Dakazane Posted January 24, 2012 Share Posted January 24, 2012 Here is a nice link talking about a Lethality / Engineering AoE Hybrid Build: 2/21/18 Link to comment Share on other sites More sharing options...
Jorderon Posted January 24, 2012 Author Share Posted January 24, 2012 OP, I see that when you get in trouble, you use Corrosive Grenade (presumably for the snare), then Debilitate before kiting. Shouldn't you use Debilitate first, then save the snare from CG for if the target purges the stun? Seems to me that using CG that way would waste the snare *and* make Flash Bang less useful. . You have a point there. Using debilitate first would be recommended to try to force a purge, and if they purge it you could flashbang to escape one target. I like to save flashbang for multiple targets, however, to try and force several purges. You obviously can't flashbang a dot'd target. Thus it seems that the best way to get away is debilitate, run, if purge then CG, run. Good observation. Link to comment Share on other sites More sharing options...
Daedricshots Posted January 25, 2012 Share Posted January 25, 2012 I personally play the Engineering/Leth Spec, and my other Sniper runs the Marks/Engineering spec. They both work and [after MUCH testing] are the best damage specs atm. Damage in terms of over time or burst? Link to comment Share on other sites More sharing options...
TehChozenOne Posted January 25, 2012 Share Posted January 25, 2012 Both. They will drop EXTREMELY fast fullydotted w/ an ExplosiveProbe+Clusterbombs-->Cull. Overall.. DoTs are OP Link to comment Share on other sites More sharing options...
Ayestes Posted January 25, 2012 Share Posted January 25, 2012 (edited) DoTs are OP in terms of DPCT, but it depends on how quickly a target dies. Interrogation Probe is only worth casting if it's been on the target a certain amount of time and that depends on their Armor as well. Whether 2/16/23 or 2/8/31 is better then the other depends on how quickly the target dies, whether the Cull inflicts damage while they are below 30% health, and what the armor value of the target was. At least in terms of strictly DPS. If you are killing your opponents during the Cull, then it's likely that 2/8/31 would be superior. Mathematically it's a delicate balance between variables when determining whether Cluster Bombs + Interrogation Probe was superior to Weakening Blast + Devouring Microbes. The reason I take 2/8/31 is because it takes a long time to kill and very low armor values to give the advantage in favor of 2/16/23 in addition to it having longer cooldown requirements due to Explosive Probe being so vital. However, that is a good part personal preference too. I do believe a lot of people do not fully realize how much additional internal damage Weakening Blast actually does. It's nearly 1.5-2.5k extra internal damage that gets used up within the duration of Cull and is extremely energy efficient. Edited January 25, 2012 by Ayestes Link to comment Share on other sites More sharing options...
TUikkari Posted January 25, 2012 Share Posted January 25, 2012 I personally play the Engineering/Leth Spec, and my other Sniper runs the Marks/Engineering spec. They both work and [after MUCH testing] are the best damage specs atm. My personal thanks for your specs info They do work very very well. Link to comment Share on other sites More sharing options...
TehChozenOne Posted January 25, 2012 Share Posted January 25, 2012 I actually changed the spec up one more time.. you don't need the slow from Corr Nade, b/c 6 secs doesn't really make a huge difference when you have the slow from Inter Probe.. http://www.torhead.com/skill-calc#400bZrs0roRZGbbkrMhzM.1 helps your Cull/SoS burst. Link to comment Share on other sites More sharing options...
TUikkari Posted January 25, 2012 Share Posted January 25, 2012 How does that help that? btw. My max was 190k with earlier spec and 330k with that engy/leth spec. All with just 10 warzones. No gear change. With only 142 expertice. The change was insane. Earlier spec was Pure MM and with low skills from other trees. Kiting ability makes huge difference. Downside is that this spec doesn't work in pve very well. It works against elites and above, but the lack of instant burst makes it weak there. Link to comment Share on other sites More sharing options...
TehChozenOne Posted January 25, 2012 Share Posted January 25, 2012 6% on cull + SoS. btw. i am awesome. Link to comment Share on other sites More sharing options...
Bamfed Posted January 25, 2012 Share Posted January 25, 2012 Awesome write makes me want to try it but... Wouldn't engineering be more dots? 20 eng Toxic dart 16 eng Interrogation Probe 16 eng Plasma Probe 20 eng Series of Shots (after talent gets elemental dot) pluss SoS is kinda like a dot... x2 16 eng Explosive Probe (after talent gets a 4 tick dot kind of) seems like more dots IDK. Sorry for derailing because I am a huge fan of the post. Link to comment Share on other sites More sharing options...
TehChozenOne Posted January 25, 2012 Share Posted January 25, 2012 Plasma Probe isn't a DoT bud. its a stationary AoE. VERY BAD. Link to comment Share on other sites More sharing options...
