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SangraelWoW

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  • Location
    Dallas, TX
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    Database Management
  1. Call up customer service and tell them you're going to be busy/out of country/etc and that you want to put a hold on your account. They'll cancel your sub and note the account. Don't log into the game until you're ready to play again, and then call them up prior. They'll credit you back for all of the time you had previously paid for but didn't play. I did this the week after my 6 month sub went through, and now I have over 5 months of playtime I can use in 6-7 months when the game is fleshed out.
  2. I have yet to rant about anything. And I did call them after when I had them put my account on hold since I had subbed for 6 months and quit before the first week of paid time was through. Now I can come back in 6-7 months and see how the polish looks.
  3. The exact same thing happened to me and a friend that unsubbed on the same day. Apparently they don't really want feedback after all
  4. I really don't understand the point in arguing for or against either position. It all boils down to personal preference and opinion, and it's highly doubtful internet rantings will change someone's opinion either way. Of course it lost subs, virtually every MMO loses subs after the first free month. It probably lost a bit more than the norm because it was incredibly hyped, and I don't think any game on the planet could have lived up to our expectations. At the end of the day, I wasn't enjoying my time in TOR anymore, and neither were the majority of my guildies. There's still an enjoyable game in there, and I don't regret the time I did spend playing it. It's incredibly early in the game to start prophesying doom, I know I at least will probably check back in 6 months or so to see if there's endgame content. Most WoW raiders I know did the same thing in between patches, we'd explore other games. That's a reality in MMOs.
  5. I'd like to point you to Rift. An incredibly launch (minus the problems with server queue's), very few bugs, very feature rich at launch.
  6. I canceled my sub just after the free month ended. IMO ToR is an amazing single player experience, and if they called it KOTOR3 with enhanced multiplayer it would be one of the best games I've played in a long time. Unfortunately its marketed as an MMO, and there's very little MMO feel to it, at least to me. Grouping is a pain, raids are freakishly easy to anyone with a background in it, and PvP turned into a kill swap environment in Ilum. There's just zero end game right now, and not much to do outside of it. For those people that are new to MMOs I imagine TOR is downright amazing, and provides a very good link between single and multi-player experiences. As a long time MMO vet, I just find it very lacking. As an FYI to anyone else that did an extended sub and then quit, you can call us CS and have them put your account on hold. I have another 5 months paid for, and I can call them when I'm ready to play again and they'll reinstate my time.
  7. Mine is also Fett, but only because I was convinced it would tell me it was invalid, and then I could try and figure out what I really want... Nope, it's Fett. Here's to hoping we get to change them at some point.
  8. You could always re-roll Juggernaut and then you could complain on their forums about a lack of AoE threat. The simplest reason that our Guard is 15m is probably because BW has the impression that we are a "ranged tank", when in reality we're a melee tank with minor ranged capabilities. I've done the Ops available, finished every non-bugged heroic FP, and I'm up to valor rank 72. I enjoy the class. If you don't, it's probably best you play a class you can enjoy. If you already dislike the class at launch its doubtful you'll be satisfied anytime soon.
  9. I'm beginning to think your problem might actually be reading comprehension and not an issue with the class. I specifically said to guard healers in PvP. In terms of PvE, guard is fine, if a sniper is pulling on a boss consistently and they can't stand 15 meters from you, and they do it often enough that you don't have one of your two taunts up, I suggest playing with different people or learning a better rotation. You are aware that we have the only ranged AoE taunt in the game right? I'll take that over a bit of range on Guard.
  10. I constantly queue with a friend of mine that plays a Corruption Sorc, and together we're basically invincible. Him being with 15 yards has yet to be an issue, and typically you'll be worried about peeling melee off him, so he'll already be in range. Ranged are typically a non issue, and you can always grapple them over. Basically anyone with an AoE CC is already in melee, and anyone without is most likely focusing the healer anyways.
  11. Ion Gas is definitely low currently, but at least it can be talented to create a DoT so you can railshot. You never want to waste guard on a healer in PvE content btw, put it on a marauder or sin. If you have ranged you can put it on them as well for the times you are close enough, but even if a mob peels off to go to them you can taunt while it's sprinting about. Obviously still guard healers in PvP, but frequently they'll be up in melee anyways for their own CC/knockbacks, so it's not an issue.
  12. I'll assume you're not trolling and actually respond. ST and pyro both have talents in the second tier that cause your cylinder to slow the target. Grapple works all the time unless they've used an immunity CD or their resolve is maxed. Nothing would help with the first, and the second is solved by paying attention to the resolve bar. We have an AoE and single target stun, so there are two forms of CC. Shoulder slam is identical to skills every other class gets at the same level (Kick, Eviscerate, etc) and they're all PvE only, this isn't a BH issue. If you're having trouble with threat it could be a spec problem, or a rotation problem. Jet charge the elite/strong in a group, rocket punch, then flamethrower or flamesweep depending on how spread out a group is. FYI, you know that tank companions have a taunt that's automatically set to autocast right? That's not a case of them outperforming you in the threat department, and if they are, then it has to be spec/rotation, because they suck at holding aggro. Sample PvP spec: http://www.torhead.com/skill-calc#301GohrbzroMZZbIbbdh.1 Sample PvE spec: http://www.torhead.com/skill-calc#301GoGrborogzZrzbZbz.1 To the OP, you're not going to feel like a complete class until you have Jet Charge. It allows you to instantly close to melee where you belong. I've petitioned since beta to have it moved into the base skills for our AC and replace it with some other tanky skill, to no avail. Carbonize is another skill that will really make you shine in PvP, and you won't pick it up until 46. By 50 you should feel considerably better. Also realize that level and gear make for a huge disparity. As a fresh 50 I had 0 expertise and around 13k health. I now have 19.2k and ~500 expertise, and I've been unlucky with my battlemaster bags, plenty of people with better gear. Bolster is by no means a solid method of comparison in PvP due to skills and increased stats at 50.
  13. The powertech really feels like a class built around the ST tree. If you go ST, its very intuitive. Close to melee with jet charge, use flamethrower on groups, and hadouken as often as humanly possible. For me the disjoint comes in when playing as prototype or pyrotech, especially pyro. Pyro gives you two new 30m abilities and enhances railshot, and gives you zero capacity to close to melee for rocket punch/flame burst. Prototype is giving you bigger flamethrowers and tosses in another melee ability, but fails at giving you any method of closing the gap to melee. I think it would go a long way to making the AC easier to play if they just gave powertechs jet charge as a base skill and replaced it in the ST tree with another defensive talent.
  14. Mercs can't use shields at all, so if you're looking for extra DR its there. On the other hand a DPS focused powertech isn't using a shield, just a generator, so that's a bit moot. And on my server at least, heals and tanks are literally everywhere. My friend list is full of DPS that I can pull into a heroic, because tanks and heals are found instantly. Quite possibly different on others.
  15. The simplest decision is, do you want the ability to tank, or heal? That cements your decision if you care either way. If not, then do you prefer melee, or ranged? That's going to be a factor as well. The powertech is primarily melee with some ranged capabilities, since most of your damage will come from Rocket Punch/Flame Burst/Flamethrower, and those are all close range abilities. Merc can sit at range and nuke away, with no incentive to closing into melee range. Neither class is inherently "better" or OP currently, just pick the one that suits your playing style.
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