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llesna

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Posts posted by llesna

  1. Are people so lazy that they can't do anything without some short cut??

     

    Hardly. People just dislike how the legacy system has been turned into a massive credit sink which most players cannot afford until the endgame. It can be hard for many players even then.

     

    I am fully against legacy rewards being character specific as it means having to purchase the unlocks for each and every character rather than paying once and unlocking them for everyone. As I do not trust the unlocks to be cheap, the overall cost will be far higher for players with a large number of characters.

     

    Furthermore, the idea of legacy unlocks is to encourage players to have multiple characters by giving them rewards for investing a lot of time in levelling up in the game. Having character specific unlocks defeats the purpose of the legacy system, which is one of shared bonuses for your entire legacy. If the unlocks are character specific and require cash, then why make them part of the legacy system to begin with?

  2. I'd suggest that getting server merges and character transfers done right is an absolute must right now to make the game fun again for players on deserted servers.

     

    We've got the LFG tool coming, along with ranked Warzones, so those are pretty much in the bag.

     

    Thereafter I'd like to focus on more content, especially same gender romances and more story, plus all the little customisation options we've been asking for, such as the hood toggle, the ability to hide companions head slots, colour unification for companions and a billion other little things that would make the game so much more enjoyable.

     

    Plus bug fixes. Seriously. Too many irritating bugs that need squishing, especially the sound issues created by 1.2.

     

    Furthermore, more character slots ASAHP! Eight per server is not enough for many players.

  3. Well, I'm personally enjoying the game still, but I'm someone who enjoys playing on multiple alts and getting them all to max level with all the unlocks I desire.

     

    In spite of this, I do feel that it's very odd how the game launched without so many staples of MMO games, such as a group finder, the ability to transfers characters or even a virtual shop for purchasing services. I was even told by CS that it's impossible to change your legacy name at present!

     

    I very much wish for this game to succeed, but the decisions made about it are quite baffling sometimes. I would have thought that one of the first things to do once you've decided to make a game is to make a checklist of all the best features of existing MMO games and ensure that your game has them, in order that customers won't complain about a lack of anything major.

     

    I am hopeful that the game will go from strength to strength as the year goes on and such features are gradually added, but it still strikes me as odd the sheer number of considerations (in terms of game engine, game features and customisation especially) were not set firmly in stone at the very beginning and scrutinised by existing MMO players (casuals, groupers, hardcores, guilds, RPers, PvPers etc.) in order to ensure that everything went as smoothly as physically possible.

     

    Then again, maybe they DID do all this and just couldn't get it all coded in time, meaning that the game was forced to ship much earlier than what Bioware wanted.

     

    I suppose it's even possible that the choice of which game engine to use was not entirely based on design merits but cost and time implications, meaning that developers would have preferred to use a far superior engine but were not given the opportunity.

     

    All of this is just conjecture of course and speaks heavily of my incredible superpower of hindsight! In many ways I am creating conspiracy theories that almost exonerate the Bioware developers responsible for coding the game and I might even be seen as a Bioware apologist, for which I offer no apology.

     

    At the end of the day, I could choose to keep bashing the developers and assume that they're incompetent for all the missing features and bugs, but this is just a negative cycle of thinking which makes me forget all the enjoyment I am getting from the game and will continue to have in the future.

     

    In any case, I find it far more likely that decisions higher up led to the real issues that the game is suffering now and that the developers are working full out to try to patch up as best they can.

     

    In a year's time, this game will be what it should have been at launch with any luck.

     

    So, if anything, SWTOR is a lesson that you should let developers who know what they're doing to make key design decisions and give them enough time to develop all the key features before launching a game, rather than being forced by marketing to launch a game to market before it is ready. It is also a lesson that you need to consult with your future customerbase early on in the design process to assess their many different priorities.

  4. IMHO, I see no reason for 16 characters...

     

    4 classes with 2 AC each = 8 different classes (more or less).

     

    Having a Jedi Sentinel and a Sith Maurauder seems redundant, it's not like it affect the class story. Unless they add new classes 8 seems like more than enough.

     

    That is...unless your that hardcore and are playing each class with both genders...but I don't see that changing the game much, I'm sure both actors read the same lines. Only difference I can see is the romance options...

     

    Well, no-one would force you to fill up all sixteen slots any more than the eight currently available, so you wouldn't lose anything from more character slots being available, would you? :rolleyes:

     

    As for story, some people like to play both genders and both sides of the story (dark/light), so there is definitely a call for at least sixteen slots.

  5. Good article there.

     

    I'm glad that is actually spells out that the LFG tool will help with planet heroics. Given the lack of mentioning elsewhere, I was starting to believe that only flashpoints and operations would be covered by it.

     

    I'm very glad to have been wrong there ^.^

  6. As a Brit, I'm against this.

     

    The forum is already divided enough as it is, but those divisions are in terms of language rather than location. French and German players do require their own sections, as these two languages alongside English comprise the main three languages in Europe.

     

    Now, if there were cause for any additional section, it'd be Spanish for the massive number of speakers in the West.

     

    Keep as many English language speakers together as possible.

  7. I'd say that most of the game falls into the easy to medium difficulty level, with some aspects falling into occasionally hard/difficult territory and requiring a bit more strategy or extra help to achieve, especially acquiring better gear and occasionally grouping up.

     

    I'm quite happy with this, as I'm no longer a member of the hardcore crowd. I tend not to play games for the difficulty any more so more as the enjoyment of playing and the story itself. Consequently I tend to do most content in SWTOR above level and find it quite enjoyable to storm through the content this way.

  8. First, how is noting that something has already been announced "negative?"

     

    Second, continually pestering the developers and community about such things by continually creating new threads on a topic will have no effect whatsoever as to when it is implemented. The developers already know the interest among the community for features such as these. They are also capable of weighing the relevance of these features alongside the other tasks they have to work on. It is extremely conceited to claim to know better than the developers in regard to these topics, as only they have access to the metrics, reports, and long-term objectives required to make such a determination. It is foolish to think otherwise.

     

    Posts that add nothing constructive to a suggestions thread (or any thread) and just insult the thread's existence can be considered negative, especially when they try to dishearten the author for having made it without consulting every single thing that developers have said, both on the site itself and all developer outlets.

     

    Secondly, developers often read these threads, as Bioware has claimed itself. Consequently, enough demand for a certain feature is a reminder of how important it is to customers. To believe that developers can allow themselves to live entirely in a world devoid of player feedback is an outdated notion. We're not quite at a democracy, but to suggest that players should just be quiet on issues is in itself foolish.

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