drbaltazar Posted January 18, 2012 Share Posted January 18, 2012 (edited) diminishing return of a sort! first 30 kill are on normal repair cost ladder in ilum or whatever place then each 30 kill after the first 30 kill goes to something like this 1 30 kill= regular repair cost 2 30 kill= regular repair cost +5000 3 30 kill= regular repair cost +50000 4 30 kill= regular repair cost +500000 etc etc etc you get the idea beasicly if say a person is on farm and lack credit to pay repair cost after first 30 kill he is booted automaticly lot of issue fixed and as far as i can see no more issue i love this game and this issue have been plaguing various world pvp game for years i hope this help bioware!great game aside from various beginner error and of caurse this would reset with the daily (wouldnt want to crash the economy ) Edited January 18, 2012 by drbaltazar Link to comment Share on other sites More sharing options...
jazzllanna Posted January 18, 2012 Share Posted January 18, 2012 so if you kill people your repair goes up? I have not been to illum but that sounds backwards Link to comment Share on other sites More sharing options...
Barathos Posted January 18, 2012 Share Posted January 18, 2012 so if you kill people your repair goes up? I have not been to illum but that sounds backwards ^ How 'bout just get rid of the daily completely until they can come up with an actual solution? Well, looking at the lovely battlefield of Illum (8 back alleys to get to 1 objectives, umm... bad planning?) this won't be possible. =/ Link to comment Share on other sites More sharing options...
drbaltazar Posted January 18, 2012 Author Share Posted January 18, 2012 your first 30 kill are on regular repair table but after (i havent reached ilum but they get the idea of the mecanic appliable to make this work in ilum! Link to comment Share on other sites More sharing options...
TUXs Posted January 18, 2012 Share Posted January 18, 2012 ^ How 'bout just get rid of the daily completely until they can come up with an actual solution? Well, looking at the lovely battlefield of Illum (8 back alleys to get to 1 objectives, umm... bad planning?) this won't be possible. =/ I would support this. The daily is a decent idea, the implementation though is just horrific. Link to comment Share on other sites More sharing options...
Retadine Posted January 18, 2012 Share Posted January 18, 2012 Why is equipment even breaking in PvP??? PvP should be a free activity cause the end result of PvP is death of a player. You shouldn't be penalizing people for dying otherwise people will shy away from PvP. Link to comment Share on other sites More sharing options...
drbaltazar Posted January 18, 2012 Author Share Posted January 18, 2012 no this is the beauty of this the penalty wouldnt affect the gear it would be more like milk cost 10k instead of 5$ because you are in irak instead of usathe gear stuff would stay as it is now .(inflation of material cost since your in war zone and all that! Link to comment Share on other sites More sharing options...
Recommended Posts