JBGames Posted January 21, 2012 Share Posted January 21, 2012 I thought this would be an interesting discussion and I am surprised there actually isn't research done in this. I know EA has people fill out a survery when they quit but as far as research goes survery's are very unreliable and biased with no controls and many Variables. Is it? 1)unbalanced PvP Class(s) 2)Nerfing of the class you play 3)Lack of content in PvP 4) Inability to play PvP (ques) 5) Other Link to comment Share on other sites More sharing options...
CobraSnake Posted January 21, 2012 Share Posted January 21, 2012 or 6) People crying on the forums Link to comment Share on other sites More sharing options...
Devorasx Posted January 21, 2012 Share Posted January 21, 2012 Or 7. People have L2P issues and find it easier to blame BW. Link to comment Share on other sites More sharing options...
maradigamer Posted January 21, 2012 Share Posted January 21, 2012 I leave when the pvp isn't even enough to make it a question of who will win and who will lose. When geared players, high level players, premades, or a specific faction dominate so thoroughly that it's a matter of join them and crush or refuse to join and get crushed, I leave. Link to comment Share on other sites More sharing options...
JBGames Posted January 21, 2012 Author Share Posted January 21, 2012 or 6) People crying on the forums There actually might be some truth to that. Many of the early MMO's didn't have forums and as far as I'm aware they didn't have as large of Subscription swings as the newer ones. With that being said there is also a MMO market that is saturated with games now. Link to comment Share on other sites More sharing options...
CobraSnake Posted January 21, 2012 Share Posted January 21, 2012 There actually might be some truth to that. Many of the early MMO's didn't have forums and as far as I'm aware they didn't have as large of Subscription swings as the newer ones. With that being said there is also a MMO market that is saturated with games now. I was being serious. Look At SWG! Forum crying killed that game. Link to comment Share on other sites More sharing options...
JBGames Posted January 21, 2012 Author Share Posted January 21, 2012 I was being serious. Look At SWG! Forum crying killed that game. I would argue that its drastic changes to the game that make people leave. I think people can handle little changes over time but when the gaming experiences change overnight many people either cannot adapt or choose not too. So yes I think forum crying for nerfs and consession to them changes the dynamic of the game too fast for most. Thoughts? Link to comment Share on other sites More sharing options...
StrikePrice Posted January 21, 2012 Share Posted January 21, 2012 #1 for the most part destroyed Rift. #2 Most classes can handle a nerf or two. It's multiple, sustained nerfs over time that destroy a game. You left out constant class redesigns. When your class fundamentally changes with every patch, it's a problem (again, see Rift mage as example). Link to comment Share on other sites More sharing options...
-Zajo- Posted January 21, 2012 Share Posted January 21, 2012 or 6) People crying on the forums Would you rather they removed forums all together? Or 7. People have L2P issues and find it easier to blame BW. As a response to the OP, what can make or break a game for me is the community. A community based on people responding with L2P, QQ more and Can I have your stuff will in many cases ruin the game for other players. Link to comment Share on other sites More sharing options...
JBGames Posted January 21, 2012 Author Share Posted January 21, 2012 (edited) #1 for the most part destroyed Rift. #2 Most classes can handle a nerf or two. It's multiple, sustained nerfs over time that destroy a game. You left out constant class redesigns. When your class fundamentally changes with every patch, it's a problem (again, see Rift mage as example). Diffently a problem when you start the game playing one character and the role of the character is something completly different in a few months. I see this happening to all the the American company released MMO's. Many of the Foreign FTP games don't touch balancing once the game is release. Im not sure I understand why that is. There has been some very successful Free to play games such as Perfect World. Edited January 21, 2012 by JBGames Link to comment Share on other sites More sharing options...
Tycoon Posted January 21, 2012 Share Posted January 21, 2012 (edited) That is extremely subjective. You cant reason why someone leaves a MMO. In a general sense, even psychologist agree you cant slap a label why someone does anything. That is like saying "why do children in juvenile hall do bad things?" There is too many variables to explain such an issue. Edited January 21, 2012 by Tycoon Link to comment Share on other sites More sharing options...
Lerdoc Posted January 21, 2012 Share Posted January 21, 2012 You've forgot lack of research on the game before buying it because living in delusion with cosmic level expectations is always better. Link to comment Share on other sites More sharing options...
JBGames Posted January 21, 2012 Author Share Posted January 21, 2012 (edited) That is extremely subjective. You cant reason why someone leaves a MMO. In a general sense, even psychologist agree you cant slap a label why someone does anything. I agree but there has been enough successes and failures in MMO's You can at least have a retrospective study which has a much higher research power than survey data. IE. (AoC implemented PVP balancing..... ____# of susbcriptions lost____# of subscriptions gained--> conclusion balancing cost more subscriptions than we gained or we gained more subscriptions this way. I realize this is a bit oversimplified but there are statistical tweeks you can do to account for some varibles that cannot be controlled Edited January 21, 2012 by JBGames Link to comment Share on other sites More sharing options...
Tycoon Posted January 21, 2012 Share Posted January 21, 2012 (edited) I agree but there has been enough successes and failures in MMO's You can at least have a retrospective study which has a much higher research power than survey data. IE. (AoC implemented PVP balancing..... ____# of susbcriptions lost____# of subscriptions gained--> conclusion balancing cost more subscriptions than we gained or we gained more subscriptions this way. Social behavior is unpredictable. Which is why conducting such research is extremely difficult. You can only reason why one person does something. You cant reason why a body of people would. Even though people say SWG was dead before SWTOR release, and x, y, and z killed it. This isnt true, because there still was ppl playing SWG which contradicted their claims. Edited January 21, 2012 by Tycoon Link to comment Share on other sites More sharing options...
Coyotecalls Posted January 21, 2012 Share Posted January 21, 2012 Nerf nerf nerf I know, why don't we all play PONG the MMO because that's what BW is going to end up making this... boring as hell. Link to comment Share on other sites More sharing options...
JBGames Posted January 21, 2012 Author Share Posted January 21, 2012 (edited) Social behavior is unpredictable. Which is why conducting such research is extremely difficult. You can only reason why one person does something. You cant reason why a body of people would. Even though people say SWG was dead before SWTOR release, and x, y, and z killed it. This isnt true, because there still was ppl playing SWG which contradicted their claims. I would argue that social behavior is very predictable. Look at some of pavlov's dog operant conditioning experiments that are applied to humans. Positive reinforcement--> clearly leads to more of an activity. Negative reinforcement leads to less of an activity. If you want unpredictable look into cancer growth or particle physics research Edited January 21, 2012 by JBGames Link to comment Share on other sites More sharing options...
DarthNuke Posted January 21, 2012 Share Posted January 21, 2012 I thought this would be an interesting discussion and I am surprised there actually isn't research done in this. I know EA has people fill out a survery when they quit but as far as research goes survery's are very unreliable and biased with no controls and many Variables. Is it? 1)unbalanced PvP Class(s) 2)Nerfing of the class you play 3)Lack of content in PvP 4) Inability to play PvP (ques) 5) Other 1.) Mysterious performance issues not addressed in BETA???????? 2.) Lack of action against exploits. Rollbacks, bans, etc. 3.) Broken classes that are low on the priority list. 4.) Massive game changing / class changing nerfs. 5.) Boring / repetitive PVP. (I expect this in PVE...but I hate PVE. I grind to PVP moar.) Link to comment Share on other sites More sharing options...
Recommended Posts