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PVP Shield Tech


Tumultus

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I was looking at a shield tech / pyro hybrid spec that I was kind of interested in checking out. Unfortunately I only got in the one weekend so I never really got to give it a fair shake. I hope it pans out because I think it would be fun.

 

Something along the lines of a 23/3/15 spec that emphasizes fire abilities, shields, and rail shot + jet charge could be fun to play with.

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I will absolutely be doing shield tech in pvp...CC out the ying-yang, ridiculous mobility (yank and charge), and 95% instant cast abilities...that's all pvp goodness right there.

 

Plus hard to kill, taunt, and guard on allies. Yum.

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I'll be rolling Shield Tech hybrid for PvP, something along these lines:

 

http://beta.knotor.com/skills#AgMaDQJRWmJpeoKRmqGqs7rK04KRoaq6ytvS

 

I have been debating on what class I'm going to play. I think I'm going to go Powertech, and I'll be pvping mainly. The spec I want to try is close to the one I quoted, but mainly damage focused. Only going Shieldtech for reduced damage intake and Jet Charge.

 

http://www.torhead.com/skill-calc#301GMhrdMbozZMsr0RMc.1

 

Something to this effect seems effective using High Energy Gas Cylinder for damage and mobility through the talent. All theoretical at the moment.

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This is my idea for a shield tech PVP spec.

 

http://knotor.com/skills#AgMfCAIRNUlRWmJpeoKRoaqzutPaobrS29IA

 

I feel that missing out on a 10% incerased chance to proc the shield is a rather big deal.

 

 

You'll see that:

 

I skipped a few of the talents that increased damage reduction that's on a 1 talent point to 1% ratio.

 

Took talents to maximise Rocket Punch

 

Took most of the abilities which could reduce CDs such as Prototype Electro Surge and Advance Tools - All CC abilities.

 

I reckon this isn't the best spec to DPS with, but then again, if i wanted to DPS in PVP I'd definately go AP or Pyro. It isn't worth trying to get 25 points into shieldtech just solely for Jet Charge for dps pvp. You're missing out on other great abilities which help you get in range passively (Pneumatic Boots) and out of CCs like Hydraulic Overrides.

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Been PvPing as a Shield Tech since the start of early access and I have been doing great in PvP. Just remember your role. In Huttball you either carry the ball or guard the ball carrier. In Aldeeran you want to defend turrets and/or guard a healer. And in Voidstar defend doors and guard healers as well. Just don't forget you are not main DPS. FYI, you get medals and points for guarding other players, the more damage you take from that, the better. I usually am in the top 5 for medals just for that reason. ;)
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  • 1 month later...

Yes I know i'm bumping an old topic, but I used the search button and I'm saving the effort/space from starting a new topic :p

 

Please know I'm level 41 and not 100% sure which one is best.

 

The one I was GOING to follow is this one: http://www.torhead.com/skill-calc#301GorbdRrogZMsbMo.1

It has all of the Damage reduction and absorption abilities (besides armor increase, because armor isn't exactly the best for PvP.) Then we get to retractable blade, over Heat Blast and 8% rocket punch increase. The extra bleed damage could help keep people from going stealth, and will keep some damage going if they run/stun you, and keeping pressure on them because you don't do much damage anyways.

 

Then there's this one: http://www.torhead.com/skill-calc#301GorbdRrogzZMcbzZb.1

That one has Heat blast, and Rocket punch 8% increase, as rocket punch is our main move. If somebody that has Heat Blast could inform me on whether or not it's worth it would be much appreciated.

 

The two I'm having trouble with on deciding are the first one and this one: http://www.torhead.com/skill-calc#301GorbdRrogZMcbMZb.1

That one, you have the 8% Rocket punch ability damage increase, with the Grapple cooldown, but you don't have Heatblast or retractable blade.

 

These are just my ideas, because the point of a Shield Tech PvP Tank is to SURVIVE and PROTECT, not to deal damage. But the extra damage can help us survive, so taking all the stat reductions helps alot.

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The reason you see all of these hybrid ST specs is yes, because of the added damage, but mainly because the 10% shield chance is so lackluster in the grand scheme of things that you might as well add the damage talents because you're not losing much. Most attack in PVP are force or tech, which are not mitigated by armor but more importantly not shield able.

 

The best mitigation spec at the moment is the iron fist build. The parakeet spec sacrifices 2% damage reduction (which is pretty big, don't let me downplay that) for a pretty thick amount of offensive ability. Neither of those take the 5 points into increased shield chance.

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The reason you see all of these hybrid ST specs is yes, because of the added damage, but mainly because the 10% shield chance is so lackluster in the grand scheme of things that you might as well add the damage talents because you're not losing much. Most attack in PVP are force or tech, which are not mitigated by armor but more importantly not shield able.

 

The best mitigation spec at the moment is the iron fist build. The parakeet spec sacrifices 2% damage reduction (which is pretty big, don't let me downplay that) for a pretty thick amount of offensive ability. Neither of those take the 5 points into increased shield chance.

 

Where have you read that Force and Tech aren't shieldable? And where are these specs you're talking about?

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Shield only works on white damage, not yellow.

 

Going over Jet charge is gimping yourself.

 

I use a 25/11/5 spec (plan to at 50) though I am currently 39.

 

http://www.torhead.com/skill-calc#301GRG0bRroMZMsr0oZbc.1

 

9% damage reduction. CC on Grapple and rocket punch.

Increased damage on all core abilities (flame burst, flame sweep, flame thrower, rocket punch, rail shot, bigger and more frequent Kolto Overload, enhance retractable blade, enhanced IGC.

 

Key to all PvP Shieldtech builds. AVOID TANK PVP GEAR AT ALL COSTS. Anything with +Defense or absorption does not work in PvP.

 

Go with Crit, Power, and Surge. Avoid super commando, get combat tech.

Edited by JeffSHill
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Shield only works on white damage, not yellow.

 

Going over Jet charge is gimping yourself.

 

I use a 25/11/5 spec (plan to at 50) though I am currently 39.

 

http://www.torhead.com/skill-calc#301GRG0bRroMZMsr0oZbc.1

 

9% damage reduction. CC on Grapple and rocket punch.

Increased damage on all core abilities (flame burst, flame sweep, flame thrower, rocket punch, rail shot, bigger and more frequent Kolto Overload, enhance retractable blade, enhanced IGC.

 

Key to all PvP Shieldtech builds. AVOID TANK PVP GEAR AT ALL COSTS. Anything with +Defense or absorption does not work in PvP.

 

Go with Crit, Power, and Surge. Avoid super commando, get combat tech.

Absorption doesn't work for PvP, since when?

 

I've decided this will probably be my final build. http://www.torhead.com/skill-calc#301GRG0dRroMZMcrRoZb.1

Your 3% endurance probably will be little benefit, when a grapple could help alot in Arenas and warzones.

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Absorption doesn't work for PvP, since when?

 

I've decided this will probably be my final build. http://www.torhead.com/skill-calc#301GRG0dRroMZMcrRoZb.1

Your 3% endurance probably will be little benefit, when a grapple could help alot in Arenas and warzones.

 

Check this thread out to find our more of why Shielding/Armor doesn't really work in PvP.

 

http://taugrim.com/2012/01/19/understanding-swtors-avoidance-and-mitigation-mechanics-for-tanks-in-pvp/

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