RudedawgCDN Posted January 16, 2012 Share Posted January 16, 2012 I notice we have 2 snares. 1 in the Shield Tech Tree - Neurel Overload which procs off Ion Gas Cylinder and the other: Sweltering Heat in the Pyrotech line that procs off Combustible Gas Cylinder. Question: Does one proc more or is easier to trigger than the other? Thanks! Link to comment Share on other sites More sharing options...
firedropx Posted January 16, 2012 Share Posted January 16, 2012 you can pretty much permanently slow with sweltering heat, whereas your only reliable slow with ion is rocket punch Link to comment Share on other sites More sharing options...
Blackire Posted January 16, 2012 Share Posted January 16, 2012 Both our snares look to be built with specific purposes. The ST snare is to allow you to maintain pressure on your target in melee range, with Jet charge and its talented speed boost as a closer. The Pyro snare on the other hand looks to be designed more for melee kiting, linked into our Pyro spam skill Flameburst, consistently slowing your target to maintain that 4m - 10m range just out of melee range and allowing you to hit with instant ranged attacks. TL, DR; Pyro snare is easier. it's on a spammable high dmg attack which works really well with the spec design. Link to comment Share on other sites More sharing options...
RudedawgCDN Posted January 16, 2012 Author Share Posted January 16, 2012 The Pyro snare on the other hand looks to be designed more for melee kiting, linked into our Pyro spam skill Flameburst, consistently slowing your target to maintain that 4m - 10m range just out of melee range and allowing you to hit with instant ranged attacks. TL, DR; Pyro snare is easier. it's on a spammable high dmg attack which works really well with the spec design. So in looking at the Pyro tree - I'm assuming that you need to take Superheated Gas and Rail to ensure the snare is always "proccing"? Link to comment Share on other sites More sharing options...
Sayuri-chan Posted January 16, 2012 Share Posted January 16, 2012 So in looking at the Pyro tree - I'm assuming that you need to take Superheated Gas and Rail to ensure the snare is always "proccing"? the snare would always work whether you have that talent or not as long as you have CGC on. Link to comment Share on other sites More sharing options...
RudedawgCDN Posted January 16, 2012 Author Share Posted January 16, 2012 the snare would always work whether you have that talent or not as long as you have CGC on. Sweet. I thought at the very least I would have to spam flame burst after taking the 3 point talent to ensure the "snare" was always "on". Link to comment Share on other sites More sharing options...
RudedawgCDN Posted January 16, 2012 Author Share Posted January 16, 2012 nvm I can see how getting Super Heated Rail can really help with venting heat. Thanks all for your replies! Link to comment Share on other sites More sharing options...
Morbidar Posted January 16, 2012 Share Posted January 16, 2012 Not sure why you wouldn't take the 3 talents to automatically snare at command versus spamming rapid shots to snare. To me it just makes sense to add it to your toolset. Link to comment Share on other sites More sharing options...
RudedawgCDN Posted January 16, 2012 Author Share Posted January 16, 2012 Not sure why you wouldn't take the 3 talents to automatically snare at command versus spamming rapid shots to snare. To me it just makes sense to add it to your toolset. You mean "Bursting Flame" Yes I will be. Link to comment Share on other sites More sharing options...
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