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Respec-ing costs should cap out at a reasonable amount


SiEDeN

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Myself along with a few people in my guild plan to switch off roles within operations when needed, however the cost of doing so seems to increase exponentially with no cap in sight. This is especially troublesome because we have 2 tanks in guild but only 1 is required for 8man ops, but we want to gear them both for 16man ops.

 

I believe it to be a fair request to Bioware to set a credit cap to the amount it costs to switch specs.

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Indeed, and it does not only apply to PvE. I would like to test out various specs in PvP, or even just switch between tankish (ballcarrier Hutt Ball for example) and dps builds. But I totally understand the need to respecc, sometimes a few times in one day/raid session in PvE. Dual specc would solve a lot of problems.
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