Mordris Posted January 16, 2012 Share Posted January 16, 2012 I notice that the interrupt doesn't appear to be working. The player's cast bar still progresses when I use the ability... Anyone else see this? Is it a known bug? I haven't seen anything about it. Link to comment Share on other sites More sharing options...
Prylak Posted January 16, 2012 Share Posted January 16, 2012 It works on ability press and not the actual impact of the damage, from what I can tell. Mildly annoying that the damage and interrupt are 2 different times. I also believe that this is just an interrupt and not ability lockout. Link to comment Share on other sites More sharing options...
Mordris Posted January 20, 2012 Author Share Posted January 20, 2012 Hmm.. interesting. yeah I would prefer them to happen at the same time, upon impact... Thanks for the reply. Link to comment Share on other sites More sharing options...
Darguth Posted January 20, 2012 Share Posted January 20, 2012 Hmm.. interesting. yeah I would prefer them to happen at the same time, upon impact... Thanks for the reply. Why on Earth would you want it on impact, from a mechanical point of view? That would be awful trying to judge an interrupt against an ability that could be a 1.0s or 1.5s cast and time it so my jump gets there in time? I'd hate that. Think about it from a standpoint of practicality. Do you really want to have to see a cast, recognize it needs to be interrupted, run out of range to use Storm, press Storm, and then wait for the travel time to get the interrupt off? There is already a fair bit of skill involved in trying to use Storm as an interrupt reliably, it really doesn't need more conditions added on top of it. Link to comment Share on other sites More sharing options...
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