirrored classes, instead make each class uniq for every faction, ofc some classes can be *mirrored* but there should be diffrences too. I dont rly care for top balanced pvp, its quite impossible to make that. Instead they should focus on large scale pvp, like 10v10 or more which CAN BE MADE COMPETIVE AND BALANCED. Link to comment Share on other sites More sharing options...
sithlordcip Posted January 25, 2012 Author Share Posted January 25, 2012 At least make the BOUNTY HUNTER more UNIQUE from the trooper , THEY ARE TOO SIMILAR! I don't want a frikkin soldier to immitate my awesome attacks and gearz Link to comment Share on other sites More sharing options...
Dalak Posted January 25, 2012 Share Posted January 25, 2012 The ruined wow when they allowed alliance to have shamans and horde to have palas. I agree in op that there is no need for mirrored classes, instead make each class uniq for every faction, ofc some classes can be *mirrored* but there should be diffrences too. I dont rly care for top balanced pvp, its quite impossible to make that. Instead they should focus on large scale pvp, like 10v10 or more which CAN BE MADE COMPETIVE AND BALANCED. It affected PvE as much as it affected PvP. They had to be very careful with raids etc so that it didn't favour one faction over the other. Link to comment Share on other sites More sharing options...
Gridfire Posted January 25, 2012 Share Posted January 25, 2012 If either faction had anything entirely unique, the other faction would complain until our star explodes that this is the reason they always get beaten in PVP. It has been tried and tested in other games, and it has been found the only realistic way to give balance to two factions is to make both factions the same as each other. Besides which, your complaint is rather late - to change this now would be to tear apart the slowly-stabilising fabric of the game for no good reason other than that you don't really like it. Link to comment Share on other sites More sharing options...
ChipHazard Posted January 25, 2012 Share Posted January 25, 2012 At least make the BOUNTY HUNTER more UNIQUE from the trooper , THEY ARE TOO SIMILAR! I don't want a frikkin soldier to immitate my awesome attacks and gearz Yeah.... Not going to happen. Link to comment Share on other sites More sharing options...
SabersAtDawn Posted January 25, 2012 Share Posted January 25, 2012 After all the faction vs. faction imbalances in WAR I don't see how mirrored classes can't be the way to do. even balancing between classes is something noone has been able to do 100%, and having different classes on each side just compounds the problem Link to comment Share on other sites More sharing options...
jdela Posted January 25, 2012 Share Posted January 25, 2012 No. Why? See Warhammer Online. Mirrored classes are the way to go. Link to comment Share on other sites More sharing options...
Phaedrynn Posted January 25, 2012 Share Posted January 25, 2012 (edited) It's the lazy road to "balance". There is no real need for mirroring, other than you do not have to expend much time balancing the factions. Take two other games as examples; DAoC and WoW. WoW only had one unique class per faction at release. Shaman for Horde and Paladin for Alliance. By the time they got around to their first expansion they had given up on trying to balance them and just gave in, giving both classes the each faction. They ended up doing the same with the class specific spells as well. They just gave up and took the easy road. BW emulated that approach. DAoC on the other hand, every class was unique to its own faction. Even classes that filled similar roles were unique from their counter parts in the other factions. Take archers; one faction had the Ranger which was a dual wielding archer that had strong melee abilities as well as strong ranged abilities. The Hunter, the archer in a second faction, used a spear and short bow but had a pet, making it much stronger in melee but weaker at range than the Ranger. The final archer, the Scout, used a one handed melee weapon but could spec into a shield, making it more defensive (and the weakest of the three) in melee but had the strongest (and longest) ranged damage of the three. Same arch-type, very different play styles and mechanics. This was the same across all classes, and when I stopped playing I think there were upwards of 30 classes in the game. Edited January 25, 2012 by Phaedrynn Link to comment Share on other sites More sharing options...
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