Defiantt Posted January 26, 2012 Share Posted January 26, 2012 Can you post your pve (ops) and pvp rotations for eng/lethal? Link to comment Share on other sites More sharing options...
Marshalwrath Posted January 26, 2012 Share Posted January 26, 2012 Can you post your pve (ops) and pvp rotations for eng/lethal? Exactly! I would love to know a good rotation for a Lethality/Engineering hybrid spec? Thoughts anyone? Thanks! Link to comment Share on other sites More sharing options...
Bamfed Posted January 26, 2012 Share Posted January 26, 2012 Plasma Probe isn't a DoT bud. its a stationary AoE. VERY BAD. You know that DoT stands for Damage over Time right? How is: "Deploys a plasma drone over the target area that deals 1035 elemental damage over 18 seconds to up to 3 enemies within 5 meters." That's text book DoT. Not a mobile one but still VERY MUCH at DoT.... Link to comment Share on other sites More sharing options...
smulx Posted January 27, 2012 Share Posted January 27, 2012 Are corrosive grenade and corrosive dart the only things that count as poison affects when cull is used? Link to comment Share on other sites More sharing options...
Verikon Posted January 27, 2012 Share Posted January 27, 2012 Thank you for the vantage point on Lethality, Jorderon. I've been struggling to decide on a Skill Tree for my Sniper. This helps a lot. Link to comment Share on other sites More sharing options...
QisaBluevixen Posted January 28, 2012 Share Posted January 28, 2012 This post got me re-energized about Lethality, but I didn't want to dive back into something that wasn't tested. So I spent a few hours testing to see if the "area affect" skills in Engineering really affect Corrosive Grenade. The suprising results can be found here: http://www.swtor.com/community/showthread.php?p=2268473#post2268473 Link to comment Share on other sites More sharing options...
Ayestes Posted January 28, 2012 Share Posted January 28, 2012 As a Lethality Sniper, I'm curious as to why that post alone would get you excited about Lethality. +15% Damage on Corrosive Grenade is certainly nice, but to be frank our DoTs have a very low DPS and are only effective by themselves when they last to at least near the full duration. Sure it looks good on the scoreboard, but our primary source of damage in the practical sense is from Cull. While I think it's cool that it works, I'm just not sure why +15% damage on Corrosive Grenade would make or break your choice for Lethality. Could you elaborate? Link to comment Share on other sites More sharing options...
QisaBluevixen Posted January 28, 2012 Share Posted January 28, 2012 It really is a personal preference. If you want to burn someone down yourself, Lethality is probably not for you (at least if you're fighting equal or higher geared players like I do). If you want to raid, you'll want to go full into a tree probably. If you want to farm medals in PvP, though, I think a split Engineering/Lethality could be good for that as this post suggests. That's where I'm at, so I'm intrigued. Link to comment Share on other sites More sharing options...
TehChozenOne Posted January 28, 2012 Share Posted January 28, 2012 Top Dps tree for pvp AND pve is engineering with an emphasis on Leth. it's been tested. Link to comment Share on other sites More sharing options...
Defiantt Posted January 29, 2012 Share Posted January 29, 2012 Top Dps tree for pvp AND pve is engineering with an emphasis on Leth. it's been tested. Can you post your rotation or priority system? I would like to try it for PVE. Link to comment Share on other sites More sharing options...
neronskind Posted January 29, 2012 Share Posted January 29, 2012 Top Dps tree for pvp AND pve is engineering with an emphasis on Leth. it's been tested. What specific build are you talking about, and do you have a source? I follow the forums here and on sithwarrior, and haven't encountered any eng/leth build conclusively outdamaging other builds in both pve and pvp. I'm curious since I would love using something else than pure leth or mm. Link to comment Share on other sites More sharing options...
TehChozenOne Posted January 30, 2012 Share Posted January 30, 2012 PvP Build http://www.torhead.com/skill-calc#400bZrs0roRZGbbkrMhzM.1 PvE Build http://www.torhead.com/skill-calc#400bZrI0bRobZGMbkrMhz.1 Link to comment Share on other sites More sharing options...
FoxParm Posted January 30, 2012 Share Posted January 30, 2012 I tried the build in the OP and I'm loving it so far (I'm very interested in trying the hybrid Lethality and Eng one). This is probably a stupid question, but does power still help the Lethality DoTs? I know some people debate stacking Critical vs Power. I had a relic for Power prior to my spec switch, I was just curious if Power still translates in Lethality DoTs? Link to comment Share on other sites More sharing options...
TehChozenOne Posted January 30, 2012 Share Posted January 30, 2012 Power. You get 18% crit from Leth on your DoTs. More is nice, but Surge and Power are nicer. Link to comment Share on other sites More sharing options...
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