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Brack

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Everything posted by Brack

  1. I guess this has been written somewhere else but I couldn't find the thread! I've read that you not being able to assign items via master loot in normal operations is so that PUG groups don't have people missing out by the master looter assigning all the items to them / their friends etc. Fair enough but if you have a guild group or even if you don't need the item there should at least be an option to opt out of the automatic roll before it is done! A system that doesn't take into account whether the person already has that item and does not want / need it is almost as bad as one that favours peoples friends. edit: this should be in the suggestions forum ://
  2. Brack

    Nerf tracer missile

    As a merc I use 3 at the start but then have to mix them up with other skills otherwise you over heat and can't do many skills. Unfortunately the class is encouraged to use tracer missile due to the other skills that get dmg increases or can't even be used until the heat signature generated from the tracer missile is on the target
  3. Initially I thought this would be a brilliant idea and I was totally for it. The more I thought about it the more I think it'd have to be only in certain situation. The teleport to fleet thing is basically a once a day skill. With this I'd want to be able to get back to my ship quickly but I wouldn't want to be in open world pvp, lose someone for 30 seconds and have them insta teleport to their ship. I would totally be for this if in the first outpost you goto, instead of having to use the 4 loading screens you could use a shuttle to fly straight to your ship or something. Just one loading screen but you can only use it if you travel back to the start of the planet. Avoiding people vanishing all over the place.
  4. As its such a pain to get from the planet especially the later planets with 3? loading screens in a perfect world there would be one at least on every planet where you get off your ship. Otherwise even a small terminal to access it on my ship would be good. I do a lot of crafting while exping so having to go back to the fleet each time I want to relist or sell a new item takes up way too much time. I get they want people to go to the fleet but I hate it there everything is so laggy with the amount of people in it!
  5. I agree I tend to go for Crit but instead of surge i've been doing crit and accuracy, not much point in huge crits if you don't hit !
  6. You can move the chat box from the top at least
  7. Just because wow lets people have 2 specs doesn't mean its the right way to do it. Plenty of games work a system like this and it works fine. If you wanted to be able to change spec at a whim surely what you actually want is a skill tree you can just add and remove points whenever you want. Which would be stupid Create a character and play it, if you want a tank and a healer roll 2 characters xD
  8. I don't mind queues but in every mmo i've played I've been able to login and check the market in the morning. Trying to login at 8am and having a 200 person queue is insane. Its even more annoying that it says 20 minutes wait when it clearly wasn't! Oh and at 8.30 the queue had increased to 300 so I hope they enlarge the server sizes before I get home later
  9. Brack

    PvP Incentives

    Darkage of camelot gave you experience for pvp so you gained ranks. Each rank gave a skill point to be used for buying pvp skills. You also got a title depending on your rank. Guildwars lets you play the game without doing any pve as you can use your pvp experience to unlock new skills or weapons or "enchantments" for your gear etc. You even gain guild exp for guild v guild pvp which you can use to buy merchants for your guild house For that matter WHO let you buy pvp skills when you ranked up too Darkage of camelot and WHO were made by Mythic who now merged with bioware so there is no excuse for not thinking about those pvp options
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