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lobete

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Everything posted by lobete

  1. I think their biggest marketing mistake was marketing the payment model change around the term "FTP." They game feels more like a sub game that has a really amazing free-trial system and if they had stuck to that description right out the gate, probably wouldn't have been a big deal. Not that massively would care if they are calling games like Pokemon Go, ARK: Survival Evolved and Landmark MMOs.
  2. yay, looks like the snowballs work right now. Thanks! That would have been a really a poor excuse to ignore a bug though. Especially since the cannon allowed you to get the actual decorations as drops whereas the snowballs did not. Hopefully they fixed everything there (edit: yay, they did).
  3. It does suck to come back to a game and learn you can't do holiday events because you have never done them before. How has this not been hotfixed yet?
  4. sure there is, it is the one you would rather make money off of and the one those around you aren't doing so you can play your part in the crafting economy (or helping your guild). In contrast look at it this way. If every professions had USEFUL BoPs you could just as easily say there is no benefit to choosing one over another because they all benefit and you are in the same situation. Of course that is BoPs in a perfect world. In real life a game with BoP professions never balances them well and you always have some that are better then others. You shouldn't have to pick the OP professions because they have the BoPs that benefit you most. That is why everyone picks the same profession. It is entirely the wrong way to do it.
  5. talking about making gear for people to raid in, not making ways to turn them into unique snowflakes... Can I make rakata relic? Yes. Can I make one for you? No... It isn't all about money, but it would be nice too. From a financial standpoint, I'd be pissed to be cybertech and not be able to sell my speeders. They should be able to make those profits.
  6. thank you. I would love to stay artificer and make BoU/BoE relics, hilts, crystals for people even if they will be a mere stepping stone and replaced. That is what professions are about in games, what they should be about: Building the economy and those around you. It doesn't even bug me that Biochem stuff won't go out of style in end game and be replaced with drops if I'm actually doing my part SOMEWHERE along the way. If I provide my handful of items to the world and Biochem does the same, Bioware did good with professions. Balance becomes a non-issue if we remove all the damn BoP requirements from crafted items.
  7. why should biochem be special in this regard when it is how ALL OTHER crewskills work? I'm just saying let's remove the special treatment here. You would hate it if you have to go to artificers to repair your lightsabers or get a new one when it broke, but that is what non-biochem does for blue stims/adrenals (not that there are many non-biochem players anymore). In fact, gearwise crafting is useless so even with this change biochem is in better shape.
  8. Yes this is about Biochem. Skip it if you are uninterested. I'm not really sure I like that certain professions get any gear they can't sell or provide to others. That is the point of a profession, it is a tradeskill, a job. You make goods and services for use and provide that service to the market. BOP items don't have a place in crew skills as far as I'm concerned. That is aside from the central issue of Biochem however. Biochem should be able to make the reusable items for everyone because they provide something raiding and pvp purchases do not. You can get an epic hilt or relic as good as any artificer can make or better, without being an artificer. You can get amazing trooper armor way better then what is craftable via Armormech. You can't get reusable adrenals without Biochem though. Not through raid drops, not through pvp vendors. It is a problem. It is reason enough for everyone to drop all other professions and pick up Biochem (and for the most part, that is what people have done). Biochem isn't alone in this uniqueness. Cybertech has profession specific granades only they can use. It is also an imbalanced profession and if reusable Biochem items were suddenly nerfed hard or opened to every profession, people will drop Biochem for Cybertech because it is the next best profession. That is why it isn't a matter of the other professions not being good enough. Buff them with amazing BOP or profession only gear and you will get the same outcome if they are too good in comparison, people will drop their profession in droves to get that 1% extra the chosen skill provides. BOP profession items are a problem for the game's economy. The only way to keep it like this and not have Biochem be overpowered is to allow reusable stims/adrenals/healthpacks/etc to be purchased at a vendor, maybe for Tionese commendations or whatever. Now one argument against me would be how non-Biochem can access blue (non-reusable) adrenals and the like. True. But reusable items are like a piece of gear. It is always with you, there is no upkeep cost (it is better then gear in that respect). It is like having a set bonus/ability only you can activate. To allow it to only Biochem would be like having epic Juggernaut tanking chest pieces only available to Synthweavers. Oh sure non-synthweavers can get something like it, something powerful with a use duration or something that cannot be repaired. They will have to rebuy their tank chest item, feeding the Synthweavers because that chest is a raiding requirement, just like they do with biochem adrenals. It sounds ridiculous, but at least it would be balanced. Give reusables as drops, commendation purchases, crafted Bind on Use items for anyone, whatever. The means of fixing this problem with crafting can very. The bottom line is it needs to change in some way.
  9. lobete

