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Athilias

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  1. Someone has no idea what he's talking about. Or is being criminally sarcastic.
  2. I'm going to bet there's not tons of people that haven't. I've quite literally seen a thread about this every week. That's not even including when it's mentioned in posts. But believe what you wish, neither of us have a way to back it up.
  3. Beethoven 9th and 5th symphonies are common pops for me. Same with Mozart's Requiem. I don't really have a set pair of songs I listen to, but those make it onto all the playlists I've made so far.
  4. Why not just make Alacrity increase energy regen by a percentage? Then it's viable to all classes, since more energy is always good.
  5. Just going to say I'm not sure if Forked Lightning is bugged like Telekinetic Momentum (the Sage's mirror ability of Forked Lightning) is. Telekinetic Momentum makes it where if you put 1 point in it, it will add the 30% ~80% of the time, 2 points in it and it will work 10% of the time, and 3 points will make it almost never proc. Should do some testing if you are planning on using Forked Lightning to make sure you don't accidentally screw yourself over.
  6. You also laugh if you do it with Flame Burst, there's also a little line that circles your character for a moment (half a second at most) when it refreshes. Tons of noticed. Just hoping that your post is full of sarcasm that's just horribly done.
  7. If you're able to fire on them without them looking it's just a matter of doing enough damage. Not sure what you're abilities are so you'll have to look up the mirrors, but Explosive Probe, Corrosive Dart are going to be your best options. If you're got one trying to kill you, you're going to have to kite/LoS. Use your Leg Shot and what defensive cooldowns you have (Shield Probe, Knockback, Ballastic Barrier). PT/Vanguards are the counter to you, since they don't have any real cast time abilities they use, and love to be up in your face, but still have ranged damage.
  8. This. I having always been bad at using my trinkets. So now I run Matrix and DD trinket, much easier not forcing myself to remember to use my trinket.
  9. For PvE it's Pyrotech or AP. AP is criminally underrated for long, sustained damage. Either way, both will get the job done, and will be based on how good the player is. Pyro, however, is quite good for PvP where as AP.. well it's not as good.
  10. No Merc is hitting for 5k-6k every round. Tracer missle doesn't hit that hard, Heat seeking missles can hit that hard occasionally though. Not sure what you're basing anything you're saying off of though. I've been on plenty of raids where our DPS sorc (0/13/28) get second aggro over our DPS Merc (5/31/5), and it seems to fluctuate between the 2 based on how often they crit. I will lean and say our Merc does pull it about 60% of the time. I've never seen our Sniper (22/16/3) pull second aggro.
  11. http://www.torhead.com/skill-calc#301hzZMsZfhMddGuMs.1
  12. If you're going to be using this for PvP you should just switch to Iron Fist spec. If you're only going to be doing PvE with it, you should get the 2 points in shortening quell, instead of boosting RP.
  13. I've honestly got no idea. PvP wise it might be Jddogg. This is on Darth Sion.
  14. Lets assume Vent Heat and Thermal Override are on CD. We lose 8 heat every GCD. So that's basically -8 heat cost to every ability. Also, while we're on it, TD would be first. So that's 8 heat. Now you add the 17 from IM, now you're at 25. Then RS is free. So you're sitting at 25 heat. You could hit RP and still be at 33 heat. If RS procs, you're still at 33 heat. If he's still up, you can do rapid shots here. TD can crit for 4k, easily, and only costs 8 heat for that GCD. You went a path that has more sustained damage, that doesn't make TD less viable, you just aren't looking to burst anyone down. If you were to start out with TD->IM->RS and TD/RS were to crit, you're looking at ~10k, in 1 GCD (due to delayed explosion of TD). This is very good for bursting down healers, or someone not paying as much attention. With what you're saying, your rotation would be IM->RS->RP in the first 3? So about 6.5k if they crit? Either way, both have their own advantages. Neither is bad at all. Sustained damage is great for some things, burst damage is good for some things. There's not really a wrong way. Saying TD is a heat hog is just wrong though. Saying it's not much stronger then ED is wrong.
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