Holyhood Posted January 14, 2012 Share Posted January 14, 2012 (edited) I am fortunate to be on a fairly balanced (but not really) PvP server - Crucible Pits. It is also high population due to two zerg guilds calling the server their home. That being said, as I am writing this, another guild is spawn camping our only graveyard on Ilum. Real classy bros. Anyway, we tried to do some massive world pvp. You know, because the sheer size of Ilum makes one assume that there should be massive battles because the map is so expansive. Well, we tried this. The fps lag was so horrendous I, and everyone else was getting around 1 fps. Most of my ops group's client crashed. So my question, no troll to BioWare is... If you made Ilum so massive, why can your client not handle it? You have already explained why the graphics are such low quality, so why can't this low texture engine be able to run with a couple hundred people in the same screen? If your engine can not handle the amount of people (at which the size of Ilum assumes should cope with), then why not make the map smaller, and make it more like a Que system OR, cap the population. I feel like you guys did Ilum very half baked and not fully thought out. If there was no FPS lag, it would of been epic pvp. Pure epic. Probably one of the best I have ever experienced. But the lag was impossible to play with. I would like an answer to this so issue. Edit: A survey of those who actually crashed all have solid gaming computers. (ie. i5 or higher, gtx450+ and 8gb+ ram) Edited January 16, 2012 by Zoggel Removed Call-out Link to comment Share on other sites More sharing options...
thebd Posted January 14, 2012 Share Posted January 14, 2012 is same in 10vs10 encounters on ilum, fps drops to 10 and if u are the unlucky one u get a gamecrash! ilum must be fixed asap or there is no OWPVP Link to comment Share on other sites More sharing options...
Maximilus Posted January 14, 2012 Share Posted January 14, 2012 You are pvp'ing on Ilum? Were the objectives are? You are doing it wrong, that's why the game died on you guys, it was shock that there was any pvp at all there, Nothing else. Link to comment Share on other sites More sharing options...
Durzaka Posted January 14, 2012 Share Posted January 14, 2012 I am also empire on The Crucible Pits. made a post complaining about this yesterday. Don't make a world pvp objective if your game cant handle 100 vs. 100 battles. Yesterday would have been extremely fun if everyone wasnt moving at 2-5 fps. then getting spawn camped (which is fixed in 1.1) Link to comment Share on other sites More sharing options...
Sadix Posted January 14, 2012 Share Posted January 14, 2012 Have the same problem on my computer, fps drops into single digits. With a 2600k oc'd to 4.6ghz and gtx 570, the frames are unplayable when theres more then 15 fighting on ilum at the same time. Link to comment Share on other sites More sharing options...
Reenolols Posted January 14, 2012 Share Posted January 14, 2012 (edited) +1 Just a spur of the moment 20v15 or so happened on my server. It was completely unplayable. Kind of ridiculous the zone can barely support any type of actual population. Even flying on the speeder was lag-tastic. And I have an i5 2500k & 6870. I even have shadows turned off to prevent any issues whatsoever. It's 100% the client. Every single person was experiencing it. Edited January 14, 2012 by Reenolols Link to comment Share on other sites More sharing options...
Holyhood Posted January 14, 2012 Author Share Posted January 14, 2012 Have the same problem on my computer, fps drops into single digits. With a 2600k oc'd to 4.6ghz and gtx 570, the frames are unplayable when theres more then 15 fighting on ilum at the same time. People seem to not understand this little thing. I have an i7, 480GTX 1.5GB card, and 12GB of RAM. I crashed 3 times on low settings. It is THE CLIENT. Not us. Link to comment Share on other sites More sharing options...
AMKSED Posted January 14, 2012 Share Posted January 14, 2012 You're obviously part of that 5%. Bioware can mask it as much as they want but if you've played other MMOs you can tell this game has optimization issues, still. In fact, I ran this game better in beta that I do now. Link to comment Share on other sites More sharing options...
Koryo Posted January 14, 2012 Share Posted January 14, 2012 I feel like you guys did Ilum very half baked There's a half of Ilum that is baked? Where? Link to comment Share on other sites More sharing options...
Holyhood Posted January 14, 2012 Author Share Posted January 14, 2012 You're obviously part of that 5%. Bioware can mask it as much as they want but if you've played other MMOs you can tell this game has optimization issues, still. In fact, I ran this game better in beta that I do now. qft . . . Link to comment Share on other sites More sharing options...
