ArTexx Posted January 4, 2012 Share Posted January 4, 2012 (edited) Okay, I roll around as an Arsenal Merc. My question is should I stack on Alacrity? Well I have been only because I'm always using tracer missile's and such to cut the cast time down. Everything we do for the most part is casting. I want to back up my theory here. Let me hear your opinions. Edited January 4, 2012 by ArTexx Link to comment Share on other sites More sharing options...
ArTexx Posted January 5, 2012 Author Share Posted January 5, 2012 ::Bump:: really searching for some opinions here. Link to comment Share on other sites More sharing options...
Noodz Posted January 5, 2012 Share Posted January 5, 2012 I would say that Alacrity was more for Bodyguard. i think if you have too much Alacrity as dps then your heat will build up too quickly. You would be better off stacking Crit rating and Surge. Link to comment Share on other sites More sharing options...
Zanadama Posted January 5, 2012 Share Posted January 5, 2012 I agree I would look for crit where able. Link to comment Share on other sites More sharing options...
Brack Posted January 5, 2012 Share Posted January 5, 2012 I agree I tend to go for Crit but instead of surge i've been doing crit and accuracy, not much point in huge crits if you don't hit ! Link to comment Share on other sites More sharing options...
Zaldos Posted January 5, 2012 Share Posted January 5, 2012 I'd focus on Crit and Surge, our special abilities are already at 100%+3% from talents. You will most likely find items that include accuracy anyways Link to comment Share on other sites More sharing options...
ArTexx Posted January 5, 2012 Author Share Posted January 5, 2012 Awesome! Thanks guys. Now I know! I had a feeling I should have been stacking on Crit. But I also thought it made since to go alacrity since we cast a lot. But I guess more for healers then. Surge and Crit it is then! Thanks! Link to comment Share on other sites More sharing options...
Crestlin Posted January 5, 2012 Share Posted January 5, 2012 (edited) Our tier gear is tailored around Accuracy/Power oddly enough. I'm tempted to use redundant tokens to get crit/surge enhancements/mods. Don't discount the merit of Accuracy, i have not been able to find any metrics for some reason(COMBAT LOG NAO PLEASE) but the reduced "defenses" associated with Accuracy could be OP if dodge/parry/absorption etc etc are negated. Best way to judge if an AC needs Alacrity. Do you have primary skills over 1.5 second cast time? Yes/No If yes, get Alacrity. Edited January 5, 2012 by Crestlin Link to comment Share on other sites More sharing options...
xWhackoJacko Posted January 5, 2012 Share Posted January 5, 2012 I've found that once you hit 100% on your physical, you should stop going for accuracy. Unless of course, boss mobs require an extra 10% like some people on other threads have suggested. As far as stat priority, definitely stack Crit. That should be your main secondary stat after Aim. Then a toss up between power and surge. With two piece, your tracer will almost always crit. But some alacrity doesn't hurt either. I have my tracer down to 1.3 cast. I'm still trying to see if that 1.3 is a damage increase over say more power, but hard to tell until I get some kind of meter . Cheers. Link to comment Share on other sites More sharing options...
Crestlin Posted January 5, 2012 Share Posted January 5, 2012 1.3 Tracer with 1.5 GCD... Wasteful Link to comment Share on other sites More sharing options...
Mamm Posted January 5, 2012 Share Posted January 5, 2012 And what u want from alacrity? Fast cast, low damage and overheat? You don't need cast speed, u live and damage only if nobody attack you, in close combat you die no chance, because INTERRUPTS. Link to comment Share on other sites More sharing options...
Kazim Posted January 5, 2012 Share Posted January 5, 2012 (edited) 1.3 Tracer with 1.5 GCD... Wasteful Even if it reduced the GCD, Alacrity would still be useless. We are constrained by resources, not time. Alacrity will not increase the amount of abilities you cast over a period of time, it will only increase the number of auto attacks (rapid shot) Alacrity needs to increase energy/heat/force regeneration, like Haste does in WoW for rogue energy, DK runes, etc Edited January 5, 2012 by Kazim Link to comment Share on other sites More sharing options...
Crestlin Posted January 5, 2012 Share Posted January 5, 2012 Agreed, limited resource pools with regressive regeneration, alacrity is not ideal at all. Link to comment Share on other sites More sharing options...
Furyofwar Posted January 5, 2012 Share Posted January 5, 2012 1.3 Tracer with 1.5 GCD... Wasteful ^^ useless stat. Link to comment Share on other sites More sharing options...
