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AllAmerican

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  1. so if you play a sorceror why do you come on here making such posts?
  2. Despite of the factors why Cybertech lacks desire; I will stick with it to hopefully see any changes. However, the following reasons concern me as a crafter and wonder where Cybertech fits in the professions. Where are all the cybertech recipes to learn from the trainer at 400 skill? Armormech and Synthweaving get really great recipes to learn and craft. The gear sells anywhere from 30k to 200k on my server. Also, the gear can also be worn for companions which gives them more buyers. Cybertech has level 49 earrings that can be crafted, but takes on average 50 blues to reach one epic. They don't even compare to the next tier earrings. Armormech has recipes drop on just about every flashpoint boss, and definitely in all modes of Eternal Vault and Karagga's Palace. I have seen two recipes drop, the same one both times, same boss. One of them is BOP Tionese. What good is that for credits? How many people do their space missions daily after they reach level 50? I hear its a great source of credits, but then again only one person needs ship parts if they so choose to buy. The mods/armoring are great ideas, but serve no purpose in end game. All raid gear has higher tier mods and really no use. They can just remove the mods and put in the gear they want. Until we can make the mods, the class has no value. The grenades are ridiculous. The CD is so long, who wants to buy the blue grenades at lvl 50. They don't do enough damage, the CD is too long, and the range is horrible.
  3. Being a cybertech is very unfortunate. The range is relatively small and the CD is way too long. Not only did they drop the reuse time, but also the damage. I really don't think grenades make that much of an impact. Besides, what use is it if someone has a full resolve bar? Does it do enough damage? NO. What is the point of the grenade?
  4. I sure wish Cybertech could make Rakata Earrings.
  5. whats the point of your question then? The only obvious reason would be to gear your companions. If you can't do that then hold on to the tokens. End of thread.
  6. Warriors of Shadow seem to have an imbalance of Imperial over Repubs.
  7. I have faith in Bioware listening to their players. This is our game. They know whatever we want will decide the future of this game, not them.
  8. I enjoy this crafting system, and not having to craft myself. I do enjoy crafting don't get me wrong. The problem is, there are crafting professions thats give WAY more reward than the others. Armormech and Synthweaving lead the way in credit making. You have 5 companions to gear. Biochem, many people are this profession due to stims and med kits for endgame. Possibly could be right up there with Armormech and Synthweaving. Why are the end game stims using grade 5 mats? Cybertech and Artifice, was beneficial before people started raiding and doing hard modes. Armstech, was sufficient while leveling. Not so much now with raiding or flashpoints.
  9. I'm a cybertech as well. Another disappointment currently(hopefully they fix something soon), not finding recipes that drop. I have done hard modes in all raids and I've seen two schematics drop off the same two bosses. Cybertech's literally have no value in items created to sell on the auction house. The armoring or mods sold at first, but now it has declined as more people have moved up in gear. The ship upgrades that are made for end game are great. However, how many people do space past leveling? I really enjoy the space missions and gave great XP while leveling. That cannot be said to the whole. Armormech has tons of recipes that drop from hard flashpoints and raids. I am trying to understand why such a huge difference between the two professions. Otherwise, there will be a lopsided decision on what profession to choose. A fellow guildmate of mine is a Armormech and has 12 million credits through his crafting profession.
  10. We had them drop in hard mode EV.
  11. Well crit is a percentage where as power is constant. I would figure Power would be the first until you hit diminishing returns.
  12. I agree. That debuff is unneccessary. Why not down the dmg as well?
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