Halphas Posted January 14, 2012 Share Posted January 14, 2012 The warzones are 8v8 for a reason. The engine just isn't up for the task. Pvp will never amount to anything in swtor, sadly. Link to comment Share on other sites More sharing options...
Otohime Posted January 14, 2012 Share Posted January 14, 2012 1 thing i noticed when we pvp in illum the fps drops and get crashes because of the constant quest updating in the middle of the screen Link to comment Share on other sites More sharing options...
thebd Posted January 14, 2012 Share Posted January 14, 2012 So? any solution? back to WoW? al least the BGs dont give u this laggy feeling.. and is Chuck Norris approved now... Link to comment Share on other sites More sharing options...
Holyhood Posted January 14, 2012 Author Share Posted January 14, 2012 So? any solution? back to WoW? al least the BGs dont give u this laggy feeling.. and is Chuck Norris approved now... No. Just no. A nothing new game is still nothing new. Link to comment Share on other sites More sharing options...
thebd Posted January 14, 2012 Share Posted January 14, 2012 No. Just no. A nothing new game is still nothing new. then what is out there for a hardcore PvP-er? Clan Wars 2? so far no game had the PvP smoothness like WoW and i did play a lot.. Link to comment Share on other sites More sharing options...
Everi Posted January 15, 2012 Share Posted January 15, 2012 I think instead of being 'The 5%' we've moved up to 'The 6%' or at least 5.5% Link to comment Share on other sites More sharing options...
MigSebes Posted January 15, 2012 Share Posted January 15, 2012 This is really ridiculous indeed. It's sad that very old games could handle huge battles of hundreds against hundreds in sandbox settings, yet in a themepark setting, in a new game, it has a hard time handling 50 vs 50... World PvP is what makes end-game pvp Epic, remember that Bioware. Link to comment Share on other sites More sharing options...
Neodeity Posted January 15, 2012 Share Posted January 15, 2012 They must be using the same servers that ran WAR open world PvP. Those keep takes of 100 v 100 were slide shows. Link to comment Share on other sites More sharing options...
Madwooki Posted January 15, 2012 Share Posted January 15, 2012 What? did you all not read BW response to this low fps with more than 20 peeps in a area. Shame on you all for using such low quality PC's. /sarcasm off Link to comment Share on other sites More sharing options...
Holyhood Posted January 15, 2012 Author Share Posted January 15, 2012 A response would surely be appreciated. Link to comment Share on other sites More sharing options...
Ritsugamesh Posted January 15, 2012 Share Posted January 15, 2012 It's funny how bad this actually is, especially considering I come from Eve Online where people moan about 2000 people fighting in one area can get laggy. I never realised 20 would be a problem for SWToR! They should really look at sorting this =/ Link to comment Share on other sites More sharing options...
Guinden Posted January 15, 2012 Share Posted January 15, 2012 (edited) Looks like WAR developers just can't change Let's see how was it there... People reached lvl 40, locked zones, tried to take fortresses. Client could not handle it, server crashed, zone crashed.. Solutions came.. We improved the client now it should handle large battles--> server zone still crashed We limit the number of people can enter to fortess area--> did not work We have no clue how to fix it so we removed all the fortess zones from the "reach capital city mechanic" Expecting Ilum zone removed from the game in 5 months Edited January 15, 2012 by Guinden Link to comment Share on other sites More sharing options...
Machazareel Posted January 15, 2012 Share Posted January 15, 2012 Looks like WAR developers just can't change Let's see how was it there... People reached lvl 40, locked zones, tried to take fortresses. Client could not handle it, server crashed, zone crashed.. Solutions came.. We improved the client now it should handle large battles--> server zone still crashed We limit the number of people can enter to fortess area--> did not work We have no clue how to fix it so we removed all the fortess zones from the "reach capital city mechanic" Expecting Ilum zone removed from the game in 5 months Oh man, those fortress battles were so choppy, lol. Totally ruined the game for me. Such a shame, too. I loved the whole concept of having a wall of shield tanks blocking the steps with lots of backline support raining down death. Too bad the client just couldn't handle it. Link to comment Share on other sites More sharing options...
Errthu Posted January 15, 2012 Share Posted January 15, 2012 (edited) Illum lags even when 10 people stand facing each other and farming daily quests. And my pc is quite good. Edited January 15, 2012 by Errthu Link to comment Share on other sites More sharing options...
Lord_Karsk Posted January 15, 2012 Share Posted January 15, 2012 If the crappy servers cant handle real PvP this game will be dead to most of us. Link to comment Share on other sites More sharing options...
Recommended Posts