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Ashanor

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  1. They just never went back and fixed it after they added collections. It never looked very good anyway.
  2. That is about the most ridiculous argument I have ever heard. lol
  3. Yep. We had some fun in those days. I wish it was like that now.
  4. Yeah, I quit a few years ago but just recently came back.
  5. Sadly, while FF XIV has a great story and decent group PvE, it is severely lacking in the PvP side of things, which is where I spend most of my time in games.
  6. None of my characters have collected it, and it says that I can no longer access it. I am pretty sure the character that collected it was deleted a couple years ago. I logged in every character to make sure.
  7. I just came back and am excited for 6.0. I haven't played in a couple years. Been on and off since beta.
  8. It isn't that it is "alt-unfriendly", it is the alts are not needed because you can do everything on one character if you choose to.
  9. More gold sinks in a game with the amount of insane inflation this game has is never a bad thing. Prices can always be adjusted as inflation levels lower. If you ask me, they should add more gold sinks. I just came back recently and inflation has at least doubled in the last couple of years.
  10. Ashanor

    41-69 is horrible

    Alright. Will keep that in mind. I agree about MMOs over the last decade. The market has stagnated. I have my hopes set on a few, but they are still a ways off. Been keeping an eye on Ashes of Creation, Crowfall, and Camelot Unchained. Sadly, no decent looking science fiction MMOs are on the horizon.
  11. Ashanor

    41-69 is horrible

    Oh, and thanks for the offer to help Lhancelot. I am fine though. Got a few characters in their 60s and plenty of credits. Going back and forth between TOR and Battle for Azeroth at the moment.
  12. Ashanor

    41-69 is horrible

    This game didn't have a great launch, and it seemed to nearly die a few months in. I was guildmaster of one of the largest PvP guilds on Prophecy of the Five at release and saw a once very active guild go from 50+ logged in at prime time to 1 or 2 just in the first few months of the games release. People just disappeared, especially PvP players. The thing is, Elder Scrolls Online and Final Fantasy XIV also had bad launches, and because of the way they managed things and kept investing in the game properly to make them successful.. they have become some of the most successful MMOs on the market besides WoW. It feels like TOR was severely mismanaged in comparison.
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