    Remove the Bubble

    haha, tanky a bubble will burst even if you so much as tickle the sorc. medium armor must be nice.
  10. which is the REAL problem with biochem and cybertech. Both provide access to things you can't get through raiding or your friends who craft. If you are taking artificer or armstech you are wasting your time, at a certain point the crap you make is worthless, even the BOPs. Biochem and Cybertech have use items that are for them alone that cannot be attained through raiding and thus are OP. The only way to fix this is for raids or comm vendors to hand out the same reusable high stat buff machines and grenades... or for all crafting items to loose BOP restrictions. The later is really what we should have. All crafted items should be BoE or Bind on Use. The bottom line: if you can have awesome hilts without artificing and if you can have awesome chest armor without armormech, you should be able to have awesome reusable stims and adrenals without biochem and you should have awesome grenades without cybertech. Otherwise, crafting is imbalanced.
  11. remove the BoP status of all crafted items. Everything is BoE or BoU (use). That is how you fix crafting.
  12. what was wrong with them and cargo access being on all the planet's spaceport city? I liked that accessibility during beta.
  13. They want crafters to be useful and provide for the community. They want us to have only one craft to work, making us rely on others (a decision I agree with truthfully). The question then becomes: Why is there a BOP requirement on anything crafting? BOPs should not exist in crafted materials. Biochem would be fine if the good stuff wasn't BOP. Same with cybertech, that crap shouldn't be BOP either. Same for every profession. If I craft something, I should be able to sell it to someone.
  14. you have to revisit the crafting trainer to learn new things. All your recipes are grey and you have to learn new ones to go higher. You'll notice there are grey circles and numbers next to items you can craft when it will provide no gains.
  15. 1. slicing was OP 2. everyone picks up slicing 3. bioware notices and it get balanced 4. biochem is OP 5. everyone picks up biochem 6. ________________ I hope the fix is BOP requirements are taken off of professions across the board.
  16. are you complaining that you don't get useless greens from item lockboxes that you have to vendor for less then credit box missions? wow... augments are not useless, you are doing it wrong if you think they are. Augments are are dependent on the other crafters making things, which is good. Slicing is a support profession, which is ok. They augment for gear, they provide schematics for other crew skills. More isn't needed. On top of that it is still the most profitable mission skill, despite the nerf. Saying there are threads whining about a nerf doesn't mean anything. People QQ when they are nerfed, it happens. Now there are at least a fair amount of slicers for the needs of the community while the other mission skills actually use, unlike before where everyone when with slicing. When the devs tell you they are making decisions based on statistics and metrics and are not going to be changing things just because people complain, this is what they mean. It wasn't just a power nerf without looking at the final picture, it was the last or 3 nerfs they have been giving slicing slowly, over time, to bring it in line without taking it too far. If you are trying to make it sound like a hasty decision with no thought behind it you are going to fail.
  17. for what reason do professions have BoP items anymore. Really? BoE gear, BoU the biochem stuff, and be done with it. Crafting will be fine again.
  18. augments and schematics are reason to have the profession, it is a support profession at the moment but still needed by the other crafters. Co-dependence. Also, even with the nerf it is still the most profitable in working for credits out of other gathering/mission crew stills, the very definition of imbalance. Before the nerf it was just gross. Now I'm ok with slicers being a little more profitable. They will want me for blue mats, I will want them for augments and schematics. I still am keeping my alt slicer.
  19. ok she isn't on belsavis, the CE shop or the key vendor. where were they moved to now...
  20. For the fourth time in voidstar I spawn in from a death (or just from spawning in) and run to the force-field.. only to have it go up at the last second and keep me on the inside. Fine, I missed the door. Waiting for the next opening sucks, but whatever. Red letters tell me to leave the area I'm in or I'll be kicked. Game over for me because the door won't open that soon. We need an afk system sure and really I understand it being short. As fast paced as these games are, I want it to be short! But please make it to where the person getting the WARNING message can actually go out and fight. Make them immune to the field or get moved to the other side or something. Don't kick people because the timing of the field doesn't work with the afk timer.
  21. Fact: World PvP isn't fair. Fact: this is your first time participating in an MMO Launch, obviously because people always pull ahead, gain advantages over others, make people rage quit (for a night and then they come back).
  22. I don't really know how bioware can punish people for this. They are trying to enter a warfront and getting kicked out with full rewards. The system is flawed if it is letting a game form without there being enough people and then closing the game for not having enough people and then awarding full rewards. One of those 3 conditions would need to be changed. It isn't the players fault though, it is bioware's.
  23. it was linked in the sticky.... http://forums.bestbuy.com/t5/Gaming-Gadgets/Star-Wars-The-Old-Republic-Developer-Chat/td-p/398844
  24. really? Cuz someone might just ask Ohlen why he said day one EGA would cover those who purchased by "months" during the NYCC. He will then have to read off the thread they have about being surprised by the number of people who ordered the first week and be asked "how could you not know those numbers during the conference?!" Somehow "months" turned into "one week" and it isn't what we were told to expect.
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