Jahan Posted November 14, 2012 Share Posted November 14, 2012 Please do this... soon... Link to comment Share on other sites More sharing options...
Jeremiahz Posted April 13, 2013 Share Posted April 13, 2013 ya know, I'm not sure how this still hasn't made it's way into the game Link to comment Share on other sites More sharing options...
WarGame Posted April 13, 2013 Share Posted April 13, 2013 This would be excellent, not sure why it's not in game already Link to comment Share on other sites More sharing options...
Logisitcs Posted April 13, 2013 Share Posted April 13, 2013 Incompetence at it's finest Link to comment Share on other sites More sharing options...
DarthTHC Posted April 13, 2013 Share Posted April 13, 2013 It astounds me how games continue to get released without the same basic, user-friendly functionality that EVERY prior game has requested. Do the Devs not play MMOs? On that note, how is it that the guild window in every single MMO is absolutely dire, lacking core functionality, or just flat-out broken at launch? True of every game I can think of, and SWTOR is no exception. They might... but apparently not THIS one. Link to comment Share on other sites More sharing options...
Rylorn Posted July 17, 2015 Share Posted July 17, 2015 This thread is old, but I still am dying for an import keybinds feature Link to comment Share on other sites More sharing options...
Callaron Posted July 17, 2015 Share Posted July 17, 2015 Import keybindings from other character feature strongly requested. /signed /signed as well. Link to comment Share on other sites More sharing options...
Kulyok Posted July 17, 2015 Share Posted July 17, 2015 Holy necro Bat... Ah, what the hell. /signed. Link to comment Share on other sites More sharing options...
Vember Posted July 17, 2015 Share Posted July 17, 2015 Yea, this feature is pretty much a given in games for the last decade....why does SWTOR not have this? Link to comment Share on other sites More sharing options...
Rafaman Posted July 17, 2015 Share Posted July 17, 2015 Why not keep the keybindings client side. That would solve it right. An .ini in your client directory that can easily be tweaked to apply to multiple toons. Is there an inherent security risk in doing that? Link to comment Share on other sites More sharing options...
MisterPepssi Posted July 17, 2015 Share Posted July 17, 2015 Does anyone know of a way to transfer all your keybind information to a new toon? I have extensively modified my key bindings and was wondering if there is a short cut I can use when creating an Alt that would start with the same key bindings. Why don't key bindings start the same for the second character you make? Why does it start with the default? This makes me think that each character has it's own file with these settings, but I can't find it! Thanks for the help. Oh my god yes pls. Link to comment Share on other sites More sharing options...
GoldenHornet Posted July 17, 2015 Share Posted July 17, 2015 Use the bind_save_file and bind_load_file slash commands. Oh, my bad, wrong game. That was from City of Heroes in 2004. Come on Bioware, catch up... Link to comment Share on other sites More sharing options...
Lionflash Posted July 17, 2015 Share Posted July 17, 2015 (edited) I feel like your keybinds would be totally different anyway once you switched characters. I only have 1 main character (Sentinel) and I plan to make my next character a Sniper. New character seems like new binds and it wouldnt translate over. I bind 1 skill at a time when making characters, as I get them. And you only start with 2 anyway. Maybe I'm missing something but unless your alts are mirror classes, I don't see the big deal. Maybe it's just the way I play, but I keep cooldowns I need to look at in a specific spot, and instant abilities in a specific spot. And I need to arrange things differently around my fingers depending on how this character plays. But I guess what you guys say makes sense. I use a g13 and so I would restart my bindings and stuff anyway. Whoa... me from like... almost 4 years ago... Thanks for the blast from the past bump... Man, I remember my first character, my sentinel. And in the end I didn't make the Sniper next, I made an Operative healer. Eventually I deleted my sentinel and remade him as a Guardian. This was back when I only had a single character... now I have all 8, I wish I could go back and replay all classes as a new player again... this christmas i'll envious of a lot new players. I'm still using that G13 (although it's a bit buggy on me now), so I've had it for almost 4 years... it doesn't feel that old...man I'm old... damn you necrobump! I can't even. Edited July 17, 2015 by Lionflash Link to comment Share on other sites More sharing options...
TheWookiee Posted July 17, 2015 Share Posted July 17, 2015 Seems like a simple addition to the UI editor. If you can load a saved UI, why not keybindings? Link to comment Share on other sites More sharing options...
filnov Posted July 17, 2015 Share Posted July 17, 2015 Seems like a simple addition to the UI editor. If you can load a saved UI, why not keybindings? The difference is UI layouts are saved client-side, keybinds are server-side. Link to comment Share on other sites More sharing options...
GoldenHornet Posted July 17, 2015 Share Posted July 17, 2015 The difference is UI layouts are saved client-side, keybinds are server-side. Doesn't mean you couldn't dump them to a client-side text file and then import them on a different character. Link to comment Share on other sites More sharing options...
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