Darth_Dynas Posted January 21, 2012 Share Posted January 21, 2012 It seems the only way to make it even remotely useful is to go combat. I'm wondering if it shouldn't be bumped up to so that it could take 45 or 50 of the actual damage? Then someone who truely mastered it could get as high as 86%? That seems a bit more resonable right? Link to comment Share on other sites More sharing options...
LastDarkness Posted January 21, 2012 Share Posted January 21, 2012 So whats the numbers? 50% damage and 60% chance to hit? Link to comment Share on other sites More sharing options...
TheoNJ Posted January 21, 2012 Share Posted January 21, 2012 So whats the numbers? 50% damage and 60% chance to hit? I wish it was that high. its like ~31% damage and chance may vary according with your accuracy, base is 57% or 67 %, to normal or special attacks. Link to comment Share on other sites More sharing options...
Xerain Posted January 21, 2012 Share Posted January 21, 2012 isn't it like 33% base with 33% from talents? but yeah we should get 100% damage on the offhand given it gets no bonus damage. Link to comment Share on other sites More sharing options...
Vengashii Posted January 21, 2012 Share Posted January 21, 2012 Base multiplier for me is 30% of weapon damage. Link to comment Share on other sites More sharing options...
AASmirnov Posted January 21, 2012 Share Posted January 21, 2012 Just let us add bonus damage, before percentage modifier. It will be perfect. Link to comment Share on other sites More sharing options...
TheOfficialGOAT Posted January 21, 2012 Share Posted January 21, 2012 I agree cause right now the offhand is just for stats. I did the 3 points into combat tree just to get the offhand damage boost but still this isn't enough. I don't know why we don't get full damage from it? Link to comment Share on other sites More sharing options...
PantsOn Posted January 21, 2012 Share Posted January 21, 2012 I agree cause right now the offhand is just for stats. I did the 3 points into combat tree just to get the offhand damage boost but still this isn't enough. I don't know why we don't get full damage from it? Probably because they did thousands of hours of testing and came to the conclusion that in order for the class to be balanced, the offhand numbers need to be what they are. Link to comment Share on other sites More sharing options...
LastDarkness Posted January 21, 2012 Share Posted January 21, 2012 (edited) wow 33% weapon damage at a 50-60% chance to hit. Thats just depressing, offhands are indeed just stat sticks. Probably because they did thousands of hours of testing and came to the conclusion that in order for the class to be balanced, the offhand numbers need to be what they are. Recent Bug Fixs/Patches lead me to belive otherwise very much. Edited January 21, 2012 by LastDarkness Link to comment Share on other sites More sharing options...
MBirkhofer Posted January 21, 2012 Share Posted January 21, 2012 offhand damage is quite relevant for combat spec. Not as much for the other two beyond stats. Although, it should be noted force power is directly tied to weapon damage and hilt rating. And that scales evenly. so for watchman, and focus, you still need to keep your offhand weapon damage up to date. Link to comment Share on other sites More sharing options...
PantsOn Posted January 21, 2012 Share Posted January 21, 2012 wow 33% weapon damage at a 50-60% chance to hit. Thats just depressing, offhands are indeed just stat sticks. Recent Bug Fixs/Patches lead me to belive otherwise very much. What specifically are you talking about? Link to comment Share on other sites More sharing options...
Coramac Posted January 21, 2012 Share Posted January 21, 2012 offhand damage is quite relevant for combat spec. Not as much for the other two beyond stats. Although, it should be noted force power is directly tied to weapon damage and hilt rating. And that scales evenly. so for watchman, and focus, you still need to keep your offhand weapon damage up to date. It's pretty good for Watchman. Add a tremendous amount of damage to Merciless Strike. Link to comment Share on other sites More sharing options...
TheOfficialGOAT Posted January 22, 2012 Share Posted January 22, 2012 Probably because they did thousands of hours of testing and came to the conclusion that in order for the class to be balanced, the offhand numbers need to be what they are. Thanks for a linear answer that means nothing. Link to comment Share on other sites More sharing options...
Athilias Posted January 22, 2012 Share Posted January 22, 2012 Probably because they did thousands of hours of testing and came to the conclusion that in order for the class to be balanced, the offhand numbers need to be what they are. You wish. They probably put around 100 hours testing, max. They used Beta as their main test phase, pushing it on the users to find what might be wrong. With a lot of the bugs that are in this game, there's no way they did thousands of hours, some things are just too obvious Link to comment Share on other sites More sharing options...
tjstix Posted January 22, 2012 Share Posted January 22, 2012 Probably because they did thousands of hours of testing and came to the conclusion that in order for the class to be balanced, the offhand numbers need to be what they are. Lol testing? What testing? Link to comment Share on other sites More sharing options...
LastDarkness Posted January 22, 2012 Share Posted January 22, 2012 What specifically are you talking about? I could start simply with everything. But there are a number of pretty blatant should have been caught immedietly bugs/tweaks that are in recent patches that if they had that data it leads me to belive no one read it. Also research the Hero Engine, kinda notorius for being bad. Link to comment Share on other sites More sharing options...
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