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Tycoon

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Everything posted by Tycoon

  1. Im more focus on Veng vs Rage. In my opinion they need to be equal on DPS, atleast towards single target. And yes, I was mostly concerned about pvp.
  2. I play a marauder and a jug tank. I can tell you, the tank sets the pace of the FP. Often you get tanks just sitting for 30 secs between fights on a normal flashpoint, making the flashpoint take forever! Also you get tanks who don't know the flashpoint and will just pull one group at a time, when the group can clearly handle multiple. When I see tanks like that I get annoyed and will pull addition groups, or set the pace myself as a marauder. Normal flashpoints are easy and boring, there is nothing wrong with mixing it up a bit. I also play a operative healer, and trust me, nothing is more boring than a healer. Im glad when things get difficult and a little stress is applied, it helps keep me awake...
  3. This was the worse. I finally got into a good arena team, and had beaten the enemy once. During the second round, we were just about to kill their last player, a healing scoun. It was 5 vs 1, and he stealthed to wait for the acid burn. When the acid came we all died and discovered we lost the round. I guess he had just a little more health than the rest of my team. There wasn't any reason for us to lose. This needs to be fixed, now. Hell, bioware, you need to fire your entire pvp team. Enough is enough... These pvp devs have no idea what the hell they are doing...
  4. that was the same case around this time last year. Then over the summer subs dropped like a rock.
  5. Lol that would be true if the game had just released, but it has been a year, and there still bugs from beta, and BW has yet release a patch that hadn't broke something else.
  6. Lol I don't give a **** about the balance of the game right now, I never said I did. I'm more concerned with the continued failed patches, I made that very clear. Maybe if you weren't a moron you could comprehend what I had to say.
  7. It is always pvp bioware ****s up in. A lot of people say it is because they don't care, or they have no idea what they are doing. Doesn't really matter if either of these are the case. The point is bioware, your pvp department is in desperate help, and if results arent seen soon (meaning released patches that actually fix stuff) then prepare to see the same drop in subs as seen in last summer. However this time I can guarantee those subs wouldn't be coming back.
  8. This is my problem with you post. Yes, there is a lot of problems with pvp right now, however you didn't even mention the things 2.0 broke. All you did was talk about how much time you spent, and how there are a lot of stuns in the game, but then tell us how much you enjoyed the game up till 2.0. So you are telling my you were able to tolerate all of the CCs up till 2.0, and for some reason you can no longer? 2.0 has problems, but stuns and CCs is at least one thing 2.0 didn't break. You might not like all of the CCs, but I actually do. The only time you see a lot of CC is when are focused fired, and lets be honest, if you are being focused fired by 4-6 other people you aren't meant to survive that encounter anyway.
  9. yah, its kind of bull ****, because veng jugs have no defense against smash specs. The only thing I can do is force push them as soon as they leap.
  10. I have no idea why they made it so it bolsters every individual piece of armor instead of a flat rate, and make that rate slightly lower then partisan's stats. BW made the bolster way too complicated. So complicated it took the community team nearly a week to get all the "mathy" parts of the bolster released to the public. It doesn't matter though, because what is done is done, and BW really failed on this one. It is a shame, because it looks like we might be going back to the old system where skill = gear... /disappointingly signed
  11. Tycoon

    Smash Crazyness

    If you are able to tell what spec they are in then you obviously got the jump on them, and not the other way around. So therefore there is more time for you to react. However, I made it very clear that I was talking about a smash spec getting the jump on you. You would know that if you weren't such a pretentious noob.
  12. Tycoon

    Smash Crazyness

    Or you are full of ****, and you do exactly what everyone else does. You pop a defensive cooldown no matter what spec they are. Something you should be doing anyway, against any class.
  13. Tycoon

    Smash Crazyness

    Wow you are such a noob. What did I just say? As soon as they leap, they are using smash. There is less then half a second between the leap and their smash. You are not capable of registering exactly what spec they are before that 8k smash is coming at you.
  14. Tycoon

    Smash Crazyness

    As soon as a sith warrior uses leap, you have half a second to respond to their smash. If you don't have sabre reflection, or any way to mitigate their smash, you are likely to take on the full force of that smash. So don't give me that bull "you can easily tell what spec they are," because against a smash spaced sith warrior there isn't enough time to see what stance they are in. Im at the point where as soon as a sith warrior jumps me im already poping some defensive cooldown. I cant afford looking through the many buffs they have to find their stance. If you are doing that, then you are bad.
  15. BS, and go away troll. I just played a match where three dps got 400-500k each, and one healer had over 1.4mill in healing.
  16. all that proves is healer have been broken since 1.4, and became even more so in 2.0. Healers are suppose to negate damage, not cancel it out. Otherwise dpsers become worthless. They cant kill a healer, so what is the point?
  17. We are suppose to believe a someone like you, who just clearly wants to keep his god healer from being nerfed, knows anything about balance? I don't even need to provide in-game evidence to prove your are wrong. Anyone with a brain can tell how bias your post is, and therefore your credibility is non-existent. I also like to point out how much of a noob you are when it comes to Warhammer. Warhammer was designed from the ground up to be a team effort, so there was a lot of rock, paper, and scissor classes. Warhammer was always suppose to be played with 4-6 other people in mind, never 1vs1 matches. For example, a WP or DoK was no match against a Witch Hunter, or Witch Elf. SWTOR, however, was designed very much like WoWs. Each class was suppose to be able to hold it's own against another. They accomplished this before 1.2, but ruined with every patch after. Warhammer Online and SWTOR are two completely different games.
  18. That is fine. That is your play style and I respect that. However, the problem with your play style is you get these stalemates, and healers become more valuable then a dps or even a tank, which is occurring right now, and I know for a fact a lot of people do not enjoy it.
  19. But right now healing completely cancels out all damage done. I think that should only happen if the healer has guard, or pops a cooldown. Otherwise healing is only there to negate damage.
  20. Right now a healer might receive 400k-500k damage, but you are also putting out one mill in healing. Everytime I saw more then 3 dpsers do 400k-500k damage, there is atleast one healer who has 1mill-1.5mill in healing. Healing should only be used to negate damage, not cancel it out. If you want to survive a dpser, don't expect to use healing all the time and hope for him to give up. You will also have to dps him to survive the encounter.
  21. I think teamwork should be used to accomplish what you are suggesting. A healer should only be able to out-heal a dps' damage if he has guard. Anyone who believes a healer can solo any class in a 1vs1 match means they enjoy their over-powered characters, and choose to ruin the game instead of making it better.
  22. Sorry I have to disagree with you. I think one dps should be enough to overwhelm a healer to the point he cant heal anyone else but himself or he dies. If the healer has guard, than it should take 2 dps to see the same results. If there were more healing debuffs, and the interrupt's cooldown wasn't so long, than I think the game would be more balanced. I think sundering assault should apply a healing debuff to it's target. I think any ability that reduces armor rating should also reduce the amount of healing that target produces and receives.
  23. So you are saying the only way to kill a healer is to overwhelm a healer with ALL of the DPS. Your right, that a good strategy. However, I want to ask you, don't you think a class might be a little OP if it takes more then one person to kill him/her?
  24. another pointless post. Why are you even on the forums? To troll? Because you aren't very good at it...
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