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Make charge horizontal only....


jonglynn

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I'll keep saying it too. Make it so the ball carrier can't be pulled by a teammate, or sprint abilities can't be used with the ball.

 

It's just far too easy for one or two players to completely dominate a huttball match.

 

Mmhmm. Because teamwork shouldn't ever beat a random pug running around like headless chickens.

If there's rated hutball people will bring the appropriate classes to either do the same or counter it.

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I'll keep saying it too. Make it so the ball carrier can't be pulled by a teammate, or sprint abilities can't be used with the ball.

 

It's just far too easy for one or two players to completely dominate a huttball match.

 

Yep let's make huttball even more boring so that I can kill someone while I have the ball and have him ressurect and come back to hit me before I score. Way to go.

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I have more problems with grappling hooks pulling me into acid and fire than I have issues with sorcs knocking me back. Some people may not realize this, but those sand bags up on the bridges will stop you from being knocked off. Learn to position yourself.

 

really cause i have more problems with sw jumping platforms away from everyone or jumping out of the pit and si force speed + shield across burners for easy points. learn to............wait you cant do anything about that because its just plain imbalance

 

Yep let's make huttball even more boring so that I can kill someone while I have the ball and have him ressurect and come back to hit me before I score. Way to go.

 

oh you mean make it like merc? welcome to my world

Edited by Cegenaus
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really cause i have more problems with sw jumping platforms away from everyone or jumping out of the pit and si force speed + shield across burners for easy points. learn to............wait you cant do anything about that because its just plain imbalance

 

 

 

oh you mean make it like merc? welcome to my world

 

I didn't know warriors could leap to any place of their choosing. Oh wait they can't. They're leaping to other people. Stuns, snares, guns and stabby things. Use them.

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Yep let's make huttball even more boring so that I can kill someone while I have the ball and have him ressurect and come back to hit me before I score. Way to go.

 

Hmm, good point.

 

Let's make the huttball carrier be unable to do ANYTHING while holding the ball besides passing it. Then you have to use your team to escort you down or get into passing position.

 

Huttball is the only warzone where certain abilities can nearly guarantee a win. Not because they even require good teamwork, just because they give too much mobility.

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Hmm, good point.

 

Let's make the huttball carrier be unable to do ANYTHING while holding the ball besides passing it. Then you have to use your team to escort you down or get into passing position.

 

Huttball is the only warzone where certain abilities can nearly guarantee a win. Not because they even require good teamwork, just because they give too much mobility.

 

I don't know man.. maybe I'm just too biased because I play tank juggernaut. I also knew what was I getting into beforehand so I had all this in mind.

 

I still don't agree that every class should be efficient ball carrier. That doesn't make much sense to me. Should be naturally suited for tanks.

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I didn't know warriors could leap to any place of their choosing. Oh wait they can't. They're leaping to other people. Stuns, snares, guns and stabby things. Use them.

 

when i get a quick enough reaction speed to stun a warrior mid leap ill let ya know let alone if it would even work, oh and btw leaps still work even if you are dropping off a ledge and snares/guns/stabby things do not prevent leaps

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when i get a quick enough reaction speed to stun a warrior mid leap ill let ya know let alone if it would even work, oh and btw leaps still work even if you are dropping off a ledge and snares/guns/stabby things do not prevent leaps

 

Roots do, in fact, prevent leaps. When attempting to leap when rooted you get a message "You cannot move" or whatever.

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if you can root before they leap. whats the range on leap? 30m?

 

Yap. Exactly 8-30 meters. 15 seconds cooldown if you're curious as well(Reset by using Push starting from tomorrow).

 

EDIT: added minimal range as well.

Edited by Daex
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Yap. Exactly 8-30 meters. 15 seconds cooldown if you're curious as well(Reset by using Push starting from tomorrow).

 

EDIT: added minimal range as well.

 

so pretty much as soon as they get into the maximum range they are on you. it would be nice to have a 30m ranged knockback

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so pretty much as soon as they get into the maximum range they are on you. it would be nice to have a 30m ranged knockback

 

But if we couldn't charge then we would do NO DAMAGE at all because we wouldn't be able to reach melee range and you could rock us from range while we crawl towards you. That's just stupid.

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Hmm I agree completely, JKA/SW classes being able to charge is completely OP in huttball, lets do away with it. Wait, Sorc/Sage sprint/bubble also negates mechanics of this warzone, get rid of that as well. However, to balance this issue all ranged must come to a complete stop and remain stationary to fire, unless the target is within 10 meters. Oh, Sin/Shadow/Op/Scoundrels can stealth, move ahead and avoid detection and receive a pass and score easily as well, so lets get rid of stealth to fix this obvious blatant imbalance.

 

Also lets not forget the great force pull ability on the Sage/Sorc on teamates, and the tank variant force grip ability on Sin and shadow, they also need removal due to the ease of chaining these abilities to move the ball rapidly across the warzone.

 

Yay, we balanced now! \O/

Edited by Sakon
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Hmm I agree completely, JKA/SW classes being able to charge is completely OP in huttball, lets do away with it. Wait, Sorc/Sage sprint/bubble also negates mechanics of this warzone, get rid of that as well. However, to balance this issue all ranged must come to a complete stop and remain stationary to fire, unless the target is within 10 meters. Oh, Sin/Shadow/Op/Scoundrels can stealth, move ahead and avoid detection and receive a pass and score easily as well, so lets get rid of stealth to fix this obvious blatant imbalance.

 

Also lets not forget the great force pull ability on the Sage/Sorc on teamates, and the tank variant force grip ability on Sin and shadow, they also need removal due to the ease of chaining these abilities to move the ball rapidly across the warzone.

 

Yay, we balanced now! \O/

 

Nah man you are complicating it too much. Huttball obviously needs to be converted into online Pacman where ball carrier is Pacman and others are monsters.

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Nah man you are complicating it too much. Huttball obviously needs to be converted into online Pacman where ball carrier is Pacman and others are monsters.

 

Ok but there has to be the super cookie, and I want the ball carrier to bite the head off every enemy he crosses while under the effect of the powerup. :)

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