Ellnassil Posted January 5, 2012 Share Posted January 5, 2012 Hey all, if i look at the Rakata Set for Tanks i found massive Precision on it. Did we realy need such a high Amount of this Stat or did BW simple miss designed this items? regards, Ell Link to comment Share on other sites More sharing options...
MorningMusume Posted January 5, 2012 Share Posted January 5, 2012 The itemization is pretty bad for all the AC it seems. We don't really need that much Accuracity (105% with tech/specials is enough), but at least we can know which set is ours by the tiny amount of defensive stats, other classes buy wrong sets because you can't see the set bonus on the vendor Link to comment Share on other sites More sharing options...
Ellnassil Posted January 5, 2012 Author Share Posted January 5, 2012 Maybe i will use the Champion PvP Mods with the Rakata Gear from the Illum Weekly/Daily or i got some Columi Warrior Tokens to grab some Mods out from there...... There is definitly a lack of Shield Chance on Rakata Gear..... Link to comment Share on other sites More sharing options...
dardack Posted January 5, 2012 Share Posted January 5, 2012 I saw this set. I didn't get it. I'm gonna pass on it myself. Link to comment Share on other sites More sharing options...
demoncrat Posted January 5, 2012 Share Posted January 5, 2012 Over 105% accuracy gives you extra damage since you begin to ignore armor. It generates more threat so you can keep up with DPS. Link to comment Share on other sites More sharing options...
badalchemist Posted January 5, 2012 Share Posted January 5, 2012 Over 105% accuracy gives you extra damage since you begin to ignore armor. It generates more threat so you can keep up with DPS. Source? Link to comment Share on other sites More sharing options...
demoncrat Posted January 5, 2012 Share Posted January 5, 2012 Source? "Accuracy – Gives +hit and gives armour penetration when over 100%" http://www.forcejunkies.com/2011/12/23/the-powertech-compendium/ Link to comment Share on other sites More sharing options...
MorningMusume Posted January 5, 2012 Share Posted January 5, 2012 Surge > Accuracy anyway, so is not well itemized for threat neither. Link to comment Share on other sites More sharing options...
badalchemist Posted January 5, 2012 Share Posted January 5, 2012 "Accuracy – Gives +hit and gives armour penetration when over 100%" http://www.forcejunkies.com/2011/12/23/the-powertech-compendium/ Ah, random dude on the Internet. Got it. Link to comment Share on other sites More sharing options...
demoncrat Posted January 5, 2012 Share Posted January 5, 2012 (edited) Ah, random dude on the Internet. Got it. Actually he posted just above you. Also: http://www.wikiswtor.com/Accuracy_Rating In response to Surge is better than Accuracy, did you take into account diminishing returns on Surge? I'm not sure if DR even applies to it since there's no way to account for dps in the game. Edited January 5, 2012 by demoncrat Link to comment Share on other sites More sharing options...
MorningMusume Posted January 5, 2012 Share Posted January 5, 2012 Yeah, Surge has DR, but starts pretty strong, and you need an high Surge to get it lower dps than the next stat (and I think is Aim, not Accuraccy, but Acc is pretty hard to account for with the data we have). Link to comment Share on other sites More sharing options...
kikleon Posted January 5, 2012 Share Posted January 5, 2012 Accuracy gives defense penetration according to ingame zone loading tooltips. Not armor penetration. Link to comment Share on other sites More sharing options...
Ellnassil Posted January 6, 2012 Author Share Posted January 6, 2012 But....... did we realy need Threat Stats? At the moment i only loose Aggro maybe at the start of the fight when i get one of those funny knockdown, pushback after a charge..... after taking over the Aggro properly i normaly never loose it and for that we had 2 Taunts and no Mob that is realy one shot a DPS. Link to comment Share on other sites More sharing options...
MorningMusume Posted January 6, 2012 Share Posted January 6, 2012 I haven't seen the need for threat stat yet, but dps stats yes, as all the bosses have enrage anyway, and every bit of dps helps. Not the best design to don't have defensive stats on tier tought. An "upgrade" from a good crafteable is often losing 60+ defensive stats, and you gain Aim, Endurance and dps stats. Link to comment Share on other sites More sharing options...
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