Avindra Posted January 23, 2012 Share Posted January 23, 2012 The fact of the matter is if they would replace their lightning with rocks and vases the Inquisitor population which is by far the largest in numbers when compared to ANY other class, would be cut to half instantly. lol, yeh no one would like to look lame. lightning looks cool = republic sadface lightning animation blocks the view of the BHs and Snipers that are also attacking = OP Link to comment Share on other sites More sharing options...
ChaoslegionX Posted January 23, 2012 Share Posted January 23, 2012 The fact of the matter is if they would replace their lightning with rocks and vases the Inquisitor population which is by far the largest in numbers when compared to ANY other class, would be cut to half instantly. Hate to tell you this that will never happen Link to comment Share on other sites More sharing options...
Posixgod Posted January 23, 2012 Share Posted January 23, 2012 How does the Sorc class need balancing exactly? I'm trying to follow your post the best I can, can you please provide supporting reasons as to why you feel the class needs to be re-balanced? Link to comment Share on other sites More sharing options...
ImURmaster Posted January 23, 2012 Share Posted January 23, 2012 We can all sit here & debate all we want but being an MMO player for over 16+ years ( Started with Meridian 59 ), I can say that a Sorcerer nerf is coming sometime in the near future. So many players wouldn't be rolling Sorcerers if they sucked now would they? . -LatinLegacy Normally Id agree with this concept (huge number of people playing a class=OP class). In this case though there was a huge number of people playing the class at release, BEFORE anyone could determine if it was OP or not. What I seen lately in the lv10-49 bracket that I didn't see in December is 2-3 Ops in every WZ and almost as many shadows/sins. I've hit several wz lately where out of 8 players on the imp side 5-6 of them were sins or OPs. What the tells me after of a month of play time and evaluations players have found the FOTM classes. Link to comment Share on other sites More sharing options...
RamzaBehoulve Posted January 23, 2012 Share Posted January 23, 2012 There are 6 per match. That means they are OP. They have some over the top defensive abilities, but there are many because it's the only spellcaster in the game. Link to comment Share on other sites More sharing options...
Avindra Posted January 23, 2012 Share Posted January 23, 2012 Its a standard thing in MMOS that the casters get some sort of bubbling skill. WoW mages and priests had bubbles Rift casters had bubbles Age of Conan mages had group regenerating wards Everquest 2 mages had mana shield Link to comment Share on other sites More sharing options...
flycly Posted January 23, 2012 Share Posted January 23, 2012 Clearly we're going with the second definition of Op as in Over POPULATED Link to comment Share on other sites More sharing options...
Tomic Posted January 23, 2012 Share Posted January 23, 2012 There will always be "simple" classes for the masses. Nothing OP about that, just well...simple gameplay. You mean commando? GRAV ROUND GRAV ROUND GRAV ROUND GRAV ROUND! Link to comment Share on other sites More sharing options...
Orangerascal Posted January 23, 2012 Share Posted January 23, 2012 Sorcs are overpowered because they have a faceroll invulnerability shield that absorbs an entire dps rotation that they can use every 30 seconds. this guy is 100% correct. With marvels like these, it's no wonder bioware does not take these posts seriously Link to comment Share on other sites More sharing options...
Rhazesx Posted January 23, 2012 Author Share Posted January 23, 2012 The fact of the matter is if they would replace their lightning with rocks and vases the Inquisitor population which is by far the largest in numbers when compared to ANY other class, would be cut to half instantly. Fixes the problem most people have with sorcerers. Link to comment Share on other sites More sharing options...
noebert Posted January 23, 2012 Share Posted January 23, 2012 There are 6 per match. That means they are OP. On my server there are just as my consulars as there are sorcs, if not more in some matches. Your argument is childish. You got beat by a class you don't know how to counter, therefore they need to be nerfed so they're an easy kill for you and your lackluster playstyle. Link to comment Share on other sites More sharing options...
IronFirewind Posted January 23, 2012 Share Posted January 23, 2012 Yeah, but if there was 3-4 more of them you would have lost. That's OP. I'm fairly sure that nobody is supposed to be able to go up against 4-5 opponents and win... Link to comment Share on other sites More sharing options...
Tsubodia Posted January 23, 2012 Share Posted January 23, 2012 (edited) what more comical is as there is no actual combat log in game noone can possibly say anything is op. I was still eating 9k operative bursts in ilum before through 500 exp.. i say operative because thats what i saw.. without a combat log you cant see who is actually doing the damage the same as these ******* who claim bubble absorbs 3trillion damage. there is probably a reason that bioware didnt put a combat log in. and its likely to prevent the mass spam of **** SCREENSHOT dickness the wow forums have. @ those ppl who claim sorcs/sages are op. follow my sig link Edited January 23, 2012 by Tsubodia Link to comment Share on other sites More sharing options...
StriderMeow Posted January 23, 2012 Share Posted January 23, 2012 What's more amazing is that half of these posts are just rants without actual facts. Like reading the shield can take the damage from a full rotation.. I mean clearly you arnt doing it right. Link to comment Share on other sites More sharing options...
