Noth Posted January 14, 2012 Share Posted January 14, 2012 you can spec it to remove snares, or to prevent damage. nothing takes dots off. l2google You completely miss the point. Marauder still have more tools to deal with kiters than juggs. Juggs get unstoppable that they have to spec into and that is it. Link to comment Share on other sites More sharing options...
zefalcon Posted January 14, 2012 Share Posted January 14, 2012 them buffs? lmao wot a waste of brain power, hold on wait with them buffs a 2 year old could write them up. Link to comment Share on other sites More sharing options...
Lakevren Posted January 14, 2012 Share Posted January 14, 2012 (edited) They can take back the buffs, honestly, and I wouldn't give a crap. That's how much of a pathetic change this is. Give us something else. Not stupid little tweaks that do not even address the issue. I'll give you a hint: The Vengeance Tree. Well, somewhat. They need a few tweaks. Another one: Shield and Defense mitigation in PvP. And then there's the whole issue that Juggernauts suck pre-40. Maybe they should move Force choke where it used to be, which was I think level 14 or 16. I don't know who the hell pushed it to 24. Edited January 14, 2012 by Lakevren Link to comment Share on other sites More sharing options...
Emkyu Posted January 14, 2012 Share Posted January 14, 2012 Why not give us a pull? Such a simple fix made way too complicated. Link to comment Share on other sites More sharing options...
Darth_Hatine Posted January 15, 2012 Share Posted January 15, 2012 Why not give us a pull? Such a simple fix made way too complicated. Bounty Hunters even have a pull(grappling hook thing). Yet we have the force on our side... and no pull... /sigh Link to comment Share on other sites More sharing options...
Grimhand Posted January 15, 2012 Share Posted January 15, 2012 Why not give us a pull? Such a simple fix made way too complicated. They gave pull to Assassin...why would a stealth class ever want to PULL something into them without the element of surprise or being in stealth/behind. Link to comment Share on other sites More sharing options...
Blackrock Posted January 15, 2012 Share Posted January 15, 2012 Why not give us a pull? Such a simple fix made way too complicated. You're being too logical. Link to comment Share on other sites More sharing options...
Demorase Posted January 15, 2012 Share Posted January 15, 2012 (edited) They gave pull to Assassin...why would a stealth class ever want to PULL something into them without the element of surprise or being in stealth/behind. The skill distribution is mind-blowingly stupid. They systematically gave the wrong skills to the wrong classes, it's like they were playing darts to determine which class would get what. Notable example: - sprint to sorcerer who has already like 3 stuns, 30m range, a shield, can heal, has 2 slow abilities, and a pushback. Yeah, they really needed that sprint didn't they. - force choke to marauder, a channeled spell preventing you from doing anything else, clearly this a great ability for a melee dps class with no other crowd control whatsoever, let's give them a crowd control that also makes the user a sitting duck and prevents them from using their melee attacks, yay! - force push to a melee class, cause everybody knows that if there's one thing melee classes love it's to push people away from them to give them a free escape. Common sense was awol during the skill distribution phase, I can tell you that. Edited January 15, 2012 by Demorase Link to comment Share on other sites More sharing options...
steinsgate Posted January 15, 2012 Share Posted January 15, 2012 (edited) - force choke to marauder, a channeled spell preventing you from doing anything else, clearly this a great ability for a melee dps class with no other crowd control whatsoever, let's give them a crowd control that also makes the user a sitting duck and prevents them from using their melee attacks, yay! Thisssssssss. Why would they give us NOT ONE, BUT TWO abilities that force us to CC ourselves in order to use them? Why oh why oh why. Why. Just...just why. Not to mention, they seem to have forgotten that Imperial Agents lack any form of position-altering abilities, whatsoever. Edited January 15, 2012 by steinsgate Link to comment Share on other sites More sharing options...
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