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Of the three trees...


DarthCalame

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http://www.torhead.com/skill-calc#101fMhru0rkuRZhZGb.1

 

Adjusted the skill points. My focus will be on force grip+smash+force scream along with basic defensive priorities.

 

As for the question about needing to go tank? For regular flashpoints probably not. You could even get away with going full vengeance (it looks like a fun tree) though. Not sure why anyone in jugg would ever go rage though...it really is made more for Marauders...

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http://www.torhead.com/skill-calc#101fMhru0rkuRZhZGb.1

 

Adjusted the skill points. My focus will be on force grip+smash+force scream along with basic defensive priorities.

 

As for the question about needing to go tank? For regular flashpoints probably not. You could even get away with going full vengeance (it looks like a fun tree) though. Not sure why anyone in jugg would ever go rage though...it really is made more for Marauders...

 

You would wanna go full Rage because you could put out insane Smash numbers while also gaining mobility and a bit more control (with Force Crush).

 

But I more or less feel the same way. Vengy has more variety in terms of it's DPS options whereas Rage relies almost entirely on huge Smashes) and Immortal of course is the tanking tree, so it has a guaranteed position regardless.

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