Kelticfury Posted January 22, 2012 Share Posted January 22, 2012 Where is this list of abilities that are getting nerfed? I must have missed the memo. Yeah you did miss it. I am not going to do your homework for you. Use the search. They have enabled it again. Link to comment Share on other sites More sharing options...
audioedge Posted January 22, 2012 Share Posted January 22, 2012 I'm not saying Assassins are overpowered at all. I love my harnessed shadows Shadow. I think their in a fantastic state balance wise. They certainly do not need a buff. A-hahaha... so funny its not true. Assasins are way underpowered. Any ranged class seriously owns us. If a decent operative gets the jump on you, then its game over. The utility you talk about is seriously deep in the tanking tree. The melee dps tree is pathetic, it needs some serious love. Link to comment Share on other sites More sharing options...
FalmeseReb Posted January 22, 2012 Share Posted January 22, 2012 A-hahaha... so funny its not true. Assasins are way underpowered. Any ranged class seriously owns us. If a decent operative gets the jump on you, then its game over. The utility you talk about is seriously deep in the tanking tree. The melee dps tree is pathetic, it needs some serious love. So roll a tank if you wan the utility? assassin is at the very minimum balanced, and is certainly a better choice for stealth players then scoundrel or operative. Link to comment Share on other sites More sharing options...
Darth_Dominus Posted January 22, 2012 Share Posted January 22, 2012 (edited) This is truth............. Well said sir, well said...Obviously the ops are hollering louder then a stuck pig, but they know, KNOW, they need to be toned down. They try to justify why they shouldnt, but cant string coherent logic into the attempt. They are beyond out of control, GODMODE PVP. And they need to be put into line with other classes.. WELL DONE BIO Nerfing a class because of its effectiveness in PvP ALWAYS, did you guys get this?.? ALWAYS fukks up the PvE effectiveness of the class. It is way too soon to start nerfing ANY class, the game has been out for a month, people lived through all of this on the beta and good players can manage the OPs/Smugglers initial onslaught, especially if they are playing as a team. A bunch of solo scrubs who don't have heals is NOT a good basis for change in any game. There is nothing else this class can really do for damage output in the first place, Ops/Smugglers never place higher than a good Bounty Hunter/Trooper anyways, so why are we not nerfing a class that can pull upwards of 300k in one warzone? Seriously, think twice before making a change like this. Edited January 22, 2012 by Darth_Dominus Link to comment Share on other sites More sharing options...
Blaaine Posted January 22, 2012 Share Posted January 22, 2012 /sign Burst is a bit over the top. BUT if they just killed SAges and SI's... they are needed to bring down that OP'ed class. Link to comment Share on other sites More sharing options...
Knifewrench Posted January 22, 2012 Share Posted January 22, 2012 So roll a tank if you wan the utility? assassin is at the very minimum balanced, and is certainly a better choice for stealth players then scoundrel or operative. http://www.torhead.com/skill-calc#200bIMokrskZZf0cRrMz.1 The most utility you're ever going to get out of that class is right here. Link to comment Share on other sites More sharing options...
Lazirus- Posted January 22, 2012 Share Posted January 22, 2012 That's really not accurate. They are not making these changes because of what some players are complaining about on the forums. They are making these changes based off of the data they've collected that shows there truly is something behind the complaints. You may not have seen it, but here is a Developer Blog talking about how they collect data from the game: http://www.swtor.com/news/blog/20110408 Scroll down just below the Advanced Class section to where it says "How are we making these decisions?" They're going to have that sort of data for the warzones. What class is getting the most kills, what the average damage is of the various attacks, etc. They aren't making these changes just to shut people up. They're making the changes because they have collected data that shows there is an imbalance there, and that these abilities in particular are problems. Nothing says that they can't buff the abilities back up a bit if the nerf turns out to be too much. Hahaha... oh, how I adore your signature. Link to comment Share on other sites More sharing options...
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