Tsubodia Posted January 23, 2012 Share Posted January 23, 2012 What's more amazing is that half of these posts are just rants without actual facts. Like reading the shield can take the damage from a full rotation.. I mean clearly you arnt anything at all. fixed it for you Link to comment Share on other sites More sharing options...
RamzaBehoulve Posted January 23, 2012 Share Posted January 23, 2012 Its a standard thing in MMOS that the casters get some sort of bubbling skill. WoW mages and priests had bubbles Rift casters had bubbles Age of Conan mages had group regenerating wards Everquest 2 mages had mana shield Yeah, but in those games, the debuff timer starts on losing the shield, not when casting it. Link to comment Share on other sites More sharing options...
vsalcedo Posted January 23, 2012 Share Posted January 23, 2012 There are 6 per match. That means they are OP. NO that means people like purple lightning that is the main reason lots of us even made one. Mines an assassin though atm lol. BUT purple lightning was the the reason I even made and inquis and force choke was the main reason I made a sith warrior. Link to comment Share on other sites More sharing options...
Barakus Posted January 23, 2012 Share Posted January 23, 2012 The problem with Sorcs/Sages isn't their dps, it's their insane amount of CC and Utility. I have a hard time beating an equally geared Sorc on my Commando simply because I'm stun locked or interrupted for half of the fight. If I do manage to get them low they just bubble up and super sprint away to heal up. My Commando doesn't even have a ranged interrupt, no in combat movement speed/leap skills, and my one CC has a longish cooldown. The only time I can easily beat Sorcs is when they are bad and just try to facetank my damage. Link to comment Share on other sites More sharing options...
vsalcedo Posted January 23, 2012 Share Posted January 23, 2012 The problem with Sorcs/Sages isn't their dps, it's their insane amount of CC and Utility. I have a hard time beating an equally geared Sorc on my Commando simply because I'm stun locked or interrupted for half of the fight. If I do manage to get them low they just bubble up and super sprint away to heal up. My Commando doesn't even have a ranged interrupt, no in combat movement speed/leap skills, and my one CC has a longish cooldown. The only time I can easily beat Sorcs is when they are bad and just try to facetank my damage. Commando complaining omg why don't you just heal your way thru most of it! I know you can you commando's even in your dps tree you can heal almost back to fudging full while hitting extremely hard. Maybe your just bad and don't see how even you are with good sorcerers. Link to comment Share on other sites More sharing options...
Tsubodia Posted January 23, 2012 Share Posted January 23, 2012 Yeah, but in those games, the debuff timer starts on losing the shield, not when casting it. no it starts when casting it. Get your facts straight pls Link to comment Share on other sites More sharing options...
Avindra Posted January 24, 2012 Share Posted January 24, 2012 The problem with Sorcs/Sages isn't their dps, it's their insane amount of CC and Utility. I have a hard time beating an equally geared Sorc on my Commando simply because I'm stun locked or interrupted for half of the fight. If I do manage to get them low they just bubble up and super sprint away to heal up. My Commando doesn't even have a ranged interrupt, no in combat movement speed/leap skills, and my one CC has a longish cooldown. The only time I can easily beat Sorcs is when they are bad and just try to facetank my damage. Commandos have a short duration stun Commandos have a long duration CC Commandos have an ae knockback (knocks players back further than any other KB) Commandos have a single target knockback Commandos can slow their target using full auto or plasma cell if your assault spec only one CC you say ? Link to comment Share on other sites More sharing options...
Drahh Posted January 24, 2012 Share Posted January 24, 2012 You have the WORST supporting reasons for the Sorcerer class being "OP", please learn how to play your class properly. His ideas have been debated on forums for a long time. Where have you been? Link to comment Share on other sites More sharing options...
rzrknight Posted January 24, 2012 Share Posted January 24, 2012 There are 6 per match. That means they are OP. That mean people like to make many of them. By your logic i would say nerf troopers , i see 4 or 5 (both ACs) per match also. Link to comment Share on other sites More sharing options...
BoDiE Posted January 24, 2012 Share Posted January 24, 2012 Wow, another sorc cry-to-nerf thread. I find them utterly fascinating and a darn good read. Hope there are more on the way. Link to comment Share on other sites More sharing options...
Posixgod Posted January 24, 2012 Share Posted January 24, 2012 The problem with Sorcs/Sages isn't their dps, it's their insane amount of CC and Utility. I have a hard time beating an equally geared Sorc on my Commando simply because I'm stun locked or interrupted for half of the fight. If I do manage to get them low they just bubble up and super sprint away to heal up. My Commando doesn't even have a ranged interrupt, no in combat movement speed/leap skills, and my one CC has a longish cooldown. The only time I can easily beat Sorcs is when they are bad and just try to facetank my damage. Lol, Insane amount of CC huh? Cool story, how many CC's do we have exactly? Link to comment Share on other sites More sharing options...
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