Grapenut Posted January 10, 2012 Share Posted January 10, 2012 Could the developers take a look at Saber Throw for the Sentinel and increase the range to 30m to match the Guardian? 10m is way too short and feel of the skill just isn't right @10m. If not, I'd like to switch my AC to Guardian but I know that opens yet another can of worms of pro/con with AC respec's. Thanks Link to comment Share on other sites More sharing options...
khsolo Posted January 10, 2012 Share Posted January 10, 2012 Agree, 10 mts is just too close, should be at least 20 mts Link to comment Share on other sites More sharing options...
EasymodeX Posted January 10, 2012 Share Posted January 10, 2012 I would go with 15m personally. 20m is unnecessary. 10m is hella short with the client-server issues. Link to comment Share on other sites More sharing options...
BenRislove Posted January 10, 2012 Share Posted January 10, 2012 I would like both blade storm and saber throw to be 20m (or at least 15), 10 is basically melee, also you can barely notice the animation at 10m Link to comment Share on other sites More sharing options...
pangwl Posted January 10, 2012 Share Posted January 10, 2012 Storm - 15m Throw - 20m 10m is really nothing, Jump + run gets u about 10m already.... wouldnt use either unless I'm about to critc, otherwise, the delayed animation just let the 'victim' escape in pvp. Link to comment Share on other sites More sharing options...
Fascion Posted January 10, 2012 Share Posted January 10, 2012 Guardian's throw is a focus generator, whereas ours is a damage+healing debuff with a potential root element. It's range can be increased through talents and (actually, not 100% sure on this one) set bonuses at the end-game. I don't feel as though we need more range, given the sheer number of utility skills we have to get within range to use it. We share Dispatch and it too can have it's range increased through set bonuses. Link to comment Share on other sites More sharing options...
Grapenut Posted January 10, 2012 Author Share Posted January 10, 2012 Guardian's throw is a focus generator, whereas ours is a damage+healing debuff with a potential root element. It's range can be increased through talents and (actually, not 100% sure on this one) set bonuses at the end-game. I don't feel as though we need more range, given the sheer number of utility skills we have to get within range to use it. We share Dispatch and it too can have it's range increased through set bonuses. Last I checked ranged could not be increased with talent points, but root effect is a talent point. Link to comment Share on other sites More sharing options...
Fascion Posted January 10, 2012 Share Posted January 10, 2012 Last I checked ranged could not be increased with talent points, but root effect is a talent point.Right you are. Thought we had something nestled in the Focus tree for that. Carry on! Link to comment Share on other sites More sharing options...
Rizque Posted January 11, 2012 Share Posted January 11, 2012 Initially when I saw 10m I thought that was sufficient range but the way combat currently works it is incredibly short. At this point I don't even view 10m as a range ability but just another melee move. Link to comment Share on other sites More sharing options...
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