themistocles Posted January 20, 2012 Share Posted January 20, 2012 I agree with those saying that all MMOs can basically be played as single player games these days, at least until you get to max level. So SWTOR is no different. Never used to be this way with MMOs, but this seems to be the current standard approach. Which personally I think is a shame but there ya go. i agree with this comment. take FFXI for exmaple, you could get to level 10 by yourself, after you needed a party to 75. But that got so mudane and boring. i think thats why alot of MMO's are changing. Nobody wants to be in a 7 hour exp party and only get half way to a level. Link to comment Share on other sites More sharing options...
Vydor_HC Posted January 20, 2012 Share Posted January 20, 2012 In it's current state, I think the OP is right. But the game may grow into something worthy of being called an MMO. Link to comment Share on other sites More sharing options...
BelphagorAD Posted January 20, 2012 Share Posted January 20, 2012 Even as a single player game... I have 8 class stories to play through. More than I get from other single player games. Thankfully I do run a duo with a friend most of the time. I just wish the flashpoints dropped a few more commendations, maybe people would want to run them more than once. (or at least once) Link to comment Share on other sites More sharing options...
Canuck_TwnTNN Posted January 20, 2012 Share Posted January 20, 2012 I agree with those saying that all MMOs can basically be played as single player games these days, at least until you get to max level. So SWTOR is no different. Never used to be this way with MMOs, but this seems to be the current standard approach. Which personally I think is a shame but there ya go.I remember this coming up when Age of Conan was released and then again when Star Trek Online was released. In both cases, the game directors clearly stated that according to market research, the majority of MMO players played predominantly alone. Therefore, according to current research, it makes complete sense to create an MMO where, for the most part, the content is designed to be played solo or grouped, with additional elements that require others added in. So for all intents and purposes, SWTOR is designed for the 99%. Cheers! 99%_Canuck NB - I appologize for not sourcing my comments about GDs talking about play tendencies. I am at work and don't really have time to go sourcing. Link to comment Share on other sites More sharing options...
Nadoka_oh Posted January 20, 2012 Share Posted January 20, 2012 one does not simply solo to Moldor Link to comment Share on other sites More sharing options...
Democratus Posted January 20, 2012 Share Posted January 20, 2012 I play SWOTOR with my friends. That's not single-player. Simple as that. Link to comment Share on other sites More sharing options...
ryantp Posted January 20, 2012 Share Posted January 20, 2012 Why are you wasting your time posting this on every forum ? all I hear is Wah Wah Wah and I've had my share of complaints about this game, but I never made it a point to spam the forums about them. Link to comment Share on other sites More sharing options...
Terko_Koslah Posted January 20, 2012 Share Posted January 20, 2012 I think this game is for me. Single player content, multiplayer content, massively multiplayer content, full voice acting, pvp, story, star wars... the list goes on, but can't think anything more right now Link to comment Share on other sites More sharing options...
TheUnNamedHero Posted January 20, 2012 Share Posted January 20, 2012 In fact if you ignore heroics you can be all alone on a server and it will play like a single player game with some extra grind and repeat spawn extermination. You just described my leveling experience in WoW. Link to comment Share on other sites More sharing options...
wifeaggro Posted January 20, 2012 Share Posted January 20, 2012 I remember this coming up when Age of Conan was released and then again when Star Trek Online was released. In both cases, the game directors clearly stated that according to market research, the majority of MMO players played predominantly alone. Therefore, according to current research, it makes complete sense to create an MMO where, for the most part, the content is designed to be played solo or grouped, with additional elements that require others added in. So for all intents and purposes, SWTOR is designed for the 99%. Cheers! 99%_Canuck NB - I appologize for not sourcing my comments about GDs talking about play tendencies. I am at work and don't really have time to go sourcing. Market research is wrong . the reason people play alone is because the content is geared for single player expierence. EQ 1 soloing was rare. EQ 1 was a wild success in terms of projections it it exceeded market analyts expectations by 300%. EQ 1 was projected to have 40 k subs. at its peak it had over half a million, all on a hardocre platform . 500k is a stnadard hope for all premium subscription games now and none are able to maintain those numbers for more then 90 days. except rift and wow (ie when i talk about subs i speak of north america and EU , China does not count they do not pay for the game monthly) Rift is hvering about 500k plus and, wow hell i dont know maybe a couple million and dying rapidly. Global research did not poll MMO players the polled PC game players which is a massive difference. If you poll a guy who play's Max payne and bioshock he will say he plays PC games alone. I play alone because that is what 90% of TOR's content is geared for. i spend more time in flash points with 4 people and prefer it that way. MMO's suck now and unless the dynamic changes i dont think they will survive past 2015. Link to comment Share on other sites More sharing options...
Qishari Posted January 20, 2012 Share Posted January 20, 2012 Hello all, We do have a thread for this topic. Please continue your discussion in the ongoing thread: http://www.swtor.com/community/showthread.php?t=188787 Link to comment Share on other sites More sharing options...
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