Mordercai Posted January 16, 2012 Share Posted January 16, 2012 I love this skill...aside from the typical "I have a jeypack on my back argument" , I don't feel it would be unreasonable to have this be a permanent skill. As my dps spec requires melee and range (I can't get myself to spec deep enough into ST to get it anymore) and I greatly enjoy the ability to be a melee and ranged fighter, I feel just a tad less mobile than I'd like to be in pvp with just grapple to get close to my enemies. I also don't feel like it would be op, but who knows. Thoughts? Link to comment Share on other sites More sharing options...
Gadrak Posted January 16, 2012 Share Posted January 16, 2012 I love this skill...aside from the typical "I have a jeypack on my back argument" , I don't feel it would be unreasonable to have this be a permanent skill. As my dps spec requires melee and range (I can't get myself to spec deep enough into ST to get it anymore) and I greatly enjoy the ability to be a melee and ranged fighter, I feel just a tad less mobile than I'd like to be in pvp with just grapple to get close to my enemies. I also don't feel like it would be op, but who knows. Thoughts? having it for free would be too much,2 gap closers are 2 gap closers,but i would put it lower in the tier,maybe making it avaible after using 5 or 10 talent points on ST Link to comment Share on other sites More sharing options...
Heith Posted January 16, 2012 Share Posted January 16, 2012 it should require shield tech. we dont get all the fancy shooting skills you get. why should you get our bad *** jet charge? Link to comment Share on other sites More sharing options...
Drezan Posted January 16, 2012 Share Posted January 16, 2012 Maybe 11 points into Shield Tech, have it the special ability like AP's Retractable Blade or Pyro's Incenidary Missles. Link to comment Share on other sites More sharing options...
Cycrowave Posted January 16, 2012 Share Posted January 16, 2012 correct me if im wrong, but dont juggs get all their jumping spells as baseline? just sayin.. Link to comment Share on other sites More sharing options...
AetherMcLoud Posted January 16, 2012 Share Posted January 16, 2012 correct me if im wrong, but dont juggs get all their jumping spells as baseline? just sayin.. Juggs don't have a grapple-pull though, not even a talented one. Juggernauts get Charge baseline. Assassins get a pull when tank specced. We get a pull baseline and a Charge when tank specced. Seems fair IMHO. Although I would love to have our 2 skills reversed, charge being baseline and grapple being a tank only talent. Charge would make a lot more sense for our 2 DPS specs in pve. Link to comment Share on other sites More sharing options...
Kavell Posted January 16, 2012 Share Posted January 16, 2012 To quote myself in another thread. The problem was... way back in beta jet charge was lower in the pt tree and was obtainable early.. this gave rise to a few hybrid builds in PvP that were so overtly OP that the skill trees were redone to place jet charge higher in the PT tree to prevent it and Hydraulic overrides from being used by 1 build, as well as a few other skills that were moved up trees. So you can ask but I can with almost absolute certainty that this will not be changed at all. Link to comment Share on other sites More sharing options...
darkrom Posted January 16, 2012 Share Posted January 16, 2012 IMO, they should both be baseline. As it is, we're lucky if Grapple works correctly. Link to comment Share on other sites More sharing options...
threas Posted January 16, 2012 Share Posted January 16, 2012 The problem is that the jet pack is such an iconic bounty hunter ability and it goes completely unused unless you go shield tech. I have a jet pack strapped to my back and all i use it for is to upper cut people? that's just silly. It would make a lot more sense to make jet charge baseline and grapple the shield tech ability, as it is more of a tanking thing outside of pvp. Link to comment Share on other sites More sharing options...
AetherMcLoud Posted January 16, 2012 Share Posted January 16, 2012 I have a jet pack strapped to my back and all i use it for is to upper cut people? that's just silly. Death from Above? Link to comment Share on other sites More sharing options...
Vidrak Posted January 16, 2012 Share Posted January 16, 2012 The jet charge is way more of a tanking tool. If they were to change Jet Charge to everyone, then they should change Grapple to tank line only. Overall, I think it is fine how it is. I am going to be spec'd tank for the foreseeable future anyways Link to comment Share on other sites More sharing options...
-Cybrax- Posted January 16, 2012 Share Posted January 16, 2012 Switch out grapple and jet charge. Grapple has a threat boost on it anyway. Link to comment Share on other sites More sharing options...
Kavell Posted January 16, 2012 Share Posted January 16, 2012 (edited) The problem is that the jet pack is such an iconic bounty hunter ability and it goes completely unused unless you go shield tech. I have a jet pack strapped to my back and all i use it for is to upper cut people? that's just silly. It would make a lot more sense to make jet charge baseline and grapple the shield tech ability, as it is more of a tanking thing outside of pvp. I think in the next Patch every Bounty Hunter will get "Jet Pack into the Sarlacc Pit" Once again the problem is PvP. Huttball will become 1st PT to the ball wins. Sorc Suck to them, jet to the defender on the other platform, Hydraulic Overides, score. 3 minute Huttball matches with 2 PT and 2 Sorcs, this isn't supposition, this was Huttball in beta. The penalty for having jet charge is having to place the points in the tanking tree. No matter how "iconic" it is it will not be a baseline ability. If I have to eat crow on this because someone makes it a baseline ability, my beta Hutball team, and I will be farming you for commendations, credits, and your pride. Edited January 16, 2012 by Kavell Link to comment Share on other sites More sharing options...
Mordercai Posted January 16, 2012 Author Share Posted January 16, 2012 Do Jug's have to be speced a certain way to get their force push move? Their leap is non-speced i know, but what about their knockback? Link to comment Share on other sites More sharing options...
Steeeeve Posted January 16, 2012 Share Posted January 16, 2012 (edited) it should require shield tech. we dont get all the fancy shooting skills you get. why should you get our bad *** jet charge? Because shield tech could get something else useful to replace it? And having a charge is ******. A powertech is a melee class overwhelmingly and having a charge is fantastic for everyone. It might be imbalanced but I'd sure as **** love to have one. Do Jug's have to be speced a certain way to get their force push move? Their leap is non-speced i know, but what about their knockback? Different classes are different etc, Jugg gets a charge, force push and they additionally get a charge to a friendly target which makes them absurdly mobile in pvp. Edited January 16, 2012 by Steeeeve Link to comment Share on other sites More sharing options...
CorruptorII Posted January 18, 2012 Share Posted January 18, 2012 (edited) Originally Posted by Kavell The problem was... way back in beta jet charge was lower in the pt tree and was obtainable early.. this gave rise to a few hybrid builds in PvP that were so overtly OP that the skill trees were redone to place jet charge higher in the PT tree to prevent it and Hydraulic overrides from being used by 1 build, as well as a few other skills that were moved up trees. So you can ask but I can with almost absolute certainty that this will not be changed at all. Why couldn't they simply place HO even higher in the prototype tree? 31st talent would be a perfect spot for it, it's not like immolate is anything spectacular. Jet charge, then, as a 3rd tier Shield Tech talent would make a lot more speccs viable, at least in the eyes of many players. Oh well, I guess I'm content with the current hybrid specs available to me. Edited January 18, 2012 by CorruptorII Link to comment Share on other sites More sharing options...
Valkenheineken Posted January 18, 2012 Share Posted January 18, 2012 They originally had Jet Charge as a tier 3 skill in the beta. Oil Slick was tier 7, and Heat Blast was tier 5. It was a massive disaster because almost every powertech spec went 11 into shield tech, and it made the dps builds way too good because they could stick to targets like no other class in the game, on top of having versatile range and very nice damage. Bioware has been there and done that. It didn't work. The current placement does. I doubt that's going to change, unless they decide to put Jet Charge at tier 7 because the top of shield tech is pretty lackluster atm. Link to comment Share on other sites More sharing options...
Dharagada Posted January 18, 2012 Share Posted January 18, 2012 The issue was the AP tree plus jet pack. Bioware should have changed around other talents to make jet charge balanced, come on who didn't see almost every bounty hunter wanting this ability? Link to comment Share on other sites More sharing options...
LordTyrantXerxis Posted January 18, 2012 Share Posted January 18, 2012 (edited) I love this skill...aside from the typical "I have a jeypack on my back argument" , I don't feel it would be unreasonable to have this be a permanent skill. As my dps spec requires melee and range (I can't get myself to spec deep enough into ST to get it anymore) and I greatly enjoy the ability to be a melee and ranged fighter, I feel just a tad less mobile than I'd like to be in pvp with just grapple to get close to my enemies. I also don't feel like it would be op, but who knows. Thoughts? Agreed 100% It should be a staple skill for all BH ... however, with PT being the "tanky" type I feel they should be able to talent it to have a 2sec stun on it. As with any "charge" type ability .. I.E. Force Leap ... I do not think that you should be able to change levels with its use. It should be an unobstructed straight line to the target. Edited January 18, 2012 by LordTyrantXerxis Link to comment Share on other sites More sharing options...
Kethirus Posted January 18, 2012 Share Posted January 18, 2012 I would be OP with Jet Charge in a deep Pyrotech spec. Dunno about you guys. Though I do agree that it's very fun to use. Link to comment Share on other sites More sharing options...
natrol Posted January 18, 2012 Share Posted January 18, 2012 They should rotate charge and grapple. Link to comment Share on other sites More sharing options...
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