Furyofwar Posted January 5, 2012 Share Posted January 5, 2012 And what u want from alacrity? Fast cast, low damage and overheat? You don't need cast speed, u live and damage only if nobody attack you, in close combat you die no chance, because INTERRUPTS. You can fake cast tracer missile its extremely easy cause every newb in the world tries to interupt it. Besides I can kill a melee without casting a single Tracer its not hard. Link to comment Share on other sites More sharing options...
SangraelWoW Posted January 5, 2012 Share Posted January 5, 2012 1.3 Tracer with 1.5 GCD... Wasteful Now now, those .2 seconds where he knows he's done casting and he's just waiting on CD aren't wasteful, they're for peace of mind. And you can't put a value on that. Link to comment Share on other sites More sharing options...
scorpinot Posted April 15, 2012 Share Posted April 15, 2012 (edited) Don't use it. Edited April 15, 2012 by scorpinot Link to comment Share on other sites More sharing options...
Bobinoo Posted October 30, 2012 Share Posted October 30, 2012 And for PVP? I'd imagine those .2 seconds of putting distance between you and your pursuer would be very helpful. Less time to be interrupted too... Link to comment Share on other sites More sharing options...
Phasersablaze Posted October 30, 2012 Share Posted October 30, 2012 Okay, I roll around as an Arsenal Merc. My question is should I stack on Alacrity? Well I have been only because I'm always using tracer missile's and such to cut the cast time down. Everything we do for the most part is casting. I want to back up my theory here. Let me hear your opinions. No. Just no. Do you even read at all? there's like a bajillion guides out there. Link to comment Share on other sites More sharing options...
xxIncubixx Posted October 31, 2012 Share Posted October 31, 2012 (edited) You can fake cast tracer missile its extremely easy cause every newb in the world tries to interupt it. Besides I can kill a melee without casting a single Tracer its not hard. what? i dont understand this, u can kill any melee with a commando in gunnery? without using tracer/grav? lool so much ******** good luck with that. 1 marauder keeps jumping to u on a warzone = ragequit. Edited October 31, 2012 by xxIncubixx Link to comment Share on other sites More sharing options...
-Quagmire- Posted November 1, 2012 Share Posted November 1, 2012 (edited) I spent alot of time with the parses and simulators to give you a solid answer to "do I use alacrity on a Arsenal Merc?" (keep in mind this is talking from a PVE perspective, I don't pvp anymore so I won't give advice there) In short Alacrity is next to useless for us, when talking secondary stats, aim to get your accuracy up a bit, around 300 is a good figure (I aim for just over 100% on my ranged, which gives me around 110% for tech).Crit is also good around 300 here is a good figure, don't forget surge I aim for around 350 but 300 is okay.After that just stack as much power as you can. Edited November 1, 2012 by -Quagmire- Link to comment Share on other sites More sharing options...
Henu Posted November 2, 2012 Share Posted November 2, 2012 i also did some playing around with some PVE sets with alacrity and the skill tree, i did manage a 1.1 cast time on tracer but tbh the power i was missing was insane, and overall was not worth it at all. Link to comment Share on other sites More sharing options...
uziforyou Posted November 9, 2012 Share Posted November 9, 2012 No. Just no. Do you even read at all? there's like a bajillion guides out there. Whatever. A resource is a resource including the forums. Being critical of someone for using one resource over another is pointless and tactless. Link to comment Share on other sites More sharing options...
oaceen Posted November 11, 2012 Share Posted November 11, 2012 And for PVP? I'd imagine those .2 seconds of putting distance between you and your pursuer would be very helpful. Less time to be interrupted too...you needed to reply to a 6month old thread to make this point? Link to comment Share on other sites More sharing options...
BlownSi Posted November 12, 2012 Share Posted November 12, 2012 (edited) Should you use alacrity as an arsenal merc? Not on gear. For PVE, I do take the +4% talent in the Pyro tree though. Is it needed? No not really. But in those situations in HM TFB, and what I know will happen in NM EC, sometimes getting those unloads and tracer missiles out just that little tiny bit faster than normal can make a big difference over a 5-10 minute fight. What most people don't understand is that every percent of damage you can squeeze out of your toon can make the difference between downing a boss and wiping at 20K hp left. You just have to keep in mind that you will generate heat more quickly, so be mindful of that problem. Your buffed stats (all buffs and stim) should look like:~35% Crit Rating~75% Surge Rating100% Accuracy (tech acc will be 110%) After those numbers are met, stack power......as much as you can get. My suggestion would be to get a parser, like MOX, and do some testing with and without those talents and see how it works for you. Edited November 12, 2012 by BlownSi Link to comment Share on other sites More sharing options...
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