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Great game no MMO


Boggwhoppit

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M - It is pretty massive.

M - 350K concurrent users.

O - I do play it online.

 

I think it's pretty safe to say that SWTOR is an MMO.

 

Cheers.

 

No not really. How many quests can you actually do with someone else? How about of the same class. How inconvenient is it?

 

Welcome to Warhammer2

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Regardless of what the "official" definition of an MMO game is, MY definition of an MMO is 800+ people on a server all playing together.

 

In my opinion World of Warcraft fits this bill, Eve Online fits this bill with 42,000 people on a server at the same time. SWTOR does not fit this definition with 5 people on the later planets (on my server) and less than 100 people in the hub areas (corusant and republic fleet)

 

When one is used to playing with 42,000 people, on a single server, 100-150 people on a server does not to me fit the definition of an MMO.

Edited by Stobbsy
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This game is a Great game that is a MMO but feels and plays a lot like a single player RPG. I find much of the ground combat entertaining and takes me back to sitting for hours in front of the TV playing KTOR and KTOR II which is always enjoyable. The biggest complaints I have about the game I think revolve around Space combat which is nothing like I was lead to believe. Initially I read that space combat would be vastly different than it is now and that was one of the most enticing things to me. I played SWG for a long time and loved space combat there It allowed me to relive the old flight sim days of Wing commander and X wing vs Tie Fighter while enjoying my own personally crafted ship. Which brings me to my second point crafting seems to be a tweaked copy of so many other games that attempt to make crafting interesting yet just gloss over it all.

 

A real crafting system was in place in SWG and still to date they had the best crafting system in any game I have ever seen. Sure it took some work to make awesome gear and items but that was all part of the fun. The real catch to that crafting system was that different materials had different quality. Thus you could have two types of the same ore with different quality. To make the highest quality gear you had to find the right material with the right quality statistics for that specific item. This is something most new MMO's have really overlooked.

 

Lets say you want to make some armor well not all metal will be the same even if it is the same type of metal. So not all metal will be good for a specific type of armor and thus the issue. They attempt to show this by requiring a more rare type of metal from another crew skill in this game but that only takes you so far. It still does not help to change the quality of an item with skill or materials. One is the same as any other, but one could argue that this is done via critical chance. Sadly I disagree critical chance only tweaks the item slightly allowing for an augment to be added helping to improve the quality of the item. This however still makes said item only as good as every other item using the materials found in game along with the ability's of the crew doing the crafting. I suppose it is a long shot but to have different quality materials (example. Aluminum, High Grade Aluminum, and Pure Aluminum) each could work in a crafting schematic that required aluminum.

 

That being said these are the only two areas of the game that I think currently need improvement for what it is. (except more end game content but that I know will come with time.. lol)

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How many quests can you actually do with someone else? How about of the same class.

 

Ummm all of them. Yes you can't have two people with the same class get credit for going though a class quest. But they can still go though it with you if you want.

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When one is used to playing with 42,000 people, on a single server, 100-150 people on a server does not not to me fit the definition of an MMO.

 

Man, that is one laggy system if you and your 41,999 closest buddies are all playing together...

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OP - You seem to have a very strict or narrow view of what an MMO is intended to be:

 

"Massively multiplayer online role-playing game (MMORPG) is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world.

 

As in all RPGs, players assume the role of a character (often in a fantasy world) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game."

 

Yes - SWTOR is an MMO.

 

Cheers.

 

So is Diablo 2. COD/MW3 must be a MMMMMMMMMMMO.

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This is not and never will be a MMO

single player is great story and voice overs great multiplay nothing, a few flashpoints heroic a joke , pvp warzones boring and too few ,space combat none less you like starfox.

pvp zones boring and nothing for doing it .

so sorry but a sub for this game is a no no, if it was sold as single play fantastic MMO er nope.

UO, EQ , EVE and a lot more are MMOs , this is a good maybe great game but MMO nope (.

 

 

So, what exactly is your problem? I don't see what you hope to change by stating this game is great, but not a MMO.

Edited by LightLight
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Regardless of what the "official" definition of an MMO game is, MY definition of an MMO is 800+ people on a server all playing together.

 

In my opinion World of Warcraft fits this bill, Eve Online fits this bill with 42,000 people on a server at the same time. SWTOR does not fit this definition with 5 people on the later planets (on my server) and less than 100 people in the hub areas (corusant and republic fleet)

 

When one is used to playing with 42,000 people, on a single server, 100-150 people on a server does not to me fit the definition of an MMO.

 

But in EVE, are those 42K players able to meet each other, or are they instanced away and unable to interact? I find it very hard to believe that there is only one world supporting 42K players simultaneously.

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yes as they say player numbers is MMO COD MOW RED ORCH ....NO ITS NOT )

 

Your last few posts are a bit difficult to follow. Not sure what you're trying to get at.

 

In your opinion what constitutes an MMO? Also what was your highest level character?

Edited by DigitalDreamz
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I agree, SWTOR is a great Single Player/Co-Op Online game; but it's not an MMO

 

Who's gonna listen to you anyway, you're a serial complainer. You complained before the game was released, and you're complaining now.

 

Never happy